1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632
//! A "once initialization" primitive //! //! This primitive is meant to be used to run one-time initialization. An //! example use case would be for initializing an FFI library. // A "once" is a relatively simple primitive, and it's also typically provided // by the OS as well (see `pthread_once` or `InitOnceExecuteOnce`). The OS // primitives, however, tend to have surprising restrictions, such as the Unix // one doesn't allow an argument to be passed to the function. // // As a result, we end up implementing it ourselves in the standard library. // This also gives us the opportunity to optimize the implementation a bit which // should help the fast path on call sites. Consequently, let's explain how this // primitive works now! // // So to recap, the guarantees of a Once are that it will call the // initialization closure at most once, and it will never return until the one // that's running has finished running. This means that we need some form of // blocking here while the custom callback is running at the very least. // Additionally, we add on the restriction of **poisoning**. Whenever an // initialization closure panics, the Once enters a "poisoned" state which means // that all future calls will immediately panic as well. // // So to implement this, one might first reach for a `Mutex`, but those cannot // be put into a `static`. It also gets a lot harder with poisoning to figure // out when the mutex needs to be deallocated because it's not after the closure // finishes, but after the first successful closure finishes. // // All in all, this is instead implemented with atomics and lock-free // operations! Whee! Each `Once` has one word of atomic state, and this state is // CAS'd on to determine what to do. There are four possible state of a `Once`: // // * Incomplete - no initialization has run yet, and no thread is currently // using the Once. // * Poisoned - some thread has previously attempted to initialize the Once, but // it panicked, so the Once is now poisoned. There are no other // threads currently accessing this Once. // * Running - some thread is currently attempting to run initialization. It may // succeed, so all future threads need to wait for it to finish. // Note that this state is accompanied with a payload, described // below. // * Complete - initialization has completed and all future calls should finish // immediately. // // With 4 states we need 2 bits to encode this, and we use the remaining bits // in the word we have allocated as a queue of threads waiting for the thread // responsible for entering the RUNNING state. This queue is just a linked list // of Waiter nodes which is monotonically increasing in size. Each node is // allocated on the stack, and whenever the running closure finishes it will // consume the entire queue and notify all waiters they should try again. // // You'll find a few more details in the implementation, but that's the gist of // it! use crate::fmt; use crate::marker; use crate::ptr; use crate::sync::atomic::{AtomicUsize, AtomicBool, Ordering}; use crate::thread::{self, Thread}; /// A synchronization primitive which can be used to run a one-time global /// initialization. Useful for one-time initialization for FFI or related /// functionality. This type can only be constructed with the [`ONCE_INIT`] /// value or the equivalent [`Once::new`] constructor. /// /// [`ONCE_INIT`]: constant.ONCE_INIT.html /// [`Once::new`]: struct.Once.html#method.new /// /// # Examples /// /// ``` /// use std::sync::Once; /// /// static START: Once = Once::new(); /// /// START.call_once(|| { /// // run initialization here /// }); /// ``` #[stable(feature = "rust1", since = "1.0.0")] pub struct Once { // This `state` word is actually an encoded version of just a pointer to a // `Waiter`, so we add the `PhantomData` appropriately. state: AtomicUsize, _marker: marker::PhantomData<*mut Waiter>, } // The `PhantomData` of a raw pointer removes these two auto traits, but we // enforce both below in the implementation so this should be safe to add. #[stable(feature = "rust1", since = "1.0.0")] unsafe impl Sync for Once {} #[stable(feature = "rust1", since = "1.0.0")] unsafe impl Send for Once {} /// State yielded to [`call_once_force`]’s closure parameter. The state can be /// used to query the poison status of the [`Once`]. /// /// [`call_once_force`]: struct.Once.html#method.call_once_force /// [`Once`]: struct.Once.html #[unstable(feature = "once_poison", issue = "33577")] #[derive(Debug)] pub struct OnceState { poisoned: bool, } /// Initialization value for static [`Once`] values. /// /// [`Once`]: struct.Once.html /// /// # Examples /// /// ``` /// use std::sync::{Once, ONCE_INIT}; /// /// static START: Once = ONCE_INIT; /// ``` #[stable(feature = "rust1", since = "1.0.0")] pub const ONCE_INIT: Once = Once::new(); // Four states that a Once can be in, encoded into the lower bits of `state` in // the Once structure. const INCOMPLETE: usize = 0x0; const POISONED: usize = 0x1; const RUNNING: usize = 0x2; const COMPLETE: usize = 0x3; // Mask to learn about the state. All other bits are the queue of waiters if // this is in the RUNNING state. const STATE_MASK: usize = 0x3; // Representation of a node in the linked list of waiters in the RUNNING state. struct Waiter { thread: Option<Thread>, signaled: AtomicBool, next: *mut Waiter, } // Helper struct used to clean up after a closure call with a `Drop` // implementation to also run on panic. struct Finish<'a> { panicked: bool, me: &'a Once, } impl Once { /// Creates a new `Once` value. #[stable(feature = "once_new", since = "1.2.0")] pub const fn new() -> Once { Once { state: AtomicUsize::new(INCOMPLETE), _marker: marker::PhantomData, } } /// Performs an initialization routine once and only once. The given closure /// will be executed if this is the first time `call_once` has been called, /// and otherwise the routine will *not* be invoked. /// /// This method will block the calling thread if another initialization /// routine is currently running. /// /// When this function returns, it is guaranteed that some initialization /// has run and completed (it may not be the closure specified). It is also /// guaranteed that any memory writes performed by the executed closure can /// be reliably observed by other threads at this point (there is a /// happens-before relation between the closure and code executing after the /// return). /// /// If the given closure recursively invokes `call_once` on the same `Once` /// instance the exact behavior is not specified, allowed outcomes are /// a panic or a deadlock. /// /// # Examples /// /// ``` /// use std::sync::Once; /// /// static mut VAL: usize = 0; /// static INIT: Once = Once::new(); /// /// // Accessing a `static mut` is unsafe much of the time, but if we do so /// // in a synchronized fashion (e.g., write once or read all) then we're /// // good to go! /// // /// // This function will only call `expensive_computation` once, and will /// // otherwise always return the value returned from the first invocation. /// fn get_cached_val() -> usize { /// unsafe { /// INIT.call_once(|| { /// VAL = expensive_computation(); /// }); /// VAL /// } /// } /// /// fn expensive_computation() -> usize { /// // ... /// # 2 /// } /// ``` /// /// # Panics /// /// The closure `f` will only be executed once if this is called /// concurrently amongst many threads. If that closure panics, however, then /// it will *poison* this `Once` instance, causing all future invocations of /// `call_once` to also panic. /// /// This is similar to [poisoning with mutexes][poison]. /// /// [poison]: struct.Mutex.html#poisoning #[stable(feature = "rust1", since = "1.0.0")] pub fn call_once<F>(&self, f: F) where F: FnOnce() { // Fast path check if self.is_completed() { return; } let mut f = Some(f); self.call_inner(false, &mut |_| f.take().unwrap()()); } /// Performs the same function as [`call_once`] except ignores poisoning. /// /// Unlike [`call_once`], if this `Once` has been poisoned (i.e., a previous /// call to `call_once` or `call_once_force` caused a panic), calling /// `call_once_force` will still invoke the closure `f` and will _not_ /// result in an immediate panic. If `f` panics, the `Once` will remain /// in a poison state. If `f` does _not_ panic, the `Once` will no /// longer be in a poison state and all future calls to `call_once` or /// `call_one_force` will be no-ops. /// /// The closure `f` is yielded a [`OnceState`] structure which can be used /// to query the poison status of the `Once`. /// /// [`call_once`]: struct.Once.html#method.call_once /// [`OnceState`]: struct.OnceState.html /// /// # Examples /// /// ``` /// #![feature(once_poison)] /// /// use std::sync::Once; /// use std::thread; /// /// static INIT: Once = Once::new(); /// /// // poison the once /// let handle = thread::spawn(|| { /// INIT.call_once(|| panic!()); /// }); /// assert!(handle.join().is_err()); /// /// // poisoning propagates /// let handle = thread::spawn(|| { /// INIT.call_once(|| {}); /// }); /// assert!(handle.join().is_err()); /// /// // call_once_force will still run and reset the poisoned state /// INIT.call_once_force(|state| { /// assert!(state.poisoned()); /// }); /// /// // once any success happens, we stop propagating the poison /// INIT.call_once(|| {}); /// ``` #[unstable(feature = "once_poison", issue = "33577")] pub fn call_once_force<F>(&self, f: F) where F: FnOnce(&OnceState) { // Fast path check if self.is_completed() { return; } let mut f = Some(f); self.call_inner(true, &mut |p| { f.take().unwrap()(&OnceState { poisoned: p }) }); } /// Returns `true` if some `call_once` call has completed /// successfully. Specifically, `is_completed` will return false in /// the following situations: /// * `call_once` was not called at all, /// * `call_once` was called, but has not yet completed, /// * the `Once` instance is poisoned /// /// It is also possible that immediately after `is_completed` /// returns false, some other thread finishes executing /// `call_once`. /// /// # Examples /// /// ``` /// #![feature(once_is_completed)] /// use std::sync::Once; /// /// static INIT: Once = Once::new(); /// /// assert_eq!(INIT.is_completed(), false); /// INIT.call_once(|| { /// assert_eq!(INIT.is_completed(), false); /// }); /// assert_eq!(INIT.is_completed(), true); /// ``` /// /// ``` /// #![feature(once_is_completed)] /// use std::sync::Once; /// use std::thread; /// /// static INIT: Once = Once::new(); /// /// assert_eq!(INIT.is_completed(), false); /// let handle = thread::spawn(|| { /// INIT.call_once(|| panic!()); /// }); /// assert!(handle.join().is_err()); /// assert_eq!(INIT.is_completed(), false); /// ``` #[unstable(feature = "once_is_completed", issue = "54890")] #[inline] pub fn is_completed(&self) -> bool { // An `Acquire` load is enough because that makes all the initialization // operations visible to us, and, this being a fast path, weaker // ordering helps with performance. This `Acquire` synchronizes with // `SeqCst` operations on the slow path. self.state.load(Ordering::Acquire) == COMPLETE } // This is a non-generic function to reduce the monomorphization cost of // using `call_once` (this isn't exactly a trivial or small implementation). // // Additionally, this is tagged with `#[cold]` as it should indeed be cold // and it helps let LLVM know that calls to this function should be off the // fast path. Essentially, this should help generate more straight line code // in LLVM. // // Finally, this takes an `FnMut` instead of a `FnOnce` because there's // currently no way to take an `FnOnce` and call it via virtual dispatch // without some allocation overhead. #[cold] fn call_inner(&self, ignore_poisoning: bool, init: &mut dyn FnMut(bool)) { // This cold path uses SeqCst consistently because the // performance difference really does not matter there, and // SeqCst minimizes the chances of something going wrong. let mut state = self.state.load(Ordering::SeqCst); 'outer: loop { match state { // If we're complete, then there's nothing to do, we just // jettison out as we shouldn't run the closure. COMPLETE => return, // If we're poisoned and we're not in a mode to ignore // poisoning, then we panic here to propagate the poison. POISONED if !ignore_poisoning => { panic!("Once instance has previously been poisoned"); } // Otherwise if we see a poisoned or otherwise incomplete state // we will attempt to move ourselves into the RUNNING state. If // we succeed, then the queue of waiters starts at null (all 0 // bits). POISONED | INCOMPLETE => { let old = self.state.compare_and_swap(state, RUNNING, Ordering::SeqCst); if old != state { state = old; continue } // Run the initialization routine, letting it know if we're // poisoned or not. The `Finish` struct is then dropped, and // the `Drop` implementation here is responsible for waking // up other waiters both in the normal return and panicking // case. let mut complete = Finish { panicked: true, me: self, }; init(state == POISONED); complete.panicked = false; return } // All other values we find should correspond to the RUNNING // state with an encoded waiter list in the more significant // bits. We attempt to enqueue ourselves by moving us to the // head of the list and bail out if we ever see a state that's // not RUNNING. _ => { assert!(state & STATE_MASK == RUNNING); let mut node = Waiter { thread: Some(thread::current()), signaled: AtomicBool::new(false), next: ptr::null_mut(), }; let me = &mut node as *mut Waiter as usize; assert!(me & STATE_MASK == 0); while state & STATE_MASK == RUNNING { node.next = (state & !STATE_MASK) as *mut Waiter; let old = self.state.compare_and_swap(state, me | RUNNING, Ordering::SeqCst); if old != state { state = old; continue } // Once we've enqueued ourselves, wait in a loop. // Afterwards reload the state and continue with what we // were doing from before. while !node.signaled.load(Ordering::SeqCst) { thread::park(); } state = self.state.load(Ordering::SeqCst); continue 'outer } } } } } } #[stable(feature = "std_debug", since = "1.16.0")] impl fmt::Debug for Once { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { f.pad("Once { .. }") } } impl Drop for Finish<'_> { fn drop(&mut self) { // Swap out our state with however we finished. We should only ever see // an old state which was RUNNING. let queue = if self.panicked { self.me.state.swap(POISONED, Ordering::SeqCst) } else { self.me.state.swap(COMPLETE, Ordering::SeqCst) }; assert_eq!(queue & STATE_MASK, RUNNING); // Decode the RUNNING to a list of waiters, then walk that entire list // and wake them up. Note that it is crucial that after we store `true` // in the node it can be free'd! As a result we load the `thread` to // signal ahead of time and then unpark it after the store. unsafe { let mut queue = (queue & !STATE_MASK) as *mut Waiter; while !queue.is_null() { let next = (*queue).next; let thread = (*queue).thread.take().unwrap(); (*queue).signaled.store(true, Ordering::SeqCst); thread.unpark(); queue = next; } } } } impl OnceState { /// Returns `true` if the associated [`Once`] was poisoned prior to the /// invocation of the closure passed to [`call_once_force`]. /// /// [`call_once_force`]: struct.Once.html#method.call_once_force /// [`Once`]: struct.Once.html /// /// # Examples /// /// A poisoned `Once`: /// /// ``` /// #![feature(once_poison)] /// /// use std::sync::Once; /// use std::thread; /// /// static INIT: Once = Once::new(); /// /// // poison the once /// let handle = thread::spawn(|| { /// INIT.call_once(|| panic!()); /// }); /// assert!(handle.join().is_err()); /// /// INIT.call_once_force(|state| { /// assert!(state.poisoned()); /// }); /// ``` /// /// An unpoisoned `Once`: /// /// ``` /// #![feature(once_poison)] /// /// use std::sync::Once; /// /// static INIT: Once = Once::new(); /// /// INIT.call_once_force(|state| { /// assert!(!state.poisoned()); /// }); #[unstable(feature = "once_poison", issue = "33577")] pub fn poisoned(&self) -> bool { self.poisoned } } #[cfg(all(test, not(target_os = "emscripten")))] mod tests { use crate::panic; use crate::sync::mpsc::channel; use crate::thread; use super::Once; #[test] fn smoke_once() { static O: Once = Once::new(); let mut a = 0; O.call_once(|| a += 1); assert_eq!(a, 1); O.call_once(|| a += 1); assert_eq!(a, 1); } #[test] fn stampede_once() { static O: Once = Once::new(); static mut RUN: bool = false; let (tx, rx) = channel(); for _ in 0..10 { let tx = tx.clone(); thread::spawn(move|| { for _ in 0..4 { thread::yield_now() } unsafe { O.call_once(|| { assert!(!RUN); RUN = true; }); assert!(RUN); } tx.send(()).unwrap(); }); } unsafe { O.call_once(|| { assert!(!RUN); RUN = true; }); assert!(RUN); } for _ in 0..10 { rx.recv().unwrap(); } } #[test] fn poison_bad() { static O: Once = Once::new(); // poison the once let t = panic::catch_unwind(|| { O.call_once(|| panic!()); }); assert!(t.is_err()); // poisoning propagates let t = panic::catch_unwind(|| { O.call_once(|| {}); }); assert!(t.is_err()); // we can subvert poisoning, however let mut called = false; O.call_once_force(|p| { called = true; assert!(p.poisoned()) }); assert!(called); // once any success happens, we stop propagating the poison O.call_once(|| {}); } #[test] fn wait_for_force_to_finish() { static O: Once = Once::new(); // poison the once let t = panic::catch_unwind(|| { O.call_once(|| panic!()); }); assert!(t.is_err()); // make sure someone's waiting inside the once via a force let (tx1, rx1) = channel(); let (tx2, rx2) = channel(); let t1 = thread::spawn(move || { O.call_once_force(|p| { assert!(p.poisoned()); tx1.send(()).unwrap(); rx2.recv().unwrap(); }); }); rx1.recv().unwrap(); // put another waiter on the once let t2 = thread::spawn(|| { let mut called = false; O.call_once(|| { called = true; }); assert!(!called); }); tx2.send(()).unwrap(); assert!(t1.join().is_ok()); assert!(t2.join().is_ok()); } }