1.
Introduction
1.1.
Hardware
1.2.
no_std
1.3.
Tooling
1.4.
Installation
1.4.1.
Linux
1.4.2.
MacOS
1.4.3.
Windows
1.4.4.
Verify Installation
2.
Getting started
2.1.
QEMU
2.2.
Hardware
2.3.
Memory-mapped Registers
2.4.
Semihosting
2.5.
Panicking
2.6.
Exceptions
2.7.
Interrupts
2.8.
IO
3.
Peripherals
3.1.
A first attempt in Rust
3.2.
The Borrow Checker
3.3.
Singletons
4.
Static Guarantees
4.1.
Typestate Programming
4.2.
Peripherals as State Machines
4.3.
Design Contracts
4.4.
Zero Cost Abstractions
5.
Portability
6.
Concurrency
7.
Collections
8.
Tips for embedded C developers
9.
Interoperability
9.1.
A little C with your Rust
9.2.
A little Rust with your C
10.
Unsorted topics
10.1.
Optimizations: The speed size tradeoff
Light (default)
Rust
Coal
Navy
Ayu
The Embedded Rust Book
IO
TODO
Cover memory mapped I/O using registers.