1.7.0[−][src]Struct std::collections::hash_map::RandomState
RandomState
is the default state for HashMap
types.
A particular instance RandomState
will create the same instances of
Hasher
, but the hashers created by two different RandomState
instances are unlikely to produce the same result for the same values.
Examples
use std::collections::HashMap; use std::collections::hash_map::RandomState; let s = RandomState::new(); let mut map = HashMap::with_hasher(s); map.insert(1, 2);Run
Methods
impl RandomState
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pub fn new() -> RandomState
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Trait Implementations
impl BuildHasher for RandomState
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impl Debug for RandomState
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impl Clone for RandomState
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impl Default for RandomState
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Auto Trait Implementations
impl Send for RandomState
impl Sync for RandomState
Blanket Implementations
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,