For now, this reference is a best-effort document. We strive for validity and completeness, but are not yet there. In the future, the docs and lang teams will work together to figure out how best to do this. Until then, this is a best-effort attempt. If you find something wrong or missing, file an issue or send in a pull request.

Introduction

This book is the primary reference for the Rust programming language. It provides three kinds of material:

  • Chapters that informally describe each language construct and their use.
  • Chapters that informally describe the memory model, concurrency model, runtime services, linkage model and debugging facilities.
  • Appendix chapters providing rationale and references to languages that influenced the design.

Warning: This book is incomplete. Documenting everything takes a while. See the GitHub issues for what is not documented in this book.

What The Reference is Not

This book does not serve as an introduction to the language. Background familiarity with the language is assumed. A separate book is available to help acquire such background familiarity.

This book also does not serve as a reference to the standard library included in the language distribution. Those libraries are documented separately by extracting documentation attributes from their source code. Many of the features that one might expect to be language features are library features in Rust, so what you're looking for may be there, not here.

Similarly, this book does not usually document the specifics of rustc as a tool or of Cargo. rustc has its own book. Cargo has a book that contains a reference. There are a few pages such as linkage that still describe how rustc works.

This book also only serves as a reference to what is available in stable Rust. For unstable features being worked on, see the Unstable Book.

Finally, this book is not normative. It may include details that are specific to rustc itself, and should not be taken as a specification for the Rust language. We intend to produce such a book someday, and until then, the reference is the closest thing we have to one.

How to Use This Book

This book does not assume you are reading this book sequentially. Each chapter generally can be read standalone, but will cross-link to other chapters for facets of the language they refer to, but do not discuss.

There are two main ways to read this document.

The first is to answer a specific question. If you know which chapter answers that question, you can jump to that chapter in the table of contents. Otherwise, you can press s or the click the magnifying glass on the top bar to search for keywords related to your question. For example, say you wanted to know when a temporary value created in a let statement is dropped. If you didn't already know that the lifetime of temporaries is defined in the expressions chapter, you could search "temporary let" and the first search result will take you to that section.

The second is to generally improve your knowledge of a facet of the language. In that case, just browse the table of contents until you see something you want to know more about, and just start reading. If a link looks interesting, click it, and read about that section.

That said, there is no wrong way to read this book. Read it however you feel helps you best.

Conventions

Like all technical books, this book has certain conventions in how it displays information. These conventions are documented here.

  • Statements that define a term contain that term in italics. Whenever that term is used outside of that chapter, it is usually a link to the section that has this definition.

    An example term is an example of a term being defined.

  • Differences in the language by which edition the crate is compiled under are in a blockquote that start with the words "Edition Differences:" in bold.

    Edition Differences: In the 2015 edition, this syntax is valid that is disallowed as of the 2018 edition.

  • Notes that contain useful information about the state of the book or point out useful, but mostly out of scope, information are in blockquotes that start with the word "Note:" in bold.

    Note: This is an example note.

  • Warnings that show unsound behavior in the language or possibly confusing interactions of language features are in a special warning box.

    Warning: This is an example warning.

  • Code snippets inline in the text are inside <code> tags.

    Longer code examples are in a syntax highlighted box that has controls for copying, executing, and showing hidden lines in the top right corner.

    # // This is a hidden line.
    fn main() {
        println!("This is a code example");
    }
    
  • The grammar and lexical structure is in blockquotes with either "Lexer" or "Syntax" in bold superscript as the first line.

    Syntax
    ExampleGrammar:
          ~ Expression
       | box Expression

    See Notation for more detail.

Contributing

We welcome contributions of all kinds.

You can contribute to this book by opening an issue or sending a pull request to the Rust Reference repository. If this book does not answer your question, and you think its answer is in scope of it, please do not hesitate to file an issue or ask about it in the #docs channels on Discord. Knowing what people use this book for the most helps direct our attention to making those sections the best that they can be.

Notation

Grammar

The following notations are used by the Lexer and Syntax grammar snippets:

Notation Examples Meaning
CAPITAL KW_IF, INTEGER_LITERAL A token produced by the lexer
ItalicCamelCase LetStatement, Item A syntactical production
string x, while, * The exact character(s)
\x \n, \r, \t, \0 The character represented by this escape
x? pub? An optional item
x* OuterAttribute* 0 or more of x
x+ MacroMatch+ 1 or more of x
xa..b HEX_DIGIT1..6 a to b repetitions of x
| u8 | u16, Block | Item Either one or another
[ ] [b B] Any of the characters listed
[ - ] [a-z] Any of the characters in the range
~[ ] ~[b B] Any characters, except those listed
~string ~\n, ~*/ Any characters, except this sequence
( ) (, Parameter)? Groups items

String table productions

Some rules in the grammar — notably unary operators, binary operators, and keywords — are given in a simplified form: as a listing of printable strings. These cases form a subset of the rules regarding the token rule, and are assumed to be the result of a lexical-analysis phase feeding the parser, driven by a DFA, operating over the disjunction of all such string table entries.

When such a string in monospace font occurs inside the grammar, it is an implicit reference to a single member of such a string table production. See tokens for more information.

Lexical structure

Input format

Rust input is interpreted as a sequence of Unicode code points encoded in UTF-8.

Keywords

Rust divides keywords into three categories:

Strict keywords

These keywords can only be used in their correct contexts. They cannot be used as the names of:

Lexer:
KW_AS : as
KW_BREAK : break
KW_CONST : const
KW_CONTINUE : continue
KW_CRATE : crate
KW_ELSE : else
KW_ENUM : enum
KW_EXTERN : extern
KW_FALSE : false
KW_FN : fn
KW_FOR : for
KW_IF : if
KW_IMPL : impl
KW_IN : in
KW_LET : let
KW_LOOP : loop
KW_MATCH : match
KW_MOD : mod
KW_MOVE : move
KW_MUT : mut
KW_PUB : pub
KW_REF : ref
KW_RETURN : return
KW_SELFVALUE : self
KW_SELFTYPE : Self
KW_STATIC : static
KW_STRUCT : struct
KW_SUPER : super
KW_TRAIT : trait
KW_TRUE : true
KW_TYPE : type
KW_UNSAFE : unsafe
KW_USE : use
KW_WHERE : where
KW_WHILE : while

The following keywords were added beginning in the 2018 edition.

Lexer 2018+
KW_DYN : dyn

Reserved keywords

These keywords aren't used yet, but they are reserved for future use. They have the same restrictions as strict keywords. The reasoning behind this is to make current programs forward compatible with future versions of Rust by forbidding them to use these keywords.

Lexer
KW_ABSTRACT : abstract
KW_BECOME : become
KW_BOX : box
KW_DO : do
KW_FINAL : final
KW_MACRO : macro
KW_OVERRIDE : override
KW_PRIV : priv
KW_TYPEOF : typeof
KW_UNSIZED : unsized
KW_VIRTUAL : virtual
KW_YIELD : yield

The following keywords are reserved beginning in the 2018 edition.

Lexer 2018+
KW_ASYNC : async
KW_AWAIT : await
KW_TRY : try

Weak keywords

These keywords have special meaning only in certain contexts. For example, it is possible to declare a variable or method with the name union.

  • union is used to declare a union and is only a keyword when used in a union declaration.

  • 'static is used for the static lifetime and cannot be used as a generic lifetime parameter

    // error[E0262]: invalid lifetime parameter name: `'static`
    fn invalid_lifetime_parameter<'static>(s: &'static str) -> &'static str { s }
    
  • In the 2015 edition, dyn is a keyword when used in a type position followed by a path that does not start with ::.

    Beginning in the 2018 edition, dyn has been promoted to a strict keyword.

Lexer
KW_UNION : union
KW_STATICLIFETIME : 'static

Lexer 2015
KW_DYN : dyn

Identifiers

Lexer:
IDENTIFIER_OR_KEYWORD :
      [a-z A-Z] [a-z A-Z 0-9 _]*
   | _ [a-z A-Z 0-9 _]+

RAW_IDENTIFIER : r# IDENTIFIER_OR_KEYWORD Except crate, extern, self, super, Self

NON_KEYWORD_IDENTIFIER : IDENTIFIER_OR_KEYWORD Except a strict or reserved keyword

IDENTIFIER :
NON_KEYWORD_IDENTIFIER | RAW_IDENTIFIER

An identifier is any nonempty ASCII string of the following form:

Either

  • The first character is a letter.
  • The remaining characters are alphanumeric or _.

Or

  • The first character is _.
  • The identifier is more than one character. _ alone is not an identifier.
  • The remaining characters are alphanumeric or _.

A raw identifier is like a normal identifier, but prefixed by r#. (Note that the r# prefix is not included as part of the actual identifier.) Unlike a normal identifier, a raw identifier may be any strict or reserved keyword except the ones listed above for RAW_IDENTIFIER.

Comments

Lexer
LINE_COMMENT :
      // (~[/ !] | //) ~\n*
   | //

BLOCK_COMMENT :
      /* (~[* !] | ** | BlockCommentOrDoc) (BlockCommentOrDoc | ~*/)* */
   | /**/
   | /***/

INNER_LINE_DOC :
   //! ~[\n IsolatedCR]*

INNER_BLOCK_DOC :
   /*! ( BlockCommentOrDoc | ~[*/ IsolatedCR] )* */

OUTER_LINE_DOC :
   /// (~/ ~[\n IsolatedCR]*)?

OUTER_BLOCK_DOC :
   /** (~* | BlockCommentOrDoc ) (BlockCommentOrDoc | ~[*/ IsolatedCR])* */

BlockCommentOrDoc :
      BLOCK_COMMENT
   | OUTER_BLOCK_DOC
   | INNER_BLOCK_DOC

IsolatedCR :
   A \r not followed by a \n

Non-doc comments

Comments in Rust code follow the general C++ style of line (//) and block (/* ... */) comment forms. Nested block comments are supported.

Non-doc comments are interpreted as a form of whitespace.

Doc comments

Line doc comments beginning with exactly three slashes (///), and block doc comments (/** ... */), both inner doc comments, are interpreted as a special syntax for doc attributes. That is, they are equivalent to writing #[doc="..."] around the body of the comment, i.e., /// Foo turns into #[doc="Foo"] and /** Bar */ turns into #[doc="Bar"].

Line comments beginning with //! and block comments /*! ... */ are doc comments that apply to the parent of the comment, rather than the item that follows. That is, they are equivalent to writing #![doc="..."] around the body of the comment. //! comments are usually used to document modules that occupy a source file.

Isolated CRs (\r), i.e. not followed by LF (\n), are not allowed in doc comments.

Examples


# #![allow(unused_variables)]
#fn main() {
//! A doc comment that applies to the implicit anonymous module of this crate

pub mod outer_module {

    //!  - Inner line doc
    //!! - Still an inner line doc (but with a bang at the beginning)

    /*!  - Inner block doc */
    /*!! - Still an inner block doc (but with a bang at the beginning) */

    //   - Only a comment
    ///  - Outer line doc (exactly 3 slashes)
    //// - Only a comment

    /*   - Only a comment */
    /**  - Outer block doc (exactly) 2 asterisks */
    /*** - Only a comment */

    pub mod inner_module {}

    pub mod nested_comments {
        /* In Rust /* we can /* nest comments */ */ */

        // All three types of block comments can contain or be nested inside
        // any other type:

        /*   /* */  /** */  /*! */  */
        /*!  /* */  /** */  /*! */  */
        /**  /* */  /** */  /*! */  */
        pub mod dummy_item {}
    }

    pub mod degenerate_cases {
        // empty inner line doc
        //!

        // empty inner block doc
        /*!*/

        // empty line comment
        //

        // empty outer line doc
        ///

        // empty block comment
        /**/

        pub mod dummy_item {}

        // empty 2-asterisk block isn't a doc block, it is a block comment
        /***/

    }

    /* The next one isn't allowed because outer doc comments
       require an item that will receive the doc */

    /// Where is my item?
#   mod boo {}
}
#}

Whitespace

Whitespace is any non-empty string containing only characters that have the Pattern_White_Space Unicode property, namely:

  • U+0009 (horizontal tab, '\t')
  • U+000A (line feed, '\n')
  • U+000B (vertical tab)
  • U+000C (form feed)
  • U+000D (carriage return, '\r')
  • U+0020 (space, ' ')
  • U+0085 (next line)
  • U+200E (left-to-right mark)
  • U+200F (right-to-left mark)
  • U+2028 (line separator)
  • U+2029 (paragraph separator)

Rust is a "free-form" language, meaning that all forms of whitespace serve only to separate tokens in the grammar, and have no semantic significance.

A Rust program has identical meaning if each whitespace element is replaced with any other legal whitespace element, such as a single space character.

Tokens

Tokens are primitive productions in the grammar defined by regular (non-recursive) languages. Rust source input can be broken down into the following kinds of tokens:

Within this documentation's grammar, "simple" tokens are given in string table production form, and appear in monospace font.

Literals

A literal is an expression consisting of a single token, rather than a sequence of tokens, that immediately and directly denotes the value it evaluates to, rather than referring to it by name or some other evaluation rule. A literal is a form of constant expression, so is evaluated (primarily) at compile time.

Examples

Characters and strings

Example # sets Characters Escapes
Character 'H' 0 All Unicode Quote & ASCII & Unicode
String "hello" 0 All Unicode Quote & ASCII & Unicode
Raw r#"hello"# 0 or more* All Unicode N/A
Byte b'H' 0 All ASCII Quote & Byte
Byte string b"hello" 0 All ASCII Quote & Byte
Raw byte string br#"hello"# 0 or more* All ASCII N/A

* The number of #s on each side of the same literal must be equivalent

ASCII escapes

Name
\x41 7-bit character code (exactly 2 digits, up to 0x7F)
\n Newline
\r Carriage return
\t Tab
\\ Backslash
\0 Null

Byte escapes

Name
\x7F 8-bit character code (exactly 2 digits)
\n Newline
\r Carriage return
\t Tab
\\ Backslash
\0 Null

Unicode escapes

Name
\u{7FFF} 24-bit Unicode character code (up to 6 digits)

Quote escapes

Name
\' Single quote
\" Double quote

Numbers

Number literals* Example Exponentiation Suffixes
Decimal integer 98_222 N/A Integer suffixes
Hex integer 0xff N/A Integer suffixes
Octal integer 0o77 N/A Integer suffixes
Binary integer 0b1111_0000 N/A Integer suffixes
Floating-point 123.0E+77 Optional Floating-point suffixes

* All number literals allow _ as a visual separator: 1_234.0E+18f64

Suffixes

Integer Floating-point
u8, i8, u16, i16, u32, i32, u64, i64, u128, i128, usize, isize f32, f64

Character and string literals

Character literals

Lexer
CHAR_LITERAL :
   ' ( ~[' \ \n \r \t] | QUOTE_ESCAPE | ASCII_ESCAPE | UNICODE_ESCAPE ) '

QUOTE_ESCAPE :
   \' | \"

ASCII_ESCAPE :
      \x OCT_DIGIT HEX_DIGIT
   | \n | \r | \t | \\ | \0

UNICODE_ESCAPE :
   \u{ ( HEX_DIGIT _* )1..6 }

A character literal is a single Unicode character enclosed within two U+0027 (single-quote) characters, with the exception of U+0027 itself, which must be escaped by a preceding U+005C character (\).

String literals

Lexer
STRING_LITERAL :
   " (
      ~[" \ IsolatedCR]
      | QUOTE_ESCAPE
      | ASCII_ESCAPE
      | UNICODE_ESCAPE
      | STRING_CONTINUE
   )* "

STRING_CONTINUE :
   \ followed by \n

A string literal is a sequence of any Unicode characters enclosed within two U+0022 (double-quote) characters, with the exception of U+0022 itself, which must be escaped by a preceding U+005C character (\).

Line-break characters are allowed in string literals. Normally they represent themselves (i.e. no translation), but as a special exception, when an unescaped U+005C character (\) occurs immediately before the newline (U+000A), the U+005C character, the newline, and all whitespace at the beginning of the next line are ignored. Thus a and b are equal:


# #![allow(unused_variables)]
#fn main() {
let a = "foobar";
let b = "foo\
         bar";

assert_eq!(a,b);
#}

Character escapes

Some additional escapes are available in either character or non-raw string literals. An escape starts with a U+005C (\) and continues with one of the following forms:

  • A 7-bit code point escape starts with U+0078 (x) and is followed by exactly two hex digits with value up to 0x7F. It denotes the ASCII character with value equal to the provided hex value. Higher values are not permitted because it is ambiguous whether they mean Unicode code points or byte values.
  • A 24-bit code point escape starts with U+0075 (u) and is followed by up to six hex digits surrounded by braces U+007B ({) and U+007D (}). It denotes the Unicode code point equal to the provided hex value.
  • A whitespace escape is one of the characters U+006E (n), U+0072 (r), or U+0074 (t), denoting the Unicode values U+000A (LF), U+000D (CR) or U+0009 (HT) respectively.
  • The null escape is the character U+0030 (0) and denotes the Unicode value U+0000 (NUL).
  • The backslash escape is the character U+005C (\) which must be escaped in order to denote itself.

Raw string literals

Lexer
RAW_STRING_LITERAL :
   r RAW_STRING_CONTENT

RAW_STRING_CONTENT :
      " ( ~ IsolatedCR )* (non-greedy) "
   | # RAW_STRING_CONTENT #

Raw string literals do not process any escapes. They start with the character U+0072 (r), followed by zero or more of the character U+0023 (#) and a U+0022 (double-quote) character. The raw string body can contain any sequence of Unicode characters and is terminated only by another U+0022 (double-quote) character, followed by the same number of U+0023 (#) characters that preceded the opening U+0022 (double-quote) character.

All Unicode characters contained in the raw string body represent themselves, the characters U+0022 (double-quote) (except when followed by at least as many U+0023 (#) characters as were used to start the raw string literal) or U+005C (\) do not have any special meaning.

Examples for string literals:


# #![allow(unused_variables)]
#fn main() {
"foo"; r"foo";                     // foo
"\"foo\""; r#""foo""#;             // "foo"

"foo #\"# bar";
r##"foo #"# bar"##;                // foo #"# bar

"\x52"; "R"; r"R";                 // R
"\\x52"; r"\x52";                  // \x52
#}

Byte and byte string literals

Byte literals

Lexer
BYTE_LITERAL :
   b' ( ASCII_FOR_CHAR | BYTE_ESCAPE ) '

ASCII_FOR_CHAR :
   any ASCII (i.e. 0x00 to 0x7F), except ', \, \n, \r or \t

BYTE_ESCAPE :
      \x HEX_DIGIT HEX_DIGIT
   | \n | \r | \t | \\ | \0

A byte literal is a single ASCII character (in the U+0000 to U+007F range) or a single escape preceded by the characters U+0062 (b) and U+0027 (single-quote), and followed by the character U+0027. If the character U+0027 is present within the literal, it must be escaped by a preceding U+005C (\) character. It is equivalent to a u8 unsigned 8-bit integer number literal.

Byte string literals

Lexer
BYTE_STRING_LITERAL :
   b" ( ASCII_FOR_STRING | BYTE_ESCAPE | STRING_CONTINUE )* "

ASCII_FOR_STRING :
   any ASCII (i.e 0x00 to 0x7F), except ", \ and IsolatedCR

A non-raw byte string literal is a sequence of ASCII characters and escapes, preceded by the characters U+0062 (b) and U+0022 (double-quote), and followed by the character U+0022. If the character U+0022 is present within the literal, it must be escaped by a preceding U+005C (\) character. Alternatively, a byte string literal can be a raw byte string literal, defined below. The type of a byte string literal of length n is &'static [u8; n].

Some additional escapes are available in either byte or non-raw byte string literals. An escape starts with a U+005C (\) and continues with one of the following forms:

  • A byte escape escape starts with U+0078 (x) and is followed by exactly two hex digits. It denotes the byte equal to the provided hex value.
  • A whitespace escape is one of the characters U+006E (n), U+0072 (r), or U+0074 (t), denoting the bytes values 0x0A (ASCII LF), 0x0D (ASCII CR) or 0x09 (ASCII HT) respectively.
  • The null escape is the character U+0030 (0) and denotes the byte value 0x00 (ASCII NUL).
  • The backslash escape is the character U+005C (\) which must be escaped in order to denote its ASCII encoding 0x5C.

Raw byte string literals

Lexer
RAW_BYTE_STRING_LITERAL :
   br RAW_BYTE_STRING_CONTENT

RAW_BYTE_STRING_CONTENT :
      " ASCII* (non-greedy) "
   | # RAW_STRING_CONTENT #

ASCII :
   any ASCII (i.e. 0x00 to 0x7F)

Raw byte string literals do not process any escapes. They start with the character U+0062 (b), followed by U+0072 (r), followed by zero or more of the character U+0023 (#), and a U+0022 (double-quote) character. The raw string body can contain any sequence of ASCII characters and is terminated only by another U+0022 (double-quote) character, followed by the same number of U+0023 (#) characters that preceded the opening U+0022 (double-quote) character. A raw byte string literal can not contain any non-ASCII byte.

All characters contained in the raw string body represent their ASCII encoding, the characters U+0022 (double-quote) (except when followed by at least as many U+0023 (#) characters as were used to start the raw string literal) or U+005C (\) do not have any special meaning.

Examples for byte string literals:


# #![allow(unused_variables)]
#fn main() {
b"foo"; br"foo";                     // foo
b"\"foo\""; br#""foo""#;             // "foo"

b"foo #\"# bar";
br##"foo #"# bar"##;                 // foo #"# bar

b"\x52"; b"R"; br"R";                // R
b"\\x52"; br"\x52";                  // \x52
#}

Number literals

A number literal is either an integer literal or a floating-point literal. The grammar for recognizing the two kinds of literals is mixed.

Integer literals

Lexer
INTEGER_LITERAL :
   ( DEC_LITERAL | BIN_LITERAL | OCT_LITERAL | HEX_LITERAL ) INTEGER_SUFFIX?

DEC_LITERAL :
   DEC_DIGIT (DEC_DIGIT|_)*

TUPLE_INDEX :
      0    | NON_ZERO_DEC_DIGIT DEC_DIGIT*

BIN_LITERAL :
   0b (BIN_DIGIT|_)* BIN_DIGIT (BIN_DIGIT|_)*

OCT_LITERAL :
   0o (OCT_DIGIT|_)* OCT_DIGIT (OCT_DIGIT|_)*

HEX_LITERAL :
   0x (HEX_DIGIT|_)* HEX_DIGIT (HEX_DIGIT|_)*

BIN_DIGIT : [0-1]

OCT_DIGIT : [0-7]

DEC_DIGIT : [0-9]

NON_ZERO_DEC_DIGIT : [1-9]

HEX_DIGIT : [0-9 a-f A-F]

INTEGER_SUFFIX :
      u8 | u16 | u32 | u64 | u128 | usize
   | i8 | i16 | i32 | i64 | i128 | isize

An integer literal has one of four forms:

  • A decimal literal starts with a decimal digit and continues with any mixture of decimal digits and underscores.
  • A tuple index is either 0, or starts with a non-zero decimal digit and continues with zero or more decimal digits. Tuple indexes are used to refer to the fields of tuples, tuple structs and tuple variants.
  • A hex literal starts with the character sequence U+0030 U+0078 (0x) and continues as any mixture (with at least one digit) of hex digits and underscores.
  • An octal literal starts with the character sequence U+0030 U+006F (0o) and continues as any mixture (with at least one digit) of octal digits and underscores.
  • A binary literal starts with the character sequence U+0030 U+0062 (0b) and continues as any mixture (with at least one digit) of binary digits and underscores.

Like any literal, an integer literal may be followed (immediately, without any spaces) by an integer suffix, which forcibly sets the type of the literal. The integer suffix must be the name of one of the integral types: u8, i8, u16, i16, u32, i32, u64, i64, u128, i128, usize, or isize.

The type of an unsuffixed integer literal is determined by type inference:

  • If an integer type can be uniquely determined from the surrounding program context, the unsuffixed integer literal has that type.

  • If the program context under-constrains the type, it defaults to the signed 32-bit integer i32.

  • If the program context over-constrains the type, it is considered a static type error.

Examples of integer literals of various forms:


# #![allow(unused_variables)]
#fn main() {
123;                               // type i32
123i32;                            // type i32
123u32;                            // type u32
123_u32;                           // type u32
let a: u64 = 123;                  // type u64

0xff;                              // type i32
0xff_u8;                           // type u8

0o70;                              // type i32
0o70_i16;                          // type i16

0b1111_1111_1001_0000;             // type i32
0b1111_1111_1001_0000i64;          // type i64
0b________1;                       // type i32

0usize;                            // type usize
#}

Examples of invalid integer literals:

// invalid suffixes

0invalidSuffix;

// uses numbers of the wrong base

123AFB43;
0b0102;
0o0581;

// integers too big for their type (they overflow)

128_i8;
256_u8;

// bin, hex and octal literals must have at least one digit

0b_;
0b____;

Note that the Rust syntax considers -1i8 as an application of the unary minus operator to an integer literal 1i8, rather than a single integer literal.

Floating-point literals

Lexer
FLOAT_LITERAL :
      DEC_LITERAL . (not immediately followed by ., _ or an identifier)
   | DEC_LITERAL FLOAT_EXPONENT
   | DEC_LITERAL . DEC_LITERAL FLOAT_EXPONENT?
   | DEC_LITERAL (. DEC_LITERAL)? FLOAT_EXPONENT? FLOAT_SUFFIX

FLOAT_EXPONENT :
   (e|E) (+|-)? (DEC_DIGIT|_)* DEC_DIGIT (DEC_DIGIT|_)*

FLOAT_SUFFIX :
   f32 | f64

A floating-point literal has one of two forms:

  • A decimal literal followed by a period character U+002E (.). This is optionally followed by another decimal literal, with an optional exponent.
  • A single decimal literal followed by an exponent.

Like integer literals, a floating-point literal may be followed by a suffix, so long as the pre-suffix part does not end with U+002E (.). The suffix forcibly sets the type of the literal. There are two valid floating-point suffixes, f32 and f64 (the 32-bit and 64-bit floating point types), which explicitly determine the type of the literal.

The type of an unsuffixed floating-point literal is determined by type inference:

  • If a floating-point type can be uniquely determined from the surrounding program context, the unsuffixed floating-point literal has that type.

  • If the program context under-constrains the type, it defaults to f64.

  • If the program context over-constrains the type, it is considered a static type error.

Examples of floating-point literals of various forms:


# #![allow(unused_variables)]
#fn main() {
123.0f64;        // type f64
0.1f64;          // type f64
0.1f32;          // type f32
12E+99_f64;      // type f64
let x: f64 = 2.; // type f64
#}

This last example is different because it is not possible to use the suffix syntax with a floating point literal ending in a period. 2.f64 would attempt to call a method named f64 on 2.

The representation semantics of floating-point numbers are described in "Machine Types".

Boolean literals

Lexer
BOOLEAN_LITERAL :
      true
   | false

The two values of the boolean type are written true and false.

Lifetimes and loop labels

Lexer
LIFETIME_TOKEN :
      ' IDENTIFIER_OR_KEYWORD
   | '_

LIFETIME_OR_LABEL :
      ' NON_KEYWORD_IDENTIFIER

Lifetime parameters and loop labels use LIFETIME_OR_LABEL tokens. Any LIFETIME_TOKEN will be accepted by the lexer, and for example, can be used in macros.

Punctuation

Punctuation symbol tokens are listed here for completeness. Their individual usages and meanings are defined in the linked pages.

Symbol Name Usage
+ Plus Addition, Trait Bounds, Macro Kleene Matcher
- Minus Subtraction, Negation
* Star Multiplication, Dereference, Raw Pointers, Macro Kleene Matcher
/ Slash Division
% Percent Remainder
^ Caret Bitwise and Logical XOR
! Not Bitwise and Logical NOT, Macro Calls, Inner Attributes, Never Type
& And Bitwise and Logical AND, Borrow, References, Reference patterns
| Or Bitwise and Logical OR, Closures, Match
&& AndAnd Lazy AND, Borrow, References, Reference patterns
|| OrOr Lazy OR, Closures
<< Shl Shift Left, Nested Generics
>> Shr Shift Right, Nested Generics
+= PlusEq Addition assignment
-= MinusEq Subtraction assignment
*= StarEq Multiplication assignment
/= SlashEq Division assignment
%= PercentEq Remainder assignment
^= CaretEq Bitwise XOR assignment
&= AndEq Bitwise And assignment
|= OrEq Bitwise Or assignment
<<= ShlEq Shift Left assignment
>>= ShrEq Shift Right assignment, Nested Generics
= Eq Assignment, Attributes, Various type definitions
== EqEq Equal
!= Ne Not Equal
> Gt Greater than, Generics, Paths
< Lt Less than, Generics, Paths
>= Ge Greater than or equal to, Generics
<= Le Less than or equal to
@ At Subpattern binding
_ Underscore Wildcard patterns, Inferred types
. Dot Field access, Tuple index
.. DotDot Range, Struct expressions, Patterns
... DotDotDot Variadic functions, Range patterns
..= DotDotEq Inclusive Range, Range patterns
, Comma Various separators
; Semi Terminator for various items and statements, Array types
: Colon Various separators
:: PathSep Path separator
-> RArrow Function return type, Closure return type
=> FatArrow Match arms, Macros
# Pound Attributes
$ Dollar Macros
? Question Question mark operator, Questionably sized

Delimiters

Bracket punctuation is used in various parts of the grammar. An open bracket must always be paired with a close bracket. Brackets and the tokens within them are referred to as "token trees" in macros. The three types of brackets are:

Bracket Type
{ } Curly braces
[ ] Square brackets
( ) Parentheses

Paths

A path is a sequence of one or more path segments logically separated by a namespace qualifier (::). If a path consists of only one segment, it refers to either an item or a variable in a local control scope. If a path has multiple segments, it always refers to an item.

Two examples of simple paths consisting of only identifier segments:

x;
x::y::z;

Types of paths

Simple Paths

Syntax
SimplePath :
   ::? SimplePathSegment (:: SimplePathSegment)*

SimplePathSegment :
   IDENTIFIER | super | self | crate | $crate

Simple paths are used in visibility markers, attributes, macros, and use items. Examples:


# #![allow(unused_variables)]
#fn main() {
use std::io::{self, Write};
mod m {
    #[clippy::cyclomatic_complexity = "0"]
    pub (in super) fn f1() {}
}
#}

Paths in expressions

Syntax
PathInExpression :
   ::? PathExprSegment (:: PathExprSegment)*

PathExprSegment :
   PathIdentSegment (:: GenericArgs)?

PathIdentSegment :
   IDENTIFIER | super | self | Self | crate | $crate

GenericArgs :
      < >
   | < GenericArgsLifetimes ,? >
   | < GenericArgsTypes ,? >
   | < GenericArgsBindings ,? >
   | < GenericArgsTypes , GenericArgsBindings ,? >
   | < GenericArgsLifetimes , GenericArgsTypes ,? >
   | < GenericArgsLifetimes , GenericArgsBindings ,? >
   | < GenericArgsLifetimes , GenericArgsTypes , GenericArgsBindings ,? >

GenericArgsLifetimes :
   Lifetime (, Lifetime)*

GenericArgsTypes :
   Type (, Type)*

GenericArgsBindings :
   GenericArgsBinding (, GenericArgsBinding)*

GenericArgsBinding :
   IDENTIFIER = Type

Paths in expressions allow for paths with generic arguments to be specified. They are used in various places in expressions and patterns.

The :: token is required before the opening < for generic arguments to avoid ambiguity with the less-than operator. This is colloquially known as "turbofish" syntax.


# #![allow(unused_variables)]
#fn main() {
(0..10).collect::<Vec<_>>();
Vec::<u8>::with_capacity(1024);
#}

Qualified paths

Syntax
QualifiedPathInExpression :
   QualifiedPathType (:: PathExprSegment)+

QualifiedPathType :
   < Type (as TypePath)? >

QualifiedPathInType :
   QualifiedPathType (:: TypePathSegment)+

Fully qualified paths allow for disambiguating the path for trait implementations and for specifying canonical paths. When used in a type specification, it supports using the type syntax specified below.


# #![allow(unused_variables)]
#fn main() {
struct S;
impl S {
    fn f() { println!("S"); }
}
trait T1 {
    fn f() { println!("T1 f"); }
}
impl T1 for S {}
trait T2 {
    fn f() { println!("T2 f"); }
}
impl T2 for S {}
S::f();  // Calls the inherent impl.
<S as T1>::f();  // Calls the T1 trait function.
<S as T2>::f();  // Calls the T2 trait function.
#}

Paths in types

Syntax
TypePath :
   ::? TypePathSegment (:: TypePathSegment)*

TypePathSegment :
   PathIdentSegment ::? (GenericArgs | TypePathFn)?

TypePathFn :
( TypePathFnInputs? ) (-> Type)?

TypePathFnInputs :
Type (, Type)* ,?

Type paths are used within type definitions, trait bounds, type parameter bounds, and qualified paths.

Although the :: token is allowed before the generics arguments, it is not required because there is no ambiguity like there is in PathInExpression.

impl ops::Index<ops::Range<usize>> for S { /*...*/ }
fn i() -> impl Iterator<Item = op::Example<'a>> { /*...*/ }
type G = std::boxed::Box<std::ops::FnOnce(isize) -> isize>;

Path qualifiers

Paths can be denoted with various leading qualifiers to change the meaning of how it is resolved.

::

Paths starting with :: are considered to be global paths where the segments of the path start being resolved from the crate root. Each identifier in the path must resolve to an item.

Edition Differences: In the 2015 Edition, the crate root contains a variety of different items, including external crates, default crates such as std and core, and items in the top level of the crate (including use imports).

Beginning with the 2018 Edition, paths starting with :: can only reference crates.

mod a {
    pub fn foo() {}
}
mod b {
    pub fn foo() {
        ::a::foo(); // call a's foo function
    }
}
# fn main() {}

self

self resolves the path relative to the current module. self can only be used as the first segment, without a preceding ::.

fn foo() {}
fn bar() {
    self::foo();
}
# fn main() {}

Self

Self, with a capital "S", is used to refer to the implementing type within traits and implementations.

Self can only be used as the first segment, without a preceding ::.


# #![allow(unused_variables)]
#fn main() {
trait T {
    type Item;
    const C: i32;
    // `Self` will be whatever type that implements `T`.
    fn new() -> Self;
    // `Self::Item` will be the type alias in the implementation.
    fn f(&self) -> Self::Item;
}
struct S;
impl T for S {
    type Item = i32;
    const C: i32 = 9;
    fn new() -> Self {           // `Self` is the type `S`.
        S
    }
    fn f(&self) -> Self::Item {  // `Self::Item` is the type `i32`.
        Self::C                  // `Self::C` is the constant value `9`.
    }
}
#}

super

super in a path resolves to the parent module. It may only be used in leading segments of the path, possibly after an initial self segment.

mod a {
    pub fn foo() {}
}
mod b {
    pub fn foo() {
        super::a::foo(); // call a's foo function
    }
}
# fn main() {}

super may be repeated several times after the first super or self to refer to ancestor modules.

mod a {
    fn foo() {}

    mod b {
        mod c {
            fn foo() {
                super::super::foo(); // call a's foo function
                self::super::super::foo(); // call a's foo function
            }
        }
    }
}
# fn main() {}

crate

crate resolves the path relative to the current crate. crate can only be used as the first segment, without a preceding ::.

fn foo() {}
mod a {
    fn bar() {
        crate::foo();
    }
}
# fn main() {}

$crate

$crate is only used within macro transcribers, and can only be used as the first segment, without a preceding ::. $crate will expand to a path to access items from the top level of the crate where the macro is defined, regardless of which crate the macro is invoked.

pub fn increment(x: u32) -> u32 {
    x + 1
}

#[macro_export]
macro_rules! inc {
    ($x:expr) => ( $crate::increment($x) )
}
# fn main() { }

Canonical paths

Items defined in a module or implementation have a canonical path that corresponds to where within its crate it is defined. All other paths to these items are aliases. The canonical path is defined as a path prefix appended by the path segment the item itself defines.

Implementations and use declarations do not have canonical paths, although the items that implementations define do have them. Items defined in block expressions do not have canonical paths. Items defined in a module that does not have a canonical path do not have a canonical path. Associated items defined in an implementation that refers to an item without a canonical path, e.g. as the implementing type, the trait being implemented, a type parameter or bound on a type parameter, do not have canonical paths.

The path prefix for modules is the canonical path to that module. For bare implementations, it is the canonical path of the item being implemented surrounded by angle (<>) brackets. For trait implementations, it is the canonical path of the item being implemented followed by as followed by the canonical path to the trait all surrounded in angle (<>) brackets.

The canonical path is only meaningful within a given crate. There is no global namespace across crates; an item's canonical path merely identifies it within the crate.

// Comments show the canonical path of the item.

mod a { // ::a
    pub struct Struct; // ::a::Struct

    pub trait Trait { // ::a::Trait
        fn f(&self); // a::Trait::f
    }

    impl Trait for Struct {
        fn f(&self) {} // <::a::Struct as ::a::Trait>::f
    }

    impl Struct {
        fn g(&self) {} // <::a::Struct>::g
    }
}

mod without { // ::without
    fn canonicals() { // ::without::canonicals
        struct OtherStruct; // None

        trait OtherTrait { // None
            fn g(&self); // None
        }

        impl OtherTrait for OtherStruct {
            fn g(&self) {} // None
        }

        impl OtherTrait for ::a::Struct {
            fn g(&self) {} // None
        }

        impl ::a::Trait for OtherStruct {
            fn f(&self) {} // None
        }
    }
}

# fn main() {}

Macros

The functionality and syntax of Rust can be extended with custom definitions called macros. They are given names, and invoked through a consistent syntax:some_extension!(...).

There are two ways to define new macros:

Macro Invocation

Syntax
MacroInvocation :
   SimplePath ! DelimTokenTree

DelimTokenTree :
      ( TokenTree* )
   | [ TokenTree* ]
   | { TokenTree* }

TokenTree :
   Tokenexcept delimiters | DelimTokenTree

MacroInvocationSemi :
      SimplePath ! ( TokenTree* ) ;
   | SimplePath ! [ TokenTree* ] ;
   | SimplePath ! { TokenTree* }

A macro invocation executes a macro at compile time and replaces the invocation with the result of the macro. Macros may be invoked in the following situations:

When used as an item or a statement, the MacroInvocationSemi form is used where a semicolon is required at the end when not using curly braces. Visibility qualifiers are never allowed before a macro invocation or macro_rules definition.


# #![allow(unused_variables)]
#fn main() {
// Used as an expression.
let x = vec![1,2,3];

// Used as a statement.
println!("Hello!");

// Used in a pattern.
macro_rules! pat {
    ($i:ident) => (Some($i))
}

if let pat!(x) = Some(1) {
    assert_eq!(x, 1);
}

// Used in a type.
macro_rules! Tuple {
    { $A:ty, $B:ty } => { ($A, $B) };
}

type N2 = Tuple!(i32, i32);

// Used as an item.
# use std::cell::RefCell;
thread_local!(static FOO: RefCell<u32> = RefCell::new(1));

// Used as an associated item.
macro_rules! const_maker {
    ($t:ty, $v:tt) => { const CONST: $t = $v; };
}
trait T {
    const_maker!{i32, 7}
}

// Macro calls within macros.
macro_rules! example {
    () => { println!("Macro call in a macro!") };
}
// Outer macro `example` is expanded, then inner macro `println` is expanded.
example!();
#}

Macros By Example

Syntax
MacroRulesDefinition :
   macro_rules ! IDENTIFIER MacroRulesDef

MacroRulesDef :
      ( MacroRules ) ;
   | [ MacroRules ] ;
   | { MacroRules }

MacroRules :
   MacroRule ( ; MacroRule )* ;?

MacroRule :
   MacroMatcher => MacroTranscriber

MacroMatcher :
      ( MacroMatch* )
   | [ MacroMatch* ]
   | { MacroMatch* }

MacroMatch :
      Tokenexcept $ and delimiters
   | MacroMatcher
   | $ IDENTIFIER : MacroFragSpec
   | $ ( MacroMatch+ ) MacroRepSep? MacroRepOp

MacroFragSpec :
      block | expr | ident | item | lifetime | literal
   | meta | pat | path | stmt | tt | ty | vis

MacroRepSep :
   Tokenexcept delimiters and repetition operators

MacroRepOp2018+ :
   * | + | ?2018+

MacroTranscriber :
   DelimTokenTree

macro_rules allows users to define syntax extension in a declarative way. We call such extensions "macros by example" or simply "macros".

Each macro by example has a name, and one or more rules. Each rule has two parts: a matcher, describing the syntax that it matches, and a transcriber, describing the syntax that will replace a successfully matched invocation. Both the matcher and the transcriber must be surrounded by delimiters. Macros can expand to expressions, statements, items (including traits, impls, and foreign items), types, or patterns.

Transcribing

When a macro is invoked, the macro expander looks up macro invocations by name, and tries each macro rule in turn. It transcribes the first successful match; if this results in an error, then future matches are not tried. When matching, no lookahead is performed; if the compiler cannot unambiguously determine how to parse the macro invocation one token at a time, then it is an error. In the following example, the compiler does not look ahead past the identifier to see if the following token is a ), even though that would allow it to parse the invocation unambiguously:


# #![allow(unused_variables)]
#fn main() {
macro_rules! ambiguity {
    ($($i:ident)* $j:ident) => { };
}

ambiguity!(error); // Error: local ambiguity
#}

In both the matcher and the transcriber, the $ token is used to invoke special behaviours from the macro engine (described below in Metavariables and Repetitions). Tokens that aren't part of such an invocation are matched and transcribed literally, with one exception. The exception is that the outer delimiters for the matcher will match any pair of delimiters. Thus, for instance, the matcher (()) will match {()} but not {{}}. The character $ cannot be matched or transcribed literally.

When forwarding a matched fragment to another macro-by-example, matchers in the second macro will see an opaque AST of the fragment type. The second macro can't use literal tokens to match the fragments in the matcher, only a fragment specifier of the same type. The ident, lifetime, and tt fragment types are an exception, and can be matched by literal tokens. The following illustrates this restriction:


# #![allow(unused_variables)]
#fn main() {
macro_rules! foo {
    ($l:expr) => { bar!($l); }
// ERROR:               ^^ no rules expected this token in macro call
}

macro_rules! bar {
    (3) => {}
}

foo!(3);
#}

The following illustrates how tokens can be directly matched after matching a tt fragment:


# #![allow(unused_variables)]
#fn main() {
// compiles OK
macro_rules! foo {
    ($l:tt) => { bar!($l); }
}

macro_rules! bar {
    (3) => {}
}

foo!(3);
#}

Metavariables

In the matcher, $ name : fragment-specifier matches a Rust syntax fragment of the kind specified and binds it to the metavariable $name. Valid fragment specifiers are:

In the transcriber, metavariables are referred to simply by $name, since the fragment kind is specified in the matcher. Metavariables are replaced with the syntax element that matched them. The keyword metavariable $crate can be used to refer to the current crate; see Hygiene below. Metavariables can be transcribed more than once or not at all.

Repetitions

In both the matcher and transcriber, repetitions are indicated by placing the tokens to be repeated inside $(), followed by a repetition operator, optionally with a separator token between. The separator token can be any token other than a delimiter or one of the repetition operators, but ; and , are the most common. For instance, $( $i:ident ),* represents any number of identifiers separated by commas. Nested repetitions are permitted.

The repetition operators are:

  • * — indicates any number of repetitions.
  • + — indicates any number but at least one.
  • ? — indicates an optional fragment with zero or one occurrences.

Since ? represents at most one occurrence, it cannot be used with a separator.

The repeated fragment both matches and transcribes to the specified number of the fragment, separated by the separator token. Metavariables are matched to every repetition of their corresponding fragment. For instance, the $( $i:ident ),* example above matches $i to all of the identifiers in the list.

During transcription, additional restrictions apply to repetitions so that the compiler knows how to expand them properly:

  1. A metavariable must appear in exactly the same number, kind, and nesting order of repetitions in the transcriber as it did in the matcher. So for the matcher $( $i:ident ),*, the transcribers => { $i }, => { $( $( $i)* )* }, and => { $( $i )+ } are all illegal, but => { $( $i );* } is correct and replaces a comma-separated list of identifiers with a semicolon-separated list.
  2. Second, each repetition in the transcriber must contain at least one metavariable to decide now many times to expand it. If multiple metavariables appear in the same repetition, they must be bound to the same number of fragments. For instance, ( $( $i:ident ),* ; $( $j:ident ),* ) => ( $( ($i,$j) ),* must bind the same number of $i fragments as $j fragments. This means that invoking the macro with (a, b, c; d, e, f) is legal and expands to ((a,d), (b,e), c,f)), but (a, b, c; d, e) is illegal because it does not have the same number. This requirement applies to every layer of nested repetitions.

Edition Differences: The ? repetition operator did not exist before the 2018 edition. Prior to the 2018 Edition, ? was an allowed separator token, rather than a repetition operator.

Scoping, Exporting, and Importing

For historical reasons, the scoping of macros by example does not work entirely like items. Macros have two forms of scope: textual scope, and path-based scope. Textual scope is based on the order that things appear in source files, or even across multiple files, and is the default scoping. It is explained further below. Path-based scope works exactly the same way that item scoping does. The scoping, exporting, and importing of macros is controlled largely by attributes.

When a macro is invoked by an unqualified identifier (not part of a multi-part path), it is first looked up in textual scoping. If this does not yield any results, then it is looked up in path-based scoping. If the macro's name is qualified with a path, then it is only looked up in path-based scoping.

use lazy_static::lazy_static; // Path-based import.

macro_rules! lazy_static { // Textual definition.
    (lazy) => {};
}

lazy_static!{lazy} // Textual lookup finds our macro first.
self::lazy_static!{} // Path-based lookup ignores our macro, finds imported one.

Textual Scope

Textual scope is based largely on the order that things appear in source files, and works similarly to the scope of local variables declared with let except it also applies at the module level. When macro_rules! is used to define a macro, the macro enters the scope after the definition (note that it can still be used recursively, since names are looked up from the invocation site), up until its surrounding scope, typically a module, is closed. This can enter child modules and even span across multiple files:

//// src/lib.rs
mod has_macro {
    // m!{} // Error: m is not in scope.

    macro_rules! m {
        () => {};
    }
    m!{} // OK: appears after declaration of m.

    mod uses_macro;
}

// m!{} // Error: m is not in scope.

//// src/has_macro/uses_macro.rs

m!{} // OK: appears after declaration of m in src/lib.rs

It is not an error to define a macro multiple times; the most recent declaration will shadow the previous one unless it has gone out of scope.


# #![allow(unused_variables)]
#fn main() {
macro_rules! m {
    (1) => {};
}

m!(1);

mod inner {
    m!(1);

    macro_rules! m {
        (2) => {};
    }
    // m!(1); // Error: no rule matches '1'
    m!(2);

    macro_rules! m {
        (3) => {};
    }
    m!(3);
}

m!(1);
#}

Macros can be declared and used locally inside functions as well, and work similarly:


# #![allow(unused_variables)]
#fn main() {
fn foo() {
    // m!(); // Error: m is not in scope.
    macro_rules! m {
        () => {};
    }
    m!();
}


// m!(); // Error: m is not in scope.
#}

The macro_use attribute

The macro_use attribute has two purposes. First, it can be used to make a module's macro scope not end when the module is closed, by applying it to a module:


# #![allow(unused_variables)]
#fn main() {
#[macro_use]
mod inner {
    macro_rules! m {
        () => {};
    }
}

m!();
#}

Second, it can be used to import macros from another crate, by attaching it to an extern crate declaration appearing in the crate's root module. Macros imported this way are imported into the prelude of the crate, not textually, which means that they can be shadowed by any other name. While macros imported by #[macro_use] can be used before the import statement, in case of a conflict, the last macro imported wins. Optionally, a list of macros to import can be specified using the MetaListIdents syntax; this is not supported when #[macro_use] is applied to a module.

#[macro_use(lazy_static)] // Or #[macro_use] to import all macros.
extern crate lazy_static;

lazy_static!{};
// self::lazy_static!{} // Error: lazy_static is not defined in `self`

Macros to be imported with #[macro_use] must be exported with #[macro_export], which is described below.

Path-Based Scope

By default, a macro has no path-based scope. However, if it has the #[macro_export] attribute, then it is declared in the crate root scope and can be referred to normally as such:


# #![allow(unused_variables)]
#fn main() {
self::m!();
m!(); // OK: Path-based lookup finds m in the current module.

mod inner {
    super::m!();
    crate::m!();
}

mod mac {
    #[macro_export]
    macro_rules! m {
        () => {};
    }
}
#}

Macros labeled with #[macro_export] are always pub and can be referred to by other crates, either by path or by #[macro_use] as described above.

Hygiene

By default, all identifiers referred to in a macro are expanded as-is, and are looked up at the macro's invocation site. This can lead to issues if a macro refers to an item or macro which isn't in scope at the invocation site. To alleviate this, the $crate metavariable can be used at the start of a path to force lookup to occur inside the crate defining the macro.

//// Definitions in the `helper_macro` crate.
#[macro_export]
macro_rules! helped {
    // () => { helper!() } // This might lead to an error due to 'helper' not being in scope.
    () => { $crate::helper!() }
}

#[macro_export]
macro_rules! helper {
    () => { () }
}

//// Usage in another crate.
// Note that `helper_macro::helper` is not imported!
use helper_macro::helped;

fn unit() {
    helped!();
}

Note that, because $crate refers to the current crate, it must be used with a fully qualified module path when referring to non-macro items:


# #![allow(unused_variables)]
#fn main() {
pub mod inner {
    #[macro_export]
    macro_rules! call_foo {
        () => { $crate::inner::foo() };
    }

    pub fn foo() {}
}
#}

Additionally, even though $crate allows a macro to refer to items within its own crate when expanding, its use has no effect on visibility. An item or macro referred to must still be visible from the invocation site. In the following example, any attempt to invoke call_foo!() from outside its crate will fail because foo() is not public.


# #![allow(unused_variables)]
#fn main() {
#[macro_export]
macro_rules! call_foo {
    () => { $crate::foo() };
}

fn foo() {}
#}

Version & Edition Differences: Prior to Rust 1.30, $crate and local_inner_macros (below) were unsupported. They were added alongside path-based imports of macros (described above), to ensure that helper macros did not need to be manually imported by users of a macro-exporting crate. Crates written for earlier versions of Rust that use helper macros need to be modified to use $crate or local_inner_macros to work well with path-based imports.

When a macro is exported, the #[macro_export] attribute can have the local_inner_macros keyword added to automatically prefix all contained macro invocations with $crate::. This is intended primarily as a tool to migrate code written before $crate was added to the language to work with Rust 2018's path-based imports of macros. Its use is discouraged in new code.


# #![allow(unused_variables)]
#fn main() {
#[macro_export(local_inner_macros)]
macro_rules! helped {
    () => { helper!() } // Automatically converted to $crate::helper!().
}

#[macro_export]
macro_rules! helper {
    () => { () }
}
#}

Follow-set Ambiguity Restrictions

The parser used by the macro system is reasonably powerful, but it is limited in order to prevent ambiguity in current or future versions of the language. In particular, in addition to the rule about ambiguous expansions, a nonterminal matched by a metavariable must be followed by a token which has been decided can be safely used after that kind of match.

As an example, a macro matcher like $i:expr [ , ] could in theory be accepted in Rust today, since [,] cannot be part of a legal expression and therefore the parse would always be unambiguous. However, because [ can start trailing expressions, [ is not a character which can safely be ruled out as coming after an expression. If [,] were accepted in a later version of Rust, this matcher would become ambiguous or would misparse, breaking working code. Matchers like $i:expr, or $i:expr; would be legal, however, because , and ; are legal expression separators. The specific rules are:

  • expr and stmt may only be followed by one of: =>, ,, or ;.
  • pat may only be followed by one of: =>, ,, =, |, if, or in.
  • path and ty may only be followed by one of: =>, ,, =, |, ;, :, >, >>, [, {, as, where, or a macro variable of block fragment specifier.
  • vis may only be followed by one of: ,, an identifier other than a non-raw priv, any token that can begin a type, or a metavariable with a ident, ty, or path fragment specifier.
  • All other fragment specifiers have no restrictions.

When repetitions are involved, then the rules apply to every possible number of expansions, taking separators into account. This means:

  • If the repetition includes a separator, that separator must be able to follow the contents of the repetition.
  • If the repetition can repeat multiple times (* or +), then the contents must be able to follow themselves.
  • The contents of the repetition must be able to follow whatever comes before, and whatever comes after must be able to follow the contents of the repetition.
  • If the repetition can match zero times (* or ?), then whatever comes after must be able to follow whatever comes before.

For more detail, see the formal specification.

Procedural Macros

Procedural macros allow creating syntax extensions as execution of a function. Procedural macros come in one of three flavors:

Procedural macros allow you to run code at compile time that operates over Rust syntax, both consuming and producing Rust syntax. You can sort of think of procedural macros as functions from an AST to another AST.

Procedural macros must be defined in a crate with the crate type of proc-macro.

Note: When using Cargo, Procedural macro crates are defined with the proc-macro key in your manifest:

[lib]
proc-macro = true

As functions, they must either return syntax, panic, or loop endlessly. Returned syntax either replaces or adds the syntax depending on the kind of procedural macro. Panics are caught by the compiler and are turned into a compiler error. Endless loops are not caught by the compiler which hangs the compiler.

Procedural macros run during compilation, and thus have the same resources that the compiler has. For example, standard input, error, and output are the same that the compiler has access to. Similarly, file access is the same. Because of this, procedural macros have the same security concerns that Cargo's build scripts have.

Procedural macros have two ways of reporting errors. The first is to panic. The second is to emit a compile_error macro invocation.

The proc_macro crate

Procedural macro crates almost always will link to the compiler-provided proc_macro crate. The proc_macro crate provides types required for writing procedural macros and facilities to make it easier.

This crate primarily contains a TokenStream type. Procedural macros operate over token streams instead of AST nodes, which is a far more stable interface over time for both the compiler and for procedural macros to target. A token stream is roughly equivalent to Vec<TokenTree> where a TokenTree can roughly be thought of as lexical token. For example foo is an Ident token, . is a Punct token, and 1.2 is a Literal token. The TokenStream type, unlike Vec<TokenTree>, is cheap to clone.

All tokens have an associated Span. A Span is an opaque value that cannot be modified but can be manufactured. Spans represent an extent of source code within a program and are primarily used for error reporting. You can modify the Span of any token.

Procedural macro hygiene

Procedural macros are unhygienic. This means they behave as if the output token stream was simply written inline to the code it's next to. This means that it's affected by external items and also affects external imports.

Macro authors need to be careful to ensure their macros work in as many contexts as possible given this limitation. This often includes using absolute paths to items in libraries (for example, ::std::option::Option instead of Option) or by ensuring that generated functions have names that are unlikely to clash with other functions (like __internal_foo instead of foo).

Function-like procedural macros

Function-like procedural macros are procedural macros that are invoked using the macro invocation operator (!).

These macros are defined by a public function with the proc_macro attribute and a signature of (TokenStream) -> TokenStream. The input TokenStream is what is inside the delimiters of the macro invocation and the output TokenStream replaces the entire macro invocation. It may contain an arbitrary number of items. These macros cannot expand to syntax that defines new macro_rules style macros.

For example, the following macro definition ignores its input and outputs a function answer into its scope.

extern crate proc_macro;
use proc_macro::TokenStream;

#[proc_macro]
pub fn make_answer(_item: TokenStream) -> TokenStream {
    "fn answer() -> u32 { 42 }".parse().unwrap()
}

And then we use it a binary crate to print "42" to standard output.

extern crate proc_macro_examples;
use proc_macro_examples::make_answer;

make_answer!();

fn main() {
    println!("{}", answer());
}

These macros are only invokable in modules. They cannot even be invoked to create item declaration statements. Furthermore, they must either be invoked with curly braces and no semicolon or a different delimiter followed by a semicolon. For example, make_answer from the previous example can be invoked as make_answer!{}, make_answer!(); or make_answer![];.

Derive macros

Derive macros define new inputs for the derive attribute. These macros can create new items given the token stream of a struct, enum, or union. They can also define derive macro helper attributes.

Custom derive macros are defined by a public function with the proc_macro_derive attribute and a signature of (TokenStream) -> TokenStream.

The input TokenStream is the token stream of the item that has the derive attribute on it. The output TokenStream must be a set of items that are then appended to the module or block that the item from the input TokenStream is in.

The following is an example of a derive macro. Instead of doing anything useful with its input, it just appends a function answer.

extern crate proc_macro;
use proc_macro::TokenStream;

#[proc_macro_derive(AnswerFn)]
pub fn derive_answer_fn(_item: TokenStream) -> TokenStream {
    "fn answer() -> u32 { 42 }".parse().unwrap()
}

And then using said derive macro:

extern crate proc_macro_examples;
use proc_macro_examples::AnswerFn;

#[derive(AnswerFn)]
struct Struct;

fn main() {
    assert_eq!(42, answer());
}

Derive macro helper attributes

Derive macros can add additional attributes into the scope of the item they are on. Said attributes are called derive macro helper attributes. These attributes are inert, and their only purpose is to be fed into the derive macro that defined them. That said, they can be seen by all macros.

The way to define helper attributes is to put an attributes key in the proc_macro_derive macro with a comma separated list of identifiers that are the names of the helper attributes.

For example, the following derive macro defines a helper attribute helper, but ultimately doesn't do anything with it.

# #[crate_type="proc-macro"]
# extern crate proc_macro;
# use proc_macro::TokenStream;

#[proc_macro_derive(HelperAttr, attributes(helper))]
pub fn derive_helper_attr(_item: TokenStream) -> TokenStream {
    TokenStream::new();
}

And then usage on the derive macro on a struct:

# #![crate_type="proc-macro"]
# extern crate proc_macro_examples;
# use proc_macro_examples::HelperAttr;

#[derive(HelperAttr)]
struct Struct {
    #[helper] field: ()
}

Attribute macros

Attribute macros define new attributes which can be attached to items.

Attribute macros are defined by a public function with the proc_macro_attribute attribute that has a signature of (TokenStream, TokenStream) -> TokenStream. The first TokenStream is the delimited token tree following the attribute's name, not including the outer delimiters. If the attribute is written as a bare attribute name, the attribute TokenStream is empty. The second TokenStream is the rest of the item including other attributes on the item. The returned TokenStream replaces the item with an arbitrary number of items. These macros cannot expand to syntax that defines new macro_rules style macros.

For example, this attribute macro takes the input stream and returns it as is, effectively being the no-op of attributes.

# #![crate_type = "proc-macro"]
# extern crate proc_macro;
# use proc_macro::TokenStream;

#[proc_macro_attribute]
pub fn return_as_is(_attr: TokenStream, item: TokenStream) -> TokenStream {
    item
}

This following example shows the stringified TokenStreams that the attribute macros see. The output will show in the output of the compiler. The output is shown in the comments after the function prefixed with "out:".

// my-macro/src/lib.rs
# extern crate proc_macro;
# use proc_macro::TokenStream;

#[proc_macro_attribute]
pub fn show_streams(attr: TokenStream, item: TokenStream) -> TokenStream {
    println!("attr: \"{}\"", attr.to_string());
    println!("item: \"{}\"", item.to_string());
    item
}
// src/lib.rs
extern crate my_macro;

use my_macro::show_streams;

// Example: Basic function
#[show_streams]
fn invoke1() {}
// out: attr: ""
// out: item: "fn invoke1() { }"

// Example: Attribute with input
#[show_streams(bar)]
fn invoke2() {}
// out: attr: "bar"
// out: item: "fn invoke2() {}"

// Example: Multiple tokens in the input
#[show_streams(multiple => tokens)]
fn invoke3() {}
// out: attr: "multiple => tokens"
// out: item: "fn invoke3() {}"

// Example:
#[show_streams { delimiters }]
fn invoke4() {}
// out: attr: "delimiters"
// out: item: "fn invoke4() {}"

Crates and source files

Syntax
Crate :
   UTF8BOM?
   SHEBANG?
   InnerAttribute*
   Item*

Lexer
UTF8BOM : \uFEFF
SHEBANG : #! ~[[ \n] ~\n*

Note: Although Rust, like any other language, can be implemented by an interpreter as well as a compiler, the only existing implementation is a compiler, and the language has always been designed to be compiled. For these reasons, this section assumes a compiler.

Rust's semantics obey a phase distinction between compile-time and run-time.1 Semantic rules that have a static interpretation govern the success or failure of compilation, while semantic rules that have a dynamic interpretation govern the behavior of the program at run-time.

The compilation model centers on artifacts called crates. Each compilation processes a single crate in source form, and if successful, produces a single crate in binary form: either an executable or some sort of library.2

A crate is a unit of compilation and linking, as well as versioning, distribution and runtime loading. A crate contains a tree of nested module scopes. The top level of this tree is a module that is anonymous (from the point of view of paths within the module) and any item within a crate has a canonical module path denoting its location within the crate's module tree.

The Rust compiler is always invoked with a single source file as input, and always produces a single output crate. The processing of that source file may result in other source files being loaded as modules. Source files have the extension .rs.

A Rust source file describes a module, the name and location of which — in the module tree of the current crate — are defined from outside the source file: either by an explicit Module item in a referencing source file, or by the name of the crate itself. Every source file is a module, but not every module needs its own source file: module definitions can be nested within one file.

Each source file contains a sequence of zero or more Item definitions, and may optionally begin with any number of attributes that apply to the containing module, most of which influence the behavior of the compiler. The anonymous crate module can have additional attributes that apply to the crate as a whole.


# #![allow(unused_variables)]
#fn main() {
// Specify the crate name.
#![crate_name = "projx"]

// Specify the type of output artifact.
#![crate_type = "lib"]

// Turn on a warning.
// This can be done in any module, not just the anonymous crate module.
#![warn(non_camel_case_types)]
#}

The optional UTF8 byte order mark (UTF8BOM production) indicates that the file is encoded in UTF8. It can only occur at the beginning of the file and is ignored by the compiler.

A source file can have a shebang (SHEBANG production), which indicates to the operating system what program to use to execute this file. It serves essentially to treat the source file as an executable script. The shebang can only occur at the beginning of the file (but after the optional UTF8BOM). It is ignored by the compiler. For example:

#!/usr/bin/env rustx

fn main() {
    println!("Hello!");
}

Preludes and no_std

All crates have a prelude that automatically inserts names from a specific module, the prelude module, into scope of each module and an extern crate into the crate root module. By default, the standard prelude is used. The linked crate is std and the prelude module is std::prelude::v1.

The prelude can be changed to the core prelude by using the no_std attribute on the root crate module. The linked crate is core and the prelude module is core::prelude::v1. Using the core prelude over the standard prelude is useful when either the crate is targeting a platform that does not support the standard library or is purposefully not using the capabilities of the standard library. Those capabilities are mainly dynamic memory allocation (e.g. Box and Vec) and file and network capabilities (e.g. std::fs and std::io).

Warning: Using no_std does not prevent the standard library from being linked in. It is still valid to put extern crate std; into the crate and dependencies can also link it in.

Main Functions

A crate that contains a main function can be compiled to an executable. If a main function is present, it must take no arguments, must not declare any trait or lifetime bounds, must not have any where clauses, and its return type must be one of the following:

  • ()
  • Result<(), E> where E: Error

Note: The implementation of which return types are allowed is determined by the unstable Termination trait.

The no_main attribute

The no_main attribute may be applied at the crate level to disable emitting the main symbol for an executable binary. This is useful when some other object being linked to defines main.

The crate_name attribute

The crate_name attribute may be applied at the crate level to specify the name of the crate with the MetaNameValueStr syntax.

#![crate_name = "mycrate"]

The crate name must not be empty, and must only contain Unicode alphanumeric or - (U+002D) characters.

1

This distinction would also exist in an interpreter. Static checks like syntactic analysis, type checking, and lints should happen before the program is executed regardless of when it is executed.

2

A crate is somewhat analogous to an assembly in the ECMA-335 CLI model, a library in the SML/NJ Compilation Manager, a unit in the Owens and Flatt module system, or a configuration in Mesa.

Conditional compilation

Syntax
ConfigurationPredicate :
      ConfigurationOption
   | ConfigurationAll
   | ConfigurationAny
   | ConfigurationNot

ConfigurationOption :
   IDENTIFIER (= (STRING_LITERAL | RAW_STRING_LITERAL))?

ConfigurationAll
   all ( ConfigurationPredicateList? )

ConfigurationAny
   any ( ConfigurationPredicateList? )

ConfigurationNot
   not ( ConfigurationPredicate )

ConfigurationPredicateList
   ConfigurationPredicate (, ConfigurationPredicate)* ,?

Conditionally compiled source code is source code that may or may not be considered a part of the source code depending on certain conditions. Source code can be conditionally compiled using attributes, cfg and cfg_attr, and the built-in cfg macro. These conditions are based on the target architecture of the compiled crate, arbitrary values passed to the compiler, and a few other miscellaneous things further described below in detail.

Each form of conditional compilation takes a configuration predicate that evaluates to true or false. The predicate is one of the following:

  • A configuration option. It is true if the option is set and false if it is unset.
  • all() with a comma separated list of configuration predicates. It is false if at least one predicate is false. If there are no predicates, it is true.
  • any() with a comma separated list of configuration predicates. It is true if at least one predicate is true. If there are no predicates, it is false.
  • not() with a configuration predicate. It is true if its predicate is false and false if its predicate is true.

Configuration options are names and key-value pairs that are either set or unset. Names are written as a single identifier such as, for example, unix. Key-value pairs are written as an identifier, =, and then a string. For example, target_arch = "x86_64" is a configuration option.

Note: Whitespace around the = is ignored. foo="bar" and foo = "bar" are equivalent configuration options.

Keys are not unique in the set of key-value configuration options. For example, both feature = "std" and feature = "serde" can be set at the same time.

Set Configuration Options

Which configuration options are set is determined statically during the compilation of the crate. Certain options are compiler-set based on data about the compilation. Other options are arbitrarily-set, set based on input passed to the compiler outside of the code. It is not possible to set a configuration option from within the source code of the crate being compiled.

Note: For rustc, arbitrary-set configuration options are set using the --cfg flag.

Warning: It is possible for arbitrarily-set configuration options to have the same value as compiler-set configuration options. For example, it is possible to do rustc --cfg "unix" program.rs while compiling to a Windows target, and have both unix and windows configuration options set at the same time. It is unwise to actually do this.

target_arch

Key-value option set once with the target's CPU architecture. The value is similar to the first element of the platform's target triple, but not identical.

Example values:

  • "x86"
  • "x86_64"
  • "mips"
  • "powerpc"
  • "powerpc64"
  • "arm"
  • "aarch64"

target_feature

Key-value option set for each platform feature available for the current compilation target.

Example values:

  • "avx"
  • "avx2"
  • "crt-static"
  • "rdrand"
  • "sse"
  • "sse2"
  • "sse4.1"

See the target_feature attribute for more details on the available features. An additional feature of crt-static is available to the target_feature option to indicate that a static C runtime is available.

target_os

Key-value option set once with the target's operating system. This value is similar to the second and third element of the platform's target triple.

Example values:

  • "windows"
  • "macos"
  • "ios"
  • "linux"
  • "android"
  • "freebsd"
  • "dragonfly"
  • "bitrig"
  • "openbsd"
  • "netbsd"

target_family

Key-value option set at most once with the target's operating system value.

Example values:

  • "unix"
  • "windows"

unix and windows

unix is set if target_family = "unix" is set and windows is set if target_family = "windows" is set.

target_env

Key-value option set with further disambiguating information about the target platform with information about the ABI or libc used. For historical reasons, this value is only defined as not the empty-string when actually needed for disambiguation. Thus, for example, on many GNU platforms, this value will be empty. This value is similar to the fourth element of the platform's target triple. One difference is that embedded ABIs such as gnueabihf will simply define target_env as "gnu".

Example values:

  • ""
  • "gnu"
  • "msvc"
  • "musl"
  • "sgx"

target_endian

Key-value option set once with either a value of "little" or "big" depending on the endianness of the target's CPU.

target_pointer_width

Key-value option set once with the target's pointer width in bits. For example, for targets with 32-bit pointers, this is set to "32". Likewise, it is set to "64" for targets with 64-bit pointers.

target_vendor

Key-value option set once with the vendor of the target.

Example values:

  • "apple"
  • "fortanix"
  • "pc"
  • "unknown"

test

Enabled when compiling the test harness. Done with rustc by using the --test flag. See Testing for more on testing support.

debug_assertions

Enabled by default when compiling without optimizations. This can be used to enable extra debugging code in development but not in production. For example, it controls the behavior of the standard library's debug_assert! macro.

proc_macro

Set when the crate being compiled is being compiled with the proc_macro crate type.

Forms of conditional compilation

The cfg attribute

Syntax
CfgAttrAttribute :
   cfg ( ConfigurationPredicate )

The cfg attribute conditionally includes the thing it is attached to based on a configuration predicate.

It is written as cfg, (, a configuration predicate, and finally ).

If the predicate is true, the thing is rewritten to not have the cfg attribute on it. If the predicate is false, the thing is removed from the source code.

Some examples on functions:


# #![allow(unused_variables)]
#fn main() {
// The function is only included in the build when compiling for macOS
#[cfg(target_os = "macos")]
fn macos_only() {
  // ...
}

// This function is only included when either foo or bar is defined
#[cfg(any(foo, bar))]
fn needs_foo_or_bar() {
  // ...
}

// This function is only included when compiling for a unixish OS with a 32-bit
// architecture
#[cfg(all(unix, target_pointer_width = "32"))]
fn on_32bit_unix() {
  // ...
}

// This function is only included when foo is not defined
#[cfg(not(foo))]
fn needs_not_foo() {
  // ...
}
#}

The cfg attribute is allowed anywhere attributes are allowed except on generic parameters.

The cfg_attr attribute

Syntax
CfgAttrAttribute :
   cfg_attr ( ConfigurationPredicate , CfgAttrs? )

CfgAttrs :
   Attr (, Attr)* ,?

The cfg_attr attribute conditionally includes attributes based on a configuration predicate.

When the configuration predicate is true, this attribute expands out to the attributes listed after the predicate. For example, the following module will either be found at linux.rs or windows.rs based on the target.

#[cfg_attr(linux, path = "linux.rs")]
#[cfg_attr(windows, path = "windows.rs")]
mod os;

Zero, one, or more attributes may be listed. Multiple attributes will each be expanded into separate attributes. For example:

#[cfg_attr(feature = "magic", sparkles, crackles)]
fn bewitched() {}

// When the `magic` feature flag is enabled, the above will expand to:
#[sparkles]
#[crackles]
fn bewitched() {}

Note: The cfg_attr can expand to another cfg_attr. For example, #[cfg_attr(linux, cfg_attr(feature = "multithreaded", some_other_attribute)) is valid. This example would be equivalent to #[cfg_attr(all(linux, feature ="multithreaded"), some_other_attribute)].

The cfg_attr attribute is allowed anywhere attributes are allowed except on generic parameters.

The cfg macro

The built-in cfg macro takes in a single configuration predicate and evaluates to the true literal when the predicate is true and the false literal when it is false.

For example:


# #![allow(unused_variables)]
#fn main() {
let machine_kind = if cfg!(unix) {
  "unix"
} else if cfg!(windows) {
  "windows"
} else {
  "unknown"
};

println!("I'm running on a {} machine!", machine_kind);
#}

Items

Syntax:
Item:
   OuterAttribute*
      VisItem
   | MacroItem

VisItem:
   Visibility?
   (
         Module
      | ExternCrate
      | UseDeclaration
      | Function
      | TypeAlias
      | Struct
      | Enumeration
      | Union
      | ConstantItem
      | StaticItem
      | Trait
      | Implementation
      | ExternBlock
   )

MacroItem:
      MacroInvocationSemi
   | MacroRulesDefinition

An item is a component of a crate. Items are organized within a crate by a nested set of modules. Every crate has a single "outermost" anonymous module; all further items within the crate have paths within the module tree of the crate.

Items are entirely determined at compile-time, generally remain fixed during execution, and may reside in read-only memory.

There are several kinds of items:

Some items form an implicit scope for the declaration of sub-items. In other words, within a function or module, declarations of items can (in many cases) be mixed with the statements, control blocks, and similar artifacts that otherwise compose the item body. The meaning of these scoped items is the same as if the item was declared outside the scope — it is still a static item — except that the item's path name within the module namespace is qualified by the name of the enclosing item, or is private to the enclosing item (in the case of functions). The grammar specifies the exact locations in which sub-item declarations may appear.

Modules

Syntax:
Module :
      mod IDENTIFIER ;
   | mod IDENTIFIER {
        InnerAttribute*
        Item*
      }

A module is a container for zero or more items.

A module item is a module, surrounded in braces, named, and prefixed with the keyword mod. A module item introduces a new, named module into the tree of modules making up a crate. Modules can nest arbitrarily.

An example of a module:


# #![allow(unused_variables)]
#fn main() {
mod math {
    type Complex = (f64, f64);
    fn sin(f: f64) -> f64 {
        /* ... */
#       unimplemented!();
    }
    fn cos(f: f64) -> f64 {
        /* ... */
#       unimplemented!();
    }
    fn tan(f: f64) -> f64 {
        /* ... */
#       unimplemented!();
    }
}
#}

Modules and types share the same namespace. Declaring a named type with the same name as a module in scope is forbidden: that is, a type definition, trait, struct, enumeration, union, type parameter or crate can't shadow the name of a module in scope, or vice versa. Items brought into scope with use also have this restriction.

Module Source Filenames

A module without a body is loaded from an external file. When the module does not have a path attribute, the path to the file mirrors the logical module path. Ancestor module path components are directories, and the module's contents are in a file with the name of the module plus the .rs extension. For example, the following module structure can have this corresponding filesystem structure:

Module Path Filesystem Path File Contents
crate lib.rs mod util;
crate::util util.rs mod config;
crate::util::config util/config.rs

Module filenames may also be the name of the module as a directory with the contents in a file named mod.rs within that directory. The above example can alternately be expressed with crate::util's contents in a file named util/mod.rs. It is not allowed to have both util.rs and util/mod.rs.

Note: Previous to rustc 1.30, using mod.rs files was the way to load a module with nested children. It is encouraged to use the new naming convention as it is more consistent, and avoids having many files named mod.rs within a project.

The path attribute

The directories and files used for loading external file modules can be influenced with the path attribute.

For path attributes on modules not inside inline module blocks, the file path is relative to the directory the source file is located. For example, the following code snippet would use the paths shown based on where it is located:

#[path = "foo.rs"]
mod c;
Source File c's File Location c's Module Path
src/a/b.rs src/a/foo.rs crate::a::b::c
src/a/mod.rs src/a/foo.rs crate::a::c

For path attributes inside inline module blocks, the relative location of the file path depends on the kind of source file the path attribute is located in. "mod-rs" source files are root modules (such as lib.rs or main.rs) and modules with files named mod.rs. "non-mod-rs" source files are all other module files. Paths for path attributes inside inline module blocks in a mod-rs file are relative to the directory of the mod-rs file including the inline module components as directories. For non-mod-rs files, it is the same except the path starts with a directory with the name of the non-mod-rs module. For example, the following code snippet would use the paths shown based on where it is located:

mod inline {
    #[path = "other.rs"]
    mod inner;
}
Source File inner's File Location inner's Module Path
src/a/b.rs src/a/b/inline/other.rs crate::a::b::inline::inner
src/a/mod.rs src/a/inline/other.rs crate::a::inline::inner

An example of combining the above rules of path attributes on inline modules and nested modules within (applies to both mod-rs and non-mod-rs files):

#[path = "thread_files"]
mod thread {
    // Load the `local_data` module from `thread_files/tls.rs` relative to
    // this source file's directory.
    #[path = "tls.rs"]
    mod local_data;
}

Prelude Items

Modules implicitly have some names in scope. These name are to built-in types, macros imported with #[macro_use] on an extern crate, and by the crate's prelude. These names are all made of a single identifier. These names are not part of the module, so for example, any name name, self::name is not a valid path. The names added by the prelude can be removed by placing the no_implicit_prelude attribute onto the module.

Attributes on Modules

Modules, like all items, accept outer attributes. They also accept inner attributes: either after { for a module with a body, or at the beginning of the source file, after the optional BOM and shebang.

The built-in attributes that have meaning on a function are cfg, deprecated, doc, the lint check attributes, path, and no_implicit_prelude. Modules also accept macro attributes.

Extern crate declarations

Syntax:
ExternCrate :
   extern crate CrateRef AsClause? ;

CrateRef :
   IDENTIFIER | self

AsClause :
   as ( IDENTIFIER | _ )

An extern crate declaration specifies a dependency on an external crate. The external crate is then bound into the declaring scope as the identifier provided in the extern crate declaration. The as clause can be used to bind the imported crate to a different name.

The external crate is resolved to a specific soname at compile time, and a runtime linkage requirement to that soname is passed to the linker for loading at runtime. The soname is resolved at compile time by scanning the compiler's library path and matching the optional crateid provided against the crateid attributes that were declared on the external crate when it was compiled. If no crateid is provided, a default name attribute is assumed, equal to the identifier given in the extern crate declaration.

The self crate may be imported which creates a binding to the current crate. In this case the as clause must be used to specify the name to bind it to.

Three examples of extern crate declarations:

extern crate pcre;

extern crate std; // equivalent to: extern crate std as std;

extern crate std as ruststd; // linking to 'std' under another name

When naming Rust crates, hyphens are disallowed. However, Cargo packages may make use of them. In such case, when Cargo.toml doesn't specify a crate name, Cargo will transparently replace - with _ (Refer to RFC 940 for more details).

Here is an example:

// Importing the Cargo package hello-world
extern crate hello_world; // hyphen replaced with an underscore

Extern Prelude

External crates imported with extern crate in the root module or provided to the compiler (as with the --extern flag with rustc) are added to the "extern prelude". Crates in the extern prelude are in scope in the entire crate, including inner modules. If imported with extern crate orig_name as new_name, then the symbol new_name is instead added to the prelude.

The core crate is always added to the extern prelude. The std crate is added as long as the no_std attribute is not specified in the crate root.

The no_implicit_prelude attribute can be used on a module to disable prelude lookups within that module.

Edition Differences: In the 2015 edition, crates in the extern prelude cannot be referenced via use declarations, so it is generally standard practice to include extern crate declarations to bring them into scope.

Beginning in the 2018 edition, use declarations can reference crates in the extern prelude, so it is considered unidiomatic to use extern crate.

Note: Additional crates that ship with rustc, such as proc_macro, alloc, and test, are not automatically included with the --extern flag when using Cargo. They must be brought into scope with an extern crate declaration, even in the 2018 edition.


# #![allow(unused_variables)]
#fn main() {
extern crate proc_macro;
use proc_macro::TokenStream;
#}

Underscore Imports

An external crate dependency can be declared without binding its name in scope by using an underscore with the form extern crate foo as _. This may be useful for crates that only need to be linked, but are never referenced, and will avoid being reported as unused.

The macro_use attribute works as usual and import the macro names into the macro-use prelude.

The no_link attribute

The no_link attribute may be specified on an extern crate item to prevent linking the crate into the output. This is commonly used to load a crate to access only its macros.

Use declarations

Syntax:
UseDeclaration :
   use UseTree ;

UseTree :
      (SimplePath? ::)? *
   | (SimplePath? ::)? { (UseTree ( , UseTree )* ,?)? }
   | SimplePath ( as ( IDENTIFIER | _ ) )?

A use declaration creates one or more local name bindings synonymous with some other path. Usually a use declaration is used to shorten the path required to refer to a module item. These declarations may appear in modules and blocks, usually at the top.

Use declarations support a number of convenient shortcuts:

  • Simultaneously binding a list of paths with a common prefix, using the glob-like brace syntax use a::b::{c, d, e::f, g::h::i};
  • Simultaneously binding a list of paths with a common prefix and their common parent module, using the self keyword, such as use a::b::{self, c, d::e};
  • Rebinding the target name as a new local name, using the syntax use p::q::r as x;. This can also be used with the last two features: use a::b::{self as ab, c as abc}.
  • Binding all paths matching a given prefix, using the asterisk wildcard syntax use a::b::*;.
  • Nesting groups of the previous features multiple times, such as use a::b::{self as ab, c, d::{*, e::f}};

An example of use declarations:

use std::option::Option::{Some, None};
use std::collections::hash_map::{self, HashMap};

fn foo<T>(_: T){}
fn bar(map1: HashMap<String, usize>, map2: hash_map::HashMap<String, usize>){}

fn main() {
    // Equivalent to 'foo(vec![std::option::Option::Some(1.0f64),
    // std::option::Option::None]);'
    foo(vec![Some(1.0f64), None]);

    // Both `hash_map` and `HashMap` are in scope.
    let map1 = HashMap::new();
    let map2 = hash_map::HashMap::new();
    bar(map1, map2);
}

use Visibility

Like items, use declarations are private to the containing module, by default. Also like items, a use declaration can be public, if qualified by the pub keyword. Such a use declaration serves to re-export a name. A public use declaration can therefore redirect some public name to a different target definition: even a definition with a private canonical path, inside a different module. If a sequence of such redirections form a cycle or cannot be resolved unambiguously, they represent a compile-time error.

An example of re-exporting:

# fn main() { }
mod quux {
    pub use quux::foo::{bar, baz};

    pub mod foo {
        pub fn bar() { }
        pub fn baz() { }
    }
}

In this example, the module quux re-exports two public names defined in foo.

use Paths

Paths in use items must start with a crate name or one of the path qualifiers crate, self, super, or ::. crate refers to the current crate. self refers to the current module. super refers to the parent module. :: can be used to explicitly refer to a crate, requiring an extern crate name to follow.

An example of what will and will not work for use items:

# #![allow(unused_imports)]
use std::path::{self, Path, PathBuf};  // good: std is a crate name
use crate::foo::baz::foobaz;    // good: foo is at the root of the crate

mod foo {

    mod example {
        pub mod iter {}
    }

    use crate::foo::example::iter; // good: foo is at crate root
//  use example::iter;      // bad: relative paths are not allowed without `self`
    use self::baz::foobaz;  // good: self refers to module 'foo'
    use crate::foo::bar::foobar;   // good: foo is at crate root

    pub mod bar {
        pub fn foobar() { }
    }

    pub mod baz {
        use super::bar::foobar; // good: super refers to module 'foo'
        pub fn foobaz() { }
    }
}

fn main() {}

Edition Differences: In the 2015 edition, use paths also allow accessing items in the crate root. Using the example above, the following use paths work in 2015 but not 2018:

use foo::example::iter;
use ::foo::baz::foobaz;

The 2015 edition does not allow use declarations to reference the extern prelude. Thus extern crate declarations are still required in 2015 to reference an external crate in a use declaration. Beginning with the 2018 edition, use declarations can specify an external crate dependency the same way extern crate can.

In the 2018 edition, if an in-scope item has the same name as an external crate, then use of that crate name requires a leading :: to unambiguously select the crate name. This is to retain compatibility with potential future changes.

// use std::fs; // Error, this is ambiguous.
use ::std::fs;  // Imports from the `std` crate, not the module below.
use self::std::fs as self_fs;  // Imports the module below.

mod std {
    pub mod fs {}
}
# fn main() {}

Underscore Imports

Items can be imported without binding to a name by using an underscore with the form use path as _. This is particularly useful to import a trait so that its methods may be used without importing the trait's symbol, for example if the trait's symbol may conflict with another symbol. Another example is to link an external crate without importing its name.

Asterisk glob imports will import items imported with _ in their unnameable form.

mod foo {
    pub trait Zoo {
        fn zoo(&self) {}
    }

    impl<T> Zoo for T {}
}

use self::foo::Zoo as _;
struct Zoo;  // Underscore import avoids name conflict with this item.

fn main() {
    let z = Zoo;
    z.zoo();
}

The unique, unnameable symbols are created after macro expansion so that macros may safely emit multiple references to _ imports. For example, the following should not produce an error:


# #![allow(unused_variables)]
#fn main() {
macro_rules! m {
    ($item: item) => { $item $item }
}

m!(use std as _;);
// This expands to:
// use std as _;
// use std as _;
#}

Functions

Syntax
Function :
   FunctionQualifiers fn IDENTIFIER Generics?
      ( FunctionParameters? )
      FunctionReturnType? WhereClause?
      BlockExpression

FunctionQualifiers :
   const? unsafe? (extern Abi?)?

Abi :
   STRING_LITERAL | RAW_STRING_LITERAL

FunctionParameters :
   FunctionParam (, FunctionParam)* ,?

FunctionParam :
   Pattern : Type

FunctionReturnType :
   -> Type

A function consists of a block, along with a name and a set of parameters. Other than a name, all these are optional. Functions are declared with the keyword fn. Functions may declare a set of input variables as parameters, through which the caller passes arguments into the function, and the output type of the value the function will return to its caller on completion.

When referred to, a function yields a first-class value of the corresponding zero-sized function item type, which when called evaluates to a direct call to the function.

For example, this is a simple function:


# #![allow(unused_variables)]
#fn main() {
fn answer_to_life_the_universe_and_everything() -> i32 {
    return 42;
}
#}

As with let bindings, function arguments are irrefutable patterns, so any pattern that is valid in a let binding is also valid as an argument:


# #![allow(unused_variables)]
#fn main() {
fn first((value, _): (i32, i32)) -> i32 { value }
#}

The block of a function is conceptually wrapped in a block that binds the argument patterns and then returns the value of the function's block. This means that the tail expression of the block, if evaluated, ends up being returned to the caller. As usual, an explicit return expression within the body of the function will short-cut that implicit return, if reached.

For example, the function above behaves as if it was written as:

// argument_0 is the actual first argument passed from the caller
let (value, _) = argument_0;
return {
    value
};

Generic functions

A generic function allows one or more parameterized types to appear in its signature. Each type parameter must be explicitly declared in an angle-bracket-enclosed and comma-separated list, following the function name.


# #![allow(unused_variables)]
#fn main() {
// foo is generic over A and B

fn foo<A, B>(x: A, y: B) {
# }
#}

Inside the function signature and body, the name of the type parameter can be used as a type name. Trait bounds can be specified for type parameters to allow methods with that trait to be called on values of that type. This is specified using the where syntax:


# #![allow(unused_variables)]
#fn main() {
# use std::fmt::Debug;
fn foo<T>(x: T) where T: Debug {
# }
#}

When a generic function is referenced, its type is instantiated based on the context of the reference. For example, calling the foo function here:


# #![allow(unused_variables)]
#fn main() {
use std::fmt::Debug;

fn foo<T>(x: &[T]) where T: Debug {
    // details elided
}

foo(&[1, 2]);
#}

will instantiate type parameter T with i32.

The type parameters can also be explicitly supplied in a trailing path component after the function name. This might be necessary if there is not sufficient context to determine the type parameters. For example, mem::size_of::<u32>() == 4.

Extern functions

Extern functions are part of Rust's foreign function interface, providing the opposite functionality to external blocks. Whereas external blocks allow Rust code to call foreign code, extern functions with bodies defined in Rust code can be called by foreign code. They are defined in the same way as any other Rust function, except that they have the extern qualifier.


# #![allow(unused_variables)]
#fn main() {
// Declares an extern fn, the ABI defaults to "C"
extern fn new_i32() -> i32 { 0 }

// Declares an extern fn with "stdcall" ABI
# #[cfg(target_arch = "x86_64")]
extern "stdcall" fn new_i32_stdcall() -> i32 { 0 }
#}

Unlike normal functions, extern fns have type extern "ABI" fn(). This is the same type as the functions declared in an extern block.


# #![allow(unused_variables)]
#fn main() {
# extern fn new_i32() -> i32 { 0 }
let fptr: extern "C" fn() -> i32 = new_i32;
#}

As non-Rust calling conventions do not support unwinding, unwinding past the end of an extern function will cause the process to abort. In LLVM, this is implemented by executing an illegal instruction.

Const functions

Functions qualified with the const keyword are const functions. Const functions can be called from within const contexts. When called from a const context, the function is interpreted by the compiler at compile time. The interpretation happens in the environment of the compilation target and not the host. So usize is 32 bits if you are compiling against a 32 bit system, irrelevant of whether you are building on a 64 bit or a 32 bit system.

If a const function is called outside a const context, it is indistinguishable from any other function. You can freely do anything with a const function that you can do with a regular function.

Const functions have various restrictions to make sure that they can be evaluated at compile-time. It is, for example, not possible to write a random number generator as a const function. Calling a const function at compile-time will always yield the same result as calling it at runtime, even when called multiple times. There's one exception to this rule: if you are doing complex floating point operations in extreme situations, then you might get (very slightly) different results. It is advisable to not make array lengths and enum discriminants depend on floating point computations.

Exhaustive list of permitted structures in const functions:

Note: this list is more restrictive than what you can write in regular constants

  • Type parameters where the parameters only have any trait bounds of the following kind:

    This means that <T: 'a + ?Sized>, <T: 'b + Sized> and <T> are all permitted.

    This rule also applies to type parameters of impl blocks that contain const methods

  • Arithmetic and comparison operators on integers

  • All boolean operators except for && and || which are banned since they are short-circuiting.

  • Any kind of aggregate constructor (array, struct, enum, tuple, ...)

  • Calls to other safe const functions (whether by function call or method call)

  • Index expressions on arrays and slices

  • Field accesses on structs and tuples

  • Reading from constants (but not statics, not even taking a reference to a static)

  • & and * (only dereferencing of references, not raw pointers)

  • Casts except for raw pointer to integer casts

  • unsafe blocks and const unsafe fn are allowed, but the body/block may only do the following unsafe operations:

    • calls to const unsafe functions

Attributes on functions

Outer attributes are allowed on functions. Inner attributes are allowed directly after the { inside its block.

This example shows an inner attribute on a function. The function will only be available while running tests.

fn test_only() {
    #![test]
}

Note: Except for lints, it is idiomatic to only use outer attributes on function items.

The attributes that have meaning on a function are cfg, deprecated, doc, export_name, link_section, no_mangle, the lint check attributes, must_use, the procedural macro attributes, the testing attributes, and the optimization hint attributes. Functions also accept attributes macros.

Type aliases

Syntax
TypeAlias :
   type IDENTIFIER Generics? WhereClause? = Type ;

A type alias defines a new name for an existing type. Type aliases are declared with the keyword type. Every value has a single, specific type, but may implement several different traits, or be compatible with several different type constraints.

For example, the following defines the type Point as a synonym for the type (u8, u8), the type of pairs of unsigned 8 bit integers:


# #![allow(unused_variables)]
#fn main() {
type Point = (u8, u8);
let p: Point = (41, 68);
#}

A type alias to an enum type cannot be used to qualify the constructors:


# #![allow(unused_variables)]
#fn main() {
enum E { A }
type F = E;
let _: F = E::A;  // OK
// let _: F = F::A;  // Doesn't work
#}

Structs

Syntax
Struct :
      StructStruct
   | TupleStruct

StructStruct :
   struct IDENTIFIER  Generics? WhereClause? ( { StructFields? } | ; )

TupleStruct :
   struct IDENTIFIER  Generics? ( TupleFields? ) WhereClause? ;

StructFields :
   StructField (, StructField)* ,?

StructField :
   OuterAttribute*
   Visibility?
   IDENTIFIER : Type

TupleFields :
   TupleField (, TupleField)* ,?

TupleField :
   OuterAttribute*
   Visibility?
   Type

A struct is a nominal struct type defined with the keyword struct.

An example of a struct item and its use:


# #![allow(unused_variables)]
#fn main() {
struct Point {x: i32, y: i32}
let p = Point {x: 10, y: 11};
let px: i32 = p.x;
#}

A tuple struct is a nominal tuple type, also defined with the keyword struct. For example:


# #![allow(unused_variables)]
#fn main() {
struct Point(i32, i32);
let p = Point(10, 11);
let px: i32 = match p { Point(x, _) => x };
#}

A unit-like struct is a struct without any fields, defined by leaving off the list of fields entirely. Such a struct implicitly defines a constant of its type with the same name. For example:


# #![allow(unused_variables)]
#fn main() {
struct Cookie;
let c = [Cookie, Cookie {}, Cookie, Cookie {}];
#}

is equivalent to


# #![allow(unused_variables)]
#fn main() {
struct Cookie {}
const Cookie: Cookie = Cookie {};
let c = [Cookie, Cookie {}, Cookie, Cookie {}];
#}

The precise memory layout of a struct is not specified. One can specify a particular layout using the repr attribute.

Enumerations

Syntax
Enumeration :
   enum IDENTIFIER  Generics? WhereClause? { EnumItems? }

EnumItems :
   EnumItem ( , EnumItem )* ,?

EnumItem :
   OuterAttribute*
   IDENTIFIER ( EnumItemTuple | EnumItemStruct | EnumItemDiscriminant )?

EnumItemTuple :
   ( TupleFields? )

EnumItemStruct :
   { StructFields? }

EnumItemDiscriminant :
   = Expression

An enumeration, also referred to as enum is a simultaneous definition of a nominal enumerated type as well as a set of constructors, that can be used to create or pattern-match values of the corresponding enumerated type.

Enumerations are declared with the keyword enum.

An example of an enum item and its use:


# #![allow(unused_variables)]
#fn main() {
enum Animal {
    Dog,
    Cat,
}

let mut a: Animal = Animal::Dog;
a = Animal::Cat;
#}

Enum constructors can have either named or unnamed fields:


# #![allow(unused_variables)]
#fn main() {
enum Animal {
    Dog(String, f64),
    Cat { name: String, weight: f64 },
}

let mut a: Animal = Animal::Dog("Cocoa".to_string(), 37.2);
a = Animal::Cat { name: "Spotty".to_string(), weight: 2.7 };
#}

In this example, Cat is a struct-like enum variant, whereas Dog is simply called an enum variant. Each enum instance has a discriminant which is an integer associated to it that is used to determine which variant it holds. An opaque reference to this discriminant can be obtained with the mem::discriminant function.

Custom Discriminant Values for Field-Less Enumerations

If there is no data attached to any of the variants of an enumeration, then the discriminant can be directly chosen and accessed.

These enumerations can be cast to integer types with the as operator by a numeric cast. The enumeration can optionally specify which integer each discriminant gets by following the variant name with = followed by a constant expression. If the first variant in the declaration is unspecified, then it is set to zero. For every other unspecified discriminant, it is set to one higher than the previous variant in the declaration.


# #![allow(unused_variables)]
#fn main() {
enum Foo {
    Bar,            // 0
    Baz = 123,      // 123
    Quux,           // 124
}

let baz_discriminant = Foo::Baz as u32;
assert_eq!(baz_discriminant, 123);
#}

Under the default representation, the specified discriminant is interpreted as an isize value although the compiler is allowed to use a smaller type in the actual memory layout. The size and thus acceptable values can be changed by using a primitive representation or the C representation.

It is an error when two variants share the same discriminant.

enum SharedDiscriminantError {
    SharedA = 1,
    SharedB = 1
}

enum SharedDiscriminantError2 {
    Zero,       // 0
    One,        // 1
    OneToo = 1  // 1 (collision with previous!)
}

It is also an error to have an unspecified discriminant where the previous discriminant is the maximum value for the size of the discriminant.

#[repr(u8)]
enum OverflowingDiscriminantError {
    Max = 255,
    MaxPlusOne // Would be 256, but that overflows the enum.
}

#[repr(u8)]
enum OverflowingDiscriminantError2 {
    MaxMinusOne = 254, // 254
    Max,               // 255
    MaxPlusOne         // Would be 256, but that overflows the enum.
}

Zero-variant Enums

Enums with zero variants are known as zero-variant enums. As they have no valid values, they cannot be instantiated.


# #![allow(unused_variables)]
#fn main() {
enum ZeroVariants {}
#}

Unions

Syntax
Union :
   union IDENTIFIER Generics? WhereClause? {StructFields }

A union declaration uses the same syntax as a struct declaration, except with union in place of struct.


# #![allow(unused_variables)]
#fn main() {
#[repr(C)]
union MyUnion {
    f1: u32,
    f2: f32,
}
#}

The key property of unions is that all fields of a union share common storage. As a result writes to one field of a union can overwrite its other fields, and size of a union is determined by the size of its largest field.

A value of a union type can be created using the same syntax that is used for struct types, except that it must specify exactly one field:


# #![allow(unused_variables)]
#fn main() {
# union MyUnion { f1: u32, f2: f32 }
#
let u = MyUnion { f1: 1 };
#}

The expression above creates a value of type MyUnion and initializes the storage using field f1. The union can be accessed using the same syntax as struct fields:

let f = u.f1;

Unions have no notion of an "active field". Instead, every union access just interprets the storage at the type of the field used for the access. Reading a union field reads the bits of the union at the field's type. It is the programmer's responsibility to make sure that the data is valid at that type. Failing to do so results in undefined behavior. For example, reading the value 3 at type bool is undefined behavior. Effectively, writing to and then reading from a union is analogous to a transmute from the type used for writing to the type used for reading.

Consequently, all reads of union fields have to be placed in unsafe blocks:


# #![allow(unused_variables)]
#fn main() {
# union MyUnion { f1: u32, f2: f32 }
# let u = MyUnion { f1: 1 };
#
unsafe {
    let f = u.f1;
}
#}

Writes to Copy union fields do not require reads for running destructors, so these writes don't have to be placed in unsafe blocks


# #![allow(unused_variables)]
#fn main() {
# union MyUnion { f1: u32, f2: f32 }
# let mut u = MyUnion { f1: 1 };
#
u.f1 = 2;
#}

Commonly, code using unions will provide safe wrappers around unsafe union field accesses.

Another way to access union fields is to use pattern matching. Pattern matching on union fields uses the same syntax as struct patterns, except that the pattern must specify exactly one field. Since pattern matching is like reading the union with a particular field, it has to be placed in unsafe blocks as well.


# #![allow(unused_variables)]
#fn main() {
# union MyUnion { f1: u32, f2: f32 }
#
fn f(u: MyUnion) {
    unsafe {
        match u {
            MyUnion { f1: 10 } => { println!("ten"); }
            MyUnion { f2 } => { println!("{}", f2); }
        }
    }
}
#}

Pattern matching may match a union as a field of a larger structure. In particular, when using a Rust union to implement a C tagged union via FFI, this allows matching on the tag and the corresponding field simultaneously:


# #![allow(unused_variables)]
#fn main() {
#[repr(u32)]
enum Tag { I, F }

#[repr(C)]
union U {
    i: i32,
    f: f32,
}

#[repr(C)]
struct Value {
    tag: Tag,
    u: U,
}

fn is_zero(v: Value) -> bool {
    unsafe {
        match v {
            Value { tag: I, u: U { i: 0 } } => true,
            Value { tag: F, u: U { f: 0.0 } } => true,
            _ => false,
        }
    }
}
#}

Since union fields share common storage, gaining write access to one field of a union can give write access to all its remaining fields. Borrow checking rules have to be adjusted to account for this fact. As a result, if one field of a union is borrowed, all its remaining fields are borrowed as well for the same lifetime.

// ERROR: cannot borrow `u` (via `u.f2`) as mutable more than once at a time
fn test() {
    let mut u = MyUnion { f1: 1 };
    unsafe {
        let b1 = &mut u.f1;
                      ---- first mutable borrow occurs here (via `u.f1`)
        let b2 = &mut u.f2;
                      ^^^^ second mutable borrow occurs here (via `u.f2`)
        *b1 = 5;
    }
    - first borrow ends here
    assert_eq!(unsafe { u.f1 }, 5);
}

As you could see, in many aspects (except for layouts, safety and ownership) unions behave exactly like structs, largely as a consequence of inheriting their syntactic shape from structs. This is also true for many unmentioned aspects of Rust language (such as privacy, name resolution, type inference, generics, trait implementations, inherent implementations, coherence, pattern checking, etc etc etc).

Constant items

Syntax
ConstantItem :
   const IDENTIFIER : Type = Expression ;

A constant item is a named constant value which is not associated with a specific memory location in the program. Constants are essentially inlined wherever they are used, meaning that they are copied directly into the relevant context when used. References to the same constant are not necessarily guaranteed to refer to the same memory address.

Constants must be explicitly typed. The type must have a 'static lifetime: any references it contains must have 'static lifetimes.

Constants may refer to the address of other constants, in which case the address will have elided lifetimes where applicable, otherwise – in most cases – defaulting to the static lifetime. (See static lifetime elision.) The compiler is, however, still at liberty to translate the constant many times, so the address referred to may not be stable.


# #![allow(unused_variables)]
#fn main() {
const BIT1: u32 = 1 << 0;
const BIT2: u32 = 1 << 1;

const BITS: [u32; 2] = [BIT1, BIT2];
const STRING: &'static str = "bitstring";

struct BitsNStrings<'a> {
    mybits: [u32; 2],
    mystring: &'a str,
}

const BITS_N_STRINGS: BitsNStrings<'static> = BitsNStrings {
    mybits: BITS,
    mystring: STRING,
};
#}

Constants with Destructors

Constants can contain destructors. Destructors are run when the value goes out of scope.


# #![allow(unused_variables)]
#fn main() {
struct TypeWithDestructor(i32);

impl Drop for TypeWithDestructor {
    fn drop(&mut self) {
        println!("Dropped. Held {}.", self.0);
    }
}

const ZERO_WITH_DESTRUCTOR: TypeWithDestructor = TypeWithDestructor(0);

fn create_and_drop_zero_with_destructor() {
    let x = ZERO_WITH_DESTRUCTOR;
    // x gets dropped at end of function, calling drop.
    // prints "Dropped. Held 0.".
}
#}

Static items

Syntax
StaticItem :
   static mut? IDENTIFIER : Type = Expression ;

A static item is similar to a constant, except that it represents a precise memory location in the program. All references to the static refer to the same memory location. Static items have the static lifetime, which outlives all other lifetimes in a Rust program. Non-mut static items that contain a type that is not interior mutable may be placed in read-only memory. Static items do not call drop at the end of the program.

All access to a static is safe, but there are a number of restrictions on statics:

  • The type must have the Sync trait bound to allow thread-safe access.
  • Statics allow using paths to statics in the constant expression used to initialize them, but statics may not refer to other statics by value, only through a reference.
  • Constants cannot refer to statics.

Mutable statics

If a static item is declared with the mut keyword, then it is allowed to be modified by the program. One of Rust's goals is to make concurrency bugs hard to run into, and this is obviously a very large source of race conditions or other bugs. For this reason, an unsafe block is required when either reading or writing a mutable static variable. Care should be taken to ensure that modifications to a mutable static are safe with respect to other threads running in the same process.

Mutable statics are still very useful, however. They can be used with C libraries and can also be bound from C libraries in an extern block.


# #![allow(unused_variables)]
#fn main() {
# fn atomic_add(_: &mut u32, _: u32) -> u32 { 2 }

static mut LEVELS: u32 = 0;

// This violates the idea of no shared state, and this doesn't internally
// protect against races, so this function is `unsafe`
unsafe fn bump_levels_unsafe1() -> u32 {
    let ret = LEVELS;
    LEVELS += 1;
    return ret;
}

// Assuming that we have an atomic_add function which returns the old value,
// this function is "safe" but the meaning of the return value may not be what
// callers expect, so it's still marked as `unsafe`
unsafe fn bump_levels_unsafe2() -> u32 {
    return atomic_add(&mut LEVELS, 1);
}
#}

Mutable statics have the same restrictions as normal statics, except that the type does not have to implement the Sync trait.

Using Statics or Consts

It can be confusing whether or not you should use a constant item or a static item. Constants should, in general, be preferred over statics unless one of the following are true:

  • Large amounts of data are being stored
  • The single-address property of statics is required.
  • Interior mutability is required.

Traits

Syntax
Trait :
   unsafe? trait IDENTIFIER  Generics? ( : TypeParamBounds? )? WhereClause? {
     TraitItem*
   }

TraitItem :
   OuterAttribute* (
         TraitFunc
      | TraitMethod
      | TraitConst
      | TraitType
      | MacroInvocationSemi
   )

TraitFunc :
      TraitFunctionDecl ( ; | BlockExpression )

TraitMethod :
      TraitMethodDecl ( ; | BlockExpression )

TraitFunctionDecl :
   FunctionQualifiers fn IDENTIFIER Generics?
      ( TraitFunctionParameters? )
      FunctionReturnType? WhereClause?

TraitMethodDecl :
   FunctionQualifiers fn IDENTIFIER Generics?
      ( SelfParam (, TraitFunctionParam)* ,? )
      FunctionReturnType? WhereClause?

TraitFunctionParameters :
   TraitFunctionParam (, TraitFunctionParam)* ,?

TraitFunctionParam :
   ( Pattern : )? Type

TraitConst :
   const IDENTIFIER : Type ( = Expression )? ;

TraitType :
   type IDENTIFIER ( : TypeParamBounds? )? ;

A trait describes an abstract interface that types can implement. This interface consists of associated items, which come in three varieties:

All traits define an implicit type parameter Self that refers to "the type that is implementing this interface". Traits may also contain additional type parameters. These type parameters, including Self, may be constrained by other traits and so forth as usual.

Traits are implemented for specific types through separate implementations.

Items associated with a trait do not need to be defined in the trait, but they may be. If the trait provides a definition, then this definition acts as a default for any implementation which does not override it. If it does not, then any implementation must provide a definition.

Trait bounds

Generic items may use traits as bounds on their type parameters.

Generic Traits

Type parameters can be specified for a trait to make it generic. These appear after the trait name, using the same syntax used in generic functions.


# #![allow(unused_variables)]
#fn main() {
trait Seq<T> {
    fn len(&self) -> u32;
    fn elt_at(&self, n: u32) -> T;
    fn iter<F>(&self, f: F) where F: Fn(T);
}
#}

Object Safety

Object safe traits can be the base trait of a trait object. A trait is object safe if it has the following qualities (defined in RFC 255):

  • It must not require Self: Sized
  • All associated functions must either have a where Self: Sized bound, or
    • Not have any type parameters (although lifetime parameters are allowed), and
    • Be a method that does not use Self except in the type of the receiver.
  • It must not have any associated constants.
  • All supertraits must also be object safe.

Supertraits

Supertraits are traits that are required to be implemented for a type to implement a specific trait. Furthermore, anywhere a generic or trait object is bounded by a trait, it has access to the associated items of its supertraits.

Supertraits are declared by trait bounds on the Self type of a trait and transitively the supertraits of the traits declared in those trait bounds. It is an error for a trait to be its own supertrait.

The trait with a supertrait is called a subtrait of its supertrait.

The following is an example of declaring Shape to be a supertrait of Circle.


# #![allow(unused_variables)]
#fn main() {
trait Shape { fn area(&self) -> f64; }
trait Circle : Shape { fn radius(&self) -> f64; }
#}

And the following is the same example, except using where clauses.


# #![allow(unused_variables)]
#fn main() {
trait Shape { fn area(&self) -> f64; }
trait Circle where Self: Shape { fn radius(&self) -> f64; }
#}

This next example gives radius a default implementation using the area function from Shape.


# #![allow(unused_variables)]
#fn main() {
# trait Shape { fn area(&self) -> f64; }
trait Circle where Self: Shape {
    fn radius(&self) -> f64 {
        // A = pi * r^2
        // so algebraically,
        // r = sqrt(A / pi)
        (self.area() /std::f64::consts::PI).sqrt()
    }
}
#}

This next example calls a supertrait method on a generic parameter.


# #![allow(unused_variables)]
#fn main() {
# trait Shape { fn area(&self) -> f64; }
# trait Circle : Shape { fn radius(&self) -> f64; }
fn print_area_and_radius<C: Circle>(c: C) {
    // Here we call the area method from the supertrait `Shape` of `Circle`.
    println!("Area: {}", c.area());
    println!("Radius: {}", c.radius());
}
#}

Similarly, here is an example of calling supertrait methods on trait objects.


# #![allow(unused_variables)]
#fn main() {
# trait Shape { fn area(&self) -> f64; }
# trait Circle : Shape { fn radius(&self) -> f64; }
# struct UnitCircle;
# impl Shape for UnitCircle { fn area(&self) -> f64 { std::f64::consts::PI } }
# impl Circle for UnitCircle { fn radius(&self) -> f64 { 1.0 } }
# let circle = UnitCircle;
let circle = Box::new(circle) as Box<dyn Circle>;
let nonsense = circle.radius() * circle.area();
#}

Unsafe traits

Traits items that begin with the unsafe keyword indicate that implementing the trait may be unsafe. It is safe to use a correctly implemented unsafe trait. The trait implementation must also begin with the unsafe keyword.

Sync and Send are examples of unsafe traits.

Parameter patterns

Function or method declarations without a body only allow IDENTIFIER or _ wild card patterns. mut IDENTIFIER is currently allowed, but it is deprecated and will become a hard error in the future.

In the 2015 edition, the pattern for a trait function or method parameter is optional:


# #![allow(unused_variables)]
#fn main() {
trait T {
    fn f(i32);  // Parameter identifiers are not required.
}
#}

The kinds of patterns for parameters is limited to one of the following:

Beginning in the 2018 edition, function or method parameter patterns are no longer optional. Also, all irrefutable patterns are allowed as long as there is a body. Without a body, the limitations listed above are still in effect.


# #![allow(unused_variables)]
#fn main() {
trait T {
    fn f1((a, b): (i32, i32)) {}
    fn f2(_: (i32, i32));  // Cannot use tuple pattern without a body.
}
#}

Implementations

Syntax
Implementation :
   InherentImpl | TraitImpl

InherentImpl :
   impl Generics? Type WhereClause? {
      InnerAttribute*
      InherentImplItem*
   }

InherentImplItem :
   OuterAttribute* (
         MacroInvocationSemi
      | ( Visibility? ( ConstantItem | Function | Method ) )
   )

TraitImpl :
   unsafe? impl Generics? !? TypePath for Type
   WhereClause?
   {
      InnerAttribute*
      TraitImplItem*
   }

TraitImplItem :
   OuterAttribute* (
         MacroInvocationSemi
      | ( Visibility? ( TypeAlias | ConstantItem | Function | Method ) )
   )

An implementation is an item that associates items with an implementing type. Implementations are defined with the keyword impl and contain functions that belong to an instance of the type that is being implemented or to the type statically.

There are two types of implementations:

  • inherent implementations
  • trait implementations

Inherent Implementations

An inherent implementation is defined as the sequence of the impl keyword, generic type declarations, a path to a nominal type, a where clause, and a bracketed set of associable items.

The nominal type is called the implementing type and the associable items are the associated items to the implementing type.

Inherent implementations associate the contained items to the implementing type. Inherent implementations can contain associated functions (including methods) and associated constants. They cannot contain associated type aliases.

The path to an associated item is any path to the implementing type, followed by the associated item's identifier as the final path component.

A type can also have multiple inherent implementations. An implementing type must be defined within the same crate as the original type definition.

pub mod color {
    pub struct Color(pub u8, pub u8, pub u8);

    impl Color {
        pub const WHITE: Color = Color(255, 255, 255);
    }
}

mod values {
    use super::color::Color;
    impl Color {
        pub fn red() -> Color {
            Color(255, 0, 0)
        }
    }
}

pub use self::color::Color;
fn main() {
    // Actual path to the implementing type and impl in the same module.
    color::Color::WHITE;

    // Impl blocks in different modules are still accessed through a path to the type.
    color::Color::red();

    // Re-exported paths to the implementing type also work.
    Color::red();

    // Does not work, because use in `values` is not pub.
    // values::Color::red();
}

Trait Implementations

A trait implementation is defined like an inherent implementation except that the optional generic type declarations is followed by a trait followed by the keyword for. Followed by a path to a nominal type.

The trait is known as the implemented trait. The implementing type implements the implemented trait.

A trait implementation must define all non-default associated items declared by the implemented trait, may redefine default associated items defined by the implemented trait, and cannot define any other items.

The path to the associated items is < followed by a path to the implementing type followed by as followed by a path to the trait followed by > as a path component followed by the associated item's path component.

Unsafe traits require the trait implementation to begin with the unsafe keyword.


# #![allow(unused_variables)]
#fn main() {
# #[derive(Copy, Clone)]
# struct Point {x: f64, y: f64};
# type Surface = i32;
# struct BoundingBox {x: f64, y: f64, width: f64, height: f64};
# trait Shape { fn draw(&self, Surface); fn bounding_box(&self) -> BoundingBox; }
# fn do_draw_circle(s: Surface, c: Circle) { }
struct Circle {
    radius: f64,
    center: Point,
}

impl Copy for Circle {}

impl Clone for Circle {
    fn clone(&self) -> Circle { *self }
}

impl Shape for Circle {
    fn draw(&self, s: Surface) { do_draw_circle(s, *self); }
    fn bounding_box(&self) -> BoundingBox {
        let r = self.radius;
        BoundingBox {
            x: self.center.x - r,
            y: self.center.y - r,
            width: 2.0 * r,
            height: 2.0 * r,
        }
    }
}
#}

Trait Implementation Coherence

A trait implementation is considered incoherent if either the orphan check fails or there are overlapping implementation instances.

Two trait implementations overlap when there is a non-empty intersection of the traits the implementation is for, the implementations can be instantiated with the same type.

The Orphan Check states that every trait implementation must meet either of the following conditions:

  1. The trait being implemented is defined in the same crate.

  2. At least one of either Self or a generic type parameter of the trait must meet the following grammar, where C is a nominal type defined within the containing crate:

     T = C
       | &C
       | &mut C
       | Box<C>
    

Generic Implementations

An implementation can take type and lifetime parameters, which can be used in the rest of the implementation. Type parameters declared for an implementation must be used at least once in either the trait or the implementing type of an implementation. Implementation parameters are written directly after the impl keyword.


# #![allow(unused_variables)]
#fn main() {
# trait Seq<T> { fn dummy(&self, _: T) { } }
impl<T> Seq<T> for Vec<T> {
    /* ... */
}
impl Seq<bool> for u32 {
    /* Treat the integer as a sequence of bits */
}
#}

Attributes on Implementations

Implementations may contain outer attributes before the impl keyword and inner attributes inside the brackets that contain the associated items. Inner attributes must come before any associated items. That attributes that have meaning here are cfg, deprecated, doc, and the lint check attributes.

External blocks

Syntax
ExternBlock :
   extern Abi? {
      InnerAttribute*
      ExternalItem*
   }

ExternalItem :
   OuterAttribute*
   Visibility?
   ( ExternalStaticItem | ExternalFunctionItem )

ExternalStaticItem :
   static mut? IDENTIFIER : Type ;

ExternalFunctionItem :
   fn IDENTIFIER Generics?
   ( ( NamedFunctionParameters | NamedFunctionParametersWithVariadics )? )
   FunctionReturnType? WhereClause? ;

NamedFunctionParameters :
   NamedFunctionParam ( , NamedFunctionParam )* ,?

NamedFunctionParam :
   ( IDENTIFIER | _ ) : Type

NamedFunctionParametersWithVariadics :
   ( NamedFunctionParam , )* NamedFunctionParam , ...

External blocks form the basis for Rust's foreign function interface. Declarations in an external block describe symbols in external, non-Rust libraries.

Functions within external blocks are declared in the same way as other Rust functions, with the exception that they may not have a body and are instead terminated by a semicolon. Patterns are not allowed in parameters, only IDENTIFIER or _ may be used.

Functions within external blocks may be called by Rust code, just like functions defined in Rust. The Rust compiler automatically translates between the Rust ABI and the foreign ABI.

A function declared in an extern block is implicitly unsafe. When coerced to a function pointer, a function declared in an extern block has type unsafe extern "abi" for<'l1, ..., 'lm> fn(A1, ..., An) -> R, where 'l1, ... 'lm are its lifetime parameters, A1, ..., An are the declared types of its parameters and R is the declared return type.

It is unsafe to access a static item declared in an extern block, whether or not it's mutable.

ABI

By default external blocks assume that the library they are calling uses the standard C ABI on the specific platform. Other ABIs may be specified using an abi string, as shown here:

// Interface to the Windows API
extern "stdcall" { }

There are three ABI strings which are cross-platform, and which all compilers are guaranteed to support:

  • extern "Rust" -- The default ABI when you write a normal fn foo() in any Rust code.
  • extern "C" -- This is the same as extern fn foo(); whatever the default your C compiler supports.
  • extern "system" -- Usually the same as extern "C", except on Win32, in which case it's "stdcall", or what you should use to link to the Windows API itself

There are also some platform-specific ABI strings:

  • extern "cdecl" -- The default for x86_32 C code.
  • extern "stdcall" -- The default for the Win32 API on x86_32.
  • extern "win64" -- The default for C code on x86_64 Windows.
  • extern "sysv64" -- The default for C code on non-Windows x86_64.
  • extern "aapcs" -- The default for ARM.
  • extern "fastcall" -- The fastcall ABI -- corresponds to MSVC's __fastcall and GCC and clang's __attribute__((fastcall))
  • extern "vectorcall" -- The vectorcall ABI -- corresponds to MSVC's __vectorcall and clang's __attribute__((vectorcall))

Finally, there are some rustc-specific ABI strings:

  • extern "rust-intrinsic" -- The ABI of rustc intrinsics.
  • extern "rust-call" -- The ABI of the Fn::call trait functions.
  • extern "platform-intrinsic" -- Specific platform intrinsics -- like, for example, sqrt -- have this ABI. You should never have to deal with it.

Variadic functions

Functions within external blocks may be variadic by specifying ... after one or more named arguments in the argument list:

extern {
    fn foo(x: i32, ...);
}

Attributes on extern blocks

The following attributes control the behavior of external blocks.

The link attribute

The link attribute specifies the name of a native library that the compiler should link with for the items within an extern block. It uses the MetaListNameValueStr syntax to specify its inputs. The name key is the name of the native library to link. The kind key is an optional value which specifies the kind of library with the following possible values:

  • dylib — Indicates a dynamic library. This is the default if kind is not specified.
  • static — Indicates a static library.
  • framework — Indicates a macOS framework. This is only valid for macOS targets.

The name key must be included if kind is specified.

The wasm_import_module key may be used to specify the WebAssembly module name for the items within an extern block when importing symbols from the host environment. The default module name is env if wasm_import_module is not specified.

#[link(name = "crypto")]
extern {
    // …
}

#[link(name = "CoreFoundation", kind = "framework")]
extern {
    // …
}

#[link(wasm_import_module = "foo")]
extern {
    // …
}

It is valid to add the link attribute on an empty extern block. You can use this to satisfy the linking requirements of extern blocks elsewhere in your code (including upstream crates) instead of adding the attribute to each extern block.

The link_name attribute

The link_name attribute may be specified on declarations inside an extern block to indicate the symbol to import for the given function or static. It uses the MetaNameValueStr syntax to specify the name of the symbol.

extern {
    #[link_name = "actual_symbol_name"]
    fn name_in_rust();
}

Type and Lifetime Parameters

Syntax
Generics :
   < GenericParams >

GenericParams :
      LifetimeParams
   | ( LifetimeParam , )* TypeParams

LifetimeParams :
   ( LifetimeParam , )* LifetimeParam?

LifetimeParam :
   OuterAttribute? LIFETIME_OR_LABEL ( : LifetimeBounds )?

TypeParams:
   ( TypeParam , )* TypeParam?

TypeParam :
   OuterAttribute? IDENTIFIER ( : TypeParamBounds? )? ( = Type )?

Functions, type aliases, structs, enumerations, unions, traits and implementations may be parameterized by types and lifetimes. These parameters are listed in angle brackets (<...>), usually immediately after the name of the item and before its definition. For implementations, which don't have a name, they come directly after impl. Lifetime parameters must be declared before type parameters. Some examples of items with type and lifetime parameters:


# #![allow(unused_variables)]
#fn main() {
fn foo<'a, T>() {}
trait A<U> {}
struct Ref<'a, T> where T: 'a { r: &'a T }
#}

References, raw pointers, arrays, slices, tuples and function pointers have lifetime or type parameters as well, but are not referred to with path syntax.

Where clauses

Syntax
WhereClause :
   where ( WhereClauseItem , )* WhereClauseItem ?

WhereClauseItem :
      LifetimeWhereClauseItem
   | TypeBoundWhereClauseItem

LifetimeWhereClauseItem :
   Lifetime : LifetimeBounds

TypeBoundWhereClauseItem :
   ForLifetimes? Type : TypeParamBounds?

ForLifetimes :
   for < LifetimeParams >

Where clauses provide another way to specify bounds on type and lifetime parameters as well as a way to specify bounds on types that aren't type parameters.

Bounds that don't use the item's parameters or higher-ranked lifetimes are checked when the item is defined. It is an error for such a bound to be false.

Copy, Clone and Sized bounds are also checked for certain generic types when defining the item. It is an error to have Copy or Cloneas a bound on a mutable reference, trait object or slice or Sized as a bound on a trait object or slice.

struct A<T>
where
    T: Iterator,            // Could use A<T: Iterator> instead
    T::Item: Copy,
    String: PartialEq<T>,
    i32: Default,           // Allowed, but not useful
    i32: Iterator,          // Error: the trait bound is not satisfied
    [T]: Copy,              // Error: the trait bound is not satisfied
{
    f: T,
}

Attributes

Generic lifetime and type parameters allow attributes on them. There are no built-in attributes that do anything in this position, although custom derive attributes may give meaning to it.

This example shows using a custom derive attribute to modify the meaning of a generic parameter.

// Assume that the derive for MyFlexibleClone declared `my_flexible_clone` as
// an attribute it understands.
#[derive(MyFlexibleClone)] struct Foo<#[my_flexible_clone(unbounded)] H> {
    a: *const H
}

Associated Items

Associated Items are the items declared in traits or defined in implementations. They are called this because they are defined on an associate type — the type in the implementation. They are a subset of the kinds of items you can declare in a module. Specifically, there are associated functions (including methods), associated types, and associated constants.

Associated items are useful when the associated item logically is related to the associating item. For example, the is_some method on Option is intrinsically related to Options, so should be associated.

Every associated item kind comes in two varieties: definitions that contain the actual implementation and declarations that declare signatures for definitions.

It is the declarations that make up the contract of traits and what it available on generic types.

Associated functions and methods

Associated functions are functions associated with a type.

An associated function declaration declares a signature for an associated function definition. It is written as a function item, except the function body is replaced with a ;.

The identifier is the name of the function. The generics, parameter list, return type, and where clause of the associated function must be the same as the associated function declarations's.

An associated function definition defines a function associated with another type. It is written the same as a function item.

An example of a common associated function is a new function that returns a value of the type the associated function is associated with.

struct Struct {
    field: i32
}

impl Struct {
    fn new() -> Struct {
        Struct {
            field: 0i32
        }
    }
}

fn main () {
    let _struct = Struct::new();
}

When the associated function is declared on a trait, the function can also be called with a path that is a path to the trait appended by the name of the trait. When this happens, it is substituted for <_ as Trait>::function_name.


# #![allow(unused_variables)]
#fn main() {
trait Num {
    fn from_i32(n: i32) -> Self;
}

impl Num for f64 {
    fn from_i32(n: i32) -> f64 { n as f64 }
}

// These 4 are all equivalent in this case.
let _: f64 = Num::from_i32(42);
let _: f64 = <_ as Num>::from_i32(42);
let _: f64 = <f64 as Num>::from_i32(42);
let _: f64 = f64::from_i32(42);
#}

Methods

Method :
   FunctionQualifiers fn IDENTIFIER Generics?
      ( SelfParam (, FunctionParam)* ,? )
      FunctionReturnType? WhereClause?
      BlockExpression

SelfParam :
      (& | & Lifetime)? mut? self
   | mut? self (: Type)?

Associated functions whose first parameter is named self are called methods and may be invoked using the method call operator, for example, x.foo(), as well as the usual function call notation.

If the type of the self parameter is specified, it is limited to one of the following types:

The Self term can be replaced with the type being implemented.


# #![allow(unused_variables)]
#fn main() {
# use std::rc::Rc;
# use std::sync::Arc;
# use std::pin::Pin;
struct Example;
impl Example {
    fn by_value(self: Self) {}
    fn by_ref(self: &Self) {}
    fn by_ref_mut(self: &mut Self) {}
    fn by_box(self: Box<Self>) {}
    fn by_rc(self: Rc<Self>) {}
    fn by_arc(self: Arc<Self>) {}
    fn by_pin(self: Pin<&Self>) {}
    fn explicit_type(self: Arc<Example>) {}
    fn with_lifetime<'a>(self: &'a Self) {}
}
#}

Shorthand syntax can be used without specifying a type, which have the following equivalents:

Shorthand Equivalent
self self: Self
&'lifetime self self: &'lifetime Self
&'lifetime mut self self: &'lifetime mut Self

Note: Lifetimes can be and usually are elided with this shorthand.

If the self parameter is prefixed with mut, it becomes a mutable variable, similar to regular parameters using a mut identifier pattern. For example:


# #![allow(unused_variables)]
#fn main() {
trait Changer: Sized {
    fn change(mut self) {}
    fn modify(mut self: Box<Self>) {}
}
#}

As an example of methods on a trait, consider the following:


# #![allow(unused_variables)]
#fn main() {
# type Surface = i32;
# type BoundingBox = i32;
trait Shape {
    fn draw(&self, surface: Surface);
    fn bounding_box(&self) -> BoundingBox;
}
#}

This defines a trait with two methods. All values that have implementations of this trait while the trait is in scope can have their draw and bounding_box methods called.


# #![allow(unused_variables)]
#fn main() {
# type Surface = i32;
# type BoundingBox = i32;
# trait Shape {
#     fn draw(&self, surface: Surface);
#     fn bounding_box(&self) -> BoundingBox;
# }
#
struct Circle {
    // ...
}

impl Shape for Circle {
    // ...
#   fn draw(&self, _: Surface) {}
#   fn bounding_box(&self) -> BoundingBox { 0i32 }
}

# impl Circle {
#     fn new() -> Circle { Circle{} }
# }
#
let circle_shape = Circle::new();
let bounding_box = circle_shape.bounding_box();
#}

Edition Differences: In the 2015 edition, it is possible to declare trait methods with anonymous parameters (e.g. fn foo(u8)). This is deprecated and an error as of the 2018 edition. All parameters must have an argument name.

Associated Types

Associated types are type aliases associated with another type. Associated types cannot be defined in inherent implementations nor can they be given a default implementation in traits.

An associated type declaration declares a signature for associated type definitions. It is written as type, then an identifier, and finally an optional list of trait bounds.

The identifier is the name of the declared type alias. The optional trait bounds must be fulfilled by the implementations of the type alias.

An associated type definition defines a type alias on another type. It is written as type, then an identifier, then an =, and finally a type.

If a type Item has an associated type Assoc from a trait Trait, then <Item as Trait>::Assoc is a type that is an alias of the type specified in the associated type definition. Furthermore, if Item is a type parameter, then Item::Assoc can be used in type parameters.

trait AssociatedType {
    // Associated type declaration
    type Assoc;
}

struct Struct;

struct OtherStruct;

impl AssociatedType for Struct {
    // Associated type definition
    type Assoc = OtherStruct;
}

impl OtherStruct {
    fn new() -> OtherStruct {
        OtherStruct
    }
}

fn main() {
    // Usage of the associated type to refer to OtherStruct as <Struct as AssociatedType>::Assoc
    let _other_struct: OtherStruct = <Struct as AssociatedType>::Assoc::new();
}

Associated Types Container Example

Consider the following example of a Container trait. Notice that the type is available for use in the method signatures:


# #![allow(unused_variables)]
#fn main() {
trait Container {
    type E;
    fn empty() -> Self;
    fn insert(&mut self, elem: Self::E);
}
#}

In order for a type to implement this trait, it must not only provide implementations for every method, but it must specify the type E. Here's an implementation of Container for the standard library type Vec:


# #![allow(unused_variables)]
#fn main() {
# trait Container {
#     type E;
#     fn empty() -> Self;
#     fn insert(&mut self, elem: Self::E);
# }
impl<T> Container for Vec<T> {
    type E = T;
    fn empty() -> Vec<T> { Vec::new() }
    fn insert(&mut self, x: T) { self.push(x); }
}
#}

Associated Constants

Associated constants are constants associated with a type.

An associated constant declaration declares a signature for associated constant definitions. It is written as const, then an identifier, then :, then a type, finished by a ;.

The identifier is the name of the constant used in the path. The type is the type that the definition has to implement.

An associated constant definition defines a constant associated with a type. It is written the same as a constant item.

Associated Constants Examples

A basic example:

trait ConstantId {
    const ID: i32;
}

struct Struct;

impl ConstantId for Struct {
    const ID: i32 = 1;
}

fn main() {
    assert_eq!(1, Struct::ID);
}

Using default values:

trait ConstantIdDefault {
    const ID: i32 = 1;
}

struct Struct;
struct OtherStruct;

impl ConstantIdDefault for Struct {}

impl ConstantIdDefault for OtherStruct {
    const ID: i32 = 5;
}

fn main() {
    assert_eq!(1, Struct::ID);
    assert_eq!(5, OtherStruct::ID);
}

Visibility and Privacy

Syntax
Visibility :
      pub
   | pub ( crate )
   | pub ( self )
   | pub ( super )
   | pub ( in SimplePath )

These two terms are often used interchangeably, and what they are attempting to convey is the answer to the question "Can this item be used at this location?"

Rust's name resolution operates on a global hierarchy of namespaces. Each level in the hierarchy can be thought of as some item. The items are one of those mentioned above, but also include external crates. Declaring or defining a new module can be thought of as inserting a new tree into the hierarchy at the location of the definition.

To control whether interfaces can be used across modules, Rust checks each use of an item to see whether it should be allowed or not. This is where privacy warnings are generated, or otherwise "you used a private item of another module and weren't allowed to."

By default, everything in Rust is private, with two exceptions: Associated items in a pub Trait are public by default; Enum variants in a pub enum are also public by default. When an item is declared as pub, it can be thought of as being accessible to the outside world. For example:

# fn main() {}
// Declare a private struct
struct Foo;

// Declare a public struct with a private field
pub struct Bar {
    field: i32,
}

// Declare a public enum with two public variants
pub enum State {
    PubliclyAccessibleState,
    PubliclyAccessibleState2,
}

With the notion of an item being either public or private, Rust allows item accesses in two cases:

  1. If an item is public, then it can be accessed externally from some module m if you can access all the item's parent modules from m. You can also potentially be able to name the item through re-exports. See below.
  2. If an item is private, it may be accessed by the current module and its descendants.

These two cases are surprisingly powerful for creating module hierarchies exposing public APIs while hiding internal implementation details. To help explain, here's a few use cases and what they would entail:

  • A library developer needs to expose functionality to crates which link against their library. As a consequence of the first case, this means that anything which is usable externally must be pub from the root down to the destination item. Any private item in the chain will disallow external accesses.

  • A crate needs a global available "helper module" to itself, but it doesn't want to expose the helper module as a public API. To accomplish this, the root of the crate's hierarchy would have a private module which then internally has a "public API". Because the entire crate is a descendant of the root, then the entire local crate can access this private module through the second case.

  • When writing unit tests for a module, it's often a common idiom to have an immediate child of the module to-be-tested named mod test. This module could access any items of the parent module through the second case, meaning that internal implementation details could also be seamlessly tested from the child module.

In the second case, it mentions that a private item "can be accessed" by the current module and its descendants, but the exact meaning of accessing an item depends on what the item is. Accessing a module, for example, would mean looking inside of it (to import more items). On the other hand, accessing a function would mean that it is invoked. Additionally, path expressions and import statements are considered to access an item in the sense that the import/expression is only valid if the destination is in the current visibility scope.

Here's an example of a program which exemplifies the three cases outlined above:

// This module is private, meaning that no external crate can access this
// module. Because it is private at the root of this current crate, however, any
// module in the crate may access any publicly visible item in this module.
mod crate_helper_module {

    // This function can be used by anything in the current crate
    pub fn crate_helper() {}

    // This function *cannot* be used by anything else in the crate. It is not
    // publicly visible outside of the `crate_helper_module`, so only this
    // current module and its descendants may access it.
    fn implementation_detail() {}
}

// This function is "public to the root" meaning that it's available to external
// crates linking against this one.
pub fn public_api() {}

// Similarly to 'public_api', this module is public so external crates may look
// inside of it.
pub mod submodule {
    use crate_helper_module;

    pub fn my_method() {
        // Any item in the local crate may invoke the helper module's public
        // interface through a combination of the two rules above.
        crate_helper_module::crate_helper();
    }

    // This function is hidden to any module which is not a descendant of
    // `submodule`
    fn my_implementation() {}

    #[cfg(test)]
    mod test {

        #[test]
        fn test_my_implementation() {
            // Because this module is a descendant of `submodule`, it's allowed
            // to access private items inside of `submodule` without a privacy
            // violation.
            super::my_implementation();
        }
    }
}

# fn main() {}

For a Rust program to pass the privacy checking pass, all paths must be valid accesses given the two rules above. This includes all use statements, expressions, types, etc.

pub(in path), pub(crate), pub(super), and pub(self)

In addition to public and private, Rust allows users to declare an item as visible within a given scope. The rules for pub restrictions are as follows:

  • pub(in path) makes an item visible within the provided path. path must be a parent module of the item whose visibility is being declared.
  • pub(crate) makes an item visible within the current crate.
  • pub(super) makes an item visible to the parent module. This is equivalent to pub(in super).
  • pub(self) makes an item visible to the current module. This is equivalent to pub(in self).

Edition Differences: Starting with the 2018 edition, paths for pub(in path) must start with crate, self, or super. The 2015 edition may also use paths starting with :: or modules from the crate root.

Here's an example:

pub mod outer_mod {
    pub mod inner_mod {
        // This function is visible within `outer_mod`
        pub(in crate::outer_mod) fn outer_mod_visible_fn() {}
        // Same as above, this is only valid in the 2015 edition.
        pub(in outer_mod) fn outer_mod_visible_fn_2015() {}

        // This function is visible to the entire crate
        pub(crate) fn crate_visible_fn() {}

        // This function is visible within `outer_mod`
        pub(super) fn super_mod_visible_fn() {
            // This function is visible since we're in the same `mod`
            inner_mod_visible_fn();
        }

        // This function is visible
        pub(self) fn inner_mod_visible_fn() {}
    }
    pub fn foo() {
        inner_mod::outer_mod_visible_fn();
        inner_mod::crate_visible_fn();
        inner_mod::super_mod_visible_fn();

        // This function is no longer visible since we're outside of `inner_mod`
        // Error! `inner_mod_visible_fn` is private
        //inner_mod::inner_mod_visible_fn();
    }
}

fn bar() {
    // This function is still visible since we're in the same crate
    outer_mod::inner_mod::crate_visible_fn();

    // This function is no longer visible since we're outside of `outer_mod`
    // Error! `super_mod_visible_fn` is private
    //outer_mod::inner_mod::super_mod_visible_fn();

    // This function is no longer visible since we're outside of `outer_mod`
    // Error! `outer_mod_visible_fn` is private
    //outer_mod::inner_mod::outer_mod_visible_fn();

    outer_mod::foo();
}

fn main() { bar() }

Re-exporting and Visibility

Rust allows publicly re-exporting items through a pub use directive. Because this is a public directive, this allows the item to be used in the current module through the rules above. It essentially allows public access into the re-exported item. For example, this program is valid:

pub use self::implementation::api;

mod implementation {
    pub mod api {
        pub fn f() {}
    }
}

# fn main() {}

This means that any external crate referencing implementation::api::f would receive a privacy violation, while the path api::f would be allowed.

When re-exporting a private item, it can be thought of as allowing the "privacy chain" being short-circuited through the reexport instead of passing through the namespace hierarchy as it normally would.

Attributes

Syntax
InnerAttribute :
   # ! [ Attr ]

OuterAttribute :
   # [ Attr ]

Attr :
   SimplePath AttrInput?

AttrInput :
      DelimTokenTree
   | = LiteralExpressionwithout suffix

An attribute is a general, free-form metadatum that is interpreted according to name, convention, and language and compiler version. Attributes are modeled on Attributes in ECMA-335, with the syntax coming from ECMA-334 (C#).

Inner attributes, written with a bang (!) after the hash (#), apply to the item that the attribute is declared within. Outer attributes, written without the bang after the hash, apply to the thing that follows the attribute.

The attribute consists of a path to the attribute, followed by an optional delimited token tree whose interpretation is defined by the attribute. Attributes other than macro attributes also allow the input to be an equals sign (=) followed by a literal expression. See the meta item syntax below for more details.

Attributes can be classified into the following kinds:

Attributes may be applied to many things in the language:

Some examples of attributes:


# #![allow(unused_variables)]
#fn main() {
// General metadata applied to the enclosing module or crate.
#![crate_type = "lib"]

// A function marked as a unit test
#[test]
fn test_foo() {
    /* ... */
}

// A conditionally-compiled module
#[cfg(target_os = "linux")]
mod bar {
    /* ... */
}

// A lint attribute used to suppress a warning/error
#[allow(non_camel_case_types)]
type int8_t = i8;

// Inner attribute applies to the entire function.
fn some_unused_variables() {
  #![allow(unused_variables)]

  let x = ();
  let y = ();
  let z = ();
}
#}

Meta Item Attribute Syntax

A "meta item" is the syntax used for the Attr rule by most built-in attributes and the meta macro fragment specifier. It has the following grammar:

Syntax
MetaItem :
      SimplePath
   | SimplePath = LiteralExpressionwithout suffix
   | SimplePath ( MetaSeq? )

MetaSeq :
   MetaItemInner ( , MetaItemInner )* ,?

MetaItemInner :
      MetaItem
   | LiteralExpressionwithout suffix

Literal expressions in meta items must not include integer or float type suffixes.

Various built-in attributes use different subsets of the meta item syntax to specify their inputs. The following grammar rules show some commonly used forms:

Syntax
MetaWord:
   IDENTIFIER

MetaNameValueStr:
   IDENTIFIER = (STRING_LITERAL | RAW_STRING_LITERAL)

MetaListPaths:
   IDENTIFIER ( ( SimplePath (, SimplePath)* ,? )? )

MetaListIdents:
   IDENTIFIER ( ( IDENTIFIER (, IDENTIFIER)* ,? )? )

MetaListNameValueStr:
   IDENTIFIER ( ( MetaNameValueStr (, MetaNameValueStr)* ,? )? )

Some examples of meta items are:

Style Example
MetaWord no_std
MetaNameValueStr doc = "example"
MetaListPaths allow(unused, clippy::inline_always)
MetaListIdents macro_use(foo, bar)
MetaListNameValueStr link(name = "CoreFoundation", kind = "framework")

Active and inert attributes

An attribute is either active or inert. During attribute processing, active attributes remove themselves from the thing they are on while inert attributes stay on.

The cfg and cfg_attr attributes are active. The test attribute is inert when compiling for tests and active otherwise. Attribute macros are active. All other attributes are inert.

Tool attributes

The compiler may allow attributes for external tools where each tool resides in its own namespace. The first segment of the attribute path is the name of the tool, with one or more additional segments whose interpretation is up to the tool.

When a tool is not in use, the tool's attributes are accepted without a warning. When the tool is in use, the tool is responsible for processing and interpretation of its attributes.

Tool attributes are not available if the no_implicit_prelude attribute is used.


# #![allow(unused_variables)]
#fn main() {
// Tells the rustfmt tool to not format the following element.
#[rustfmt::skip]
struct S {
}

// Controls the "cyclomatic complexity" threshold for the clippy tool.
#[clippy::cyclomatic_complexity = "100"]
pub fn f() {}
#}

Note: rustc currently recognizes the tools "clippy" and "rustfmt".

Built-in attributes index

The following is an index of all built-in attributes.

  • Conditional compilation
    • cfg — Controls conditional compilation.
    • cfg_attr — Conditionally includes attributes.
  • Testing
    • test — Marks a function as a test.
    • ignore — Disables a test function.
    • should_panic — Indicates a test should generate a panic.
  • Derive
    • derive — Automatic trait implementations.
  • Macros
  • Diagnostics
  • ABI, linking, symbols, and FFI
    • link — Specifies a native library to link with an extern block.
    • link_name — Specifies the name of the symbol for functions or statics in an extern block.
    • no_link — Prevents linking an extern crate.
    • repr — Controls type layout.
    • crate_type — Specifies the type of crate (library, executable, etc.).
    • no_main — Disables emitting the main symbol.
    • export_name — Specifies the exported symbol name for a function or static.
    • link_section — Specifies the section of an object file to use for a function or static.
    • no_mangle — Disables symbol name encoding.
    • used — Forces the compiler to keep a static item in the output object file.
    • crate_name — Specifies the crate name.
  • Code generation
    • inline — Hint to inline code.
    • cold — Hint that a function is unlikely to be called.
    • no_builtins — Disables use of certain built-in functions.
    • target_feature — Configure platform-specific code generation.
  • Documentation
  • Preludes
  • Modules
    • path — Specifies the filename for a module.
  • Limits
    • recursion_limit — Sets the maximum recursion limit for certain compile-time operations.
    • type_length_limit — Sets the maximum size of a polymorphic type.
  • Runtime
  • Features
    • feature — Used to enable unstable or experimental compiler features. See The Unstable Book for features implemented in rustc.

Testing attributes

The following attributes are used for specifying functions for performing tests. Compiling a crate in "test" mode enables building the test functions along with a test harness for executing the tests. Enabling the test mode also enables the test conditional compilation option.

The test attribute

The test attribute marks a function to be executed as a test. These functions are only compiled when in test mode. Test functions must be free, monomorphic functions that take no arguments, and the return type must be one of the following:

  • ()
  • Result<(), E> where E: Error

Note: The implementation of which return types are allowed is determined by the unstable Termination trait.

Note: The test mode is enabled by passing the --test argument to rustc or using cargo test.

Tests that return () pass as long as they terminate and do not panic. Tests that return a Result<(), E> pass as long as they return Ok(()). Tests that do not terminate neither pass nor fail.


# #![allow(unused_variables)]
#fn main() {
# use std::io;
# fn setup_the_thing() -> io::Result<i32> { Ok(1) }
# fn do_the_thing(s: &i32) -> io::Result<()> { Ok(()) }
#[test]
fn test_the_thing() -> io::Result<()> {
    let state = setup_the_thing()?; // expected to succeed
    do_the_thing(&state)?;          // expected to succeed
    Ok(())
}
#}

The ignore attribute

A function annotated with the test attribute can also be annotated with the ignore attribute. The ignore attribute tells the test harness to not execute that function as a test. It will still be compiled when in test mode.

The ignore attribute may optionally be written with the MetaNameValueStr syntax to specify a reason why the test is ignored.


# #![allow(unused_variables)]
#fn main() {
#[test]
#[ignore = "not yet implemented"]
fn mytest() {
    // …
}
#}

Note: The rustc test harness supports the --include-ignored flag to force ignored tests to be run.

The should_panic attribute

A function annotated with the test attribute that returns () can also be annotated with the should_panic attribute. The should_panic attribute makes the test only pass if it actually panics.

The should_panic attribute may optionally take an input string that must appear within the panic message. If the string is not found in the message, then the test will fail. The string may be passed using the MetaNameValueStr syntax or the MetaListNameValueStr syntax with an expected field.


# #![allow(unused_variables)]
#fn main() {
#[test]
#[should_panic(expected = "values don't match")]
fn mytest() {
    assert_eq!(1, 2, "values don't match");
}
#}

Derive

The derive attribute allows new items to be automatically generated for data structures. It uses the MetaListPaths syntax to specify a list of traits to implement or paths to derive macros to process.

For example, the following will create an impl item for the PartialEq and Clone traits for Foo, and the type parameter T will be given the PartialEq or Clone constraints for the appropriate impl:


# #![allow(unused_variables)]
#fn main() {
#[derive(PartialEq, Clone)]
struct Foo<T> {
    a: i32,
    b: T,
}
#}

The generated impl for PartialEq is equivalent to


# #![allow(unused_variables)]
#fn main() {
# struct Foo<T> { a: i32, b: T }
impl<T: PartialEq> PartialEq for Foo<T> {
    fn eq(&self, other: &Foo<T>) -> bool {
        self.a == other.a && self.b == other.b
    }

    fn ne(&self, other: &Foo<T>) -> bool {
        self.a != other.a || self.b != other.b
    }
}
#}

You can implement derive for your own traits through procedural macros.

Diagnostic attributes

The following attributes are used for controlling or generating diagnostic messages during compilation.

Lint check attributes

A lint check names a potentially undesirable coding pattern, such as unreachable code or omitted documentation. The lint attributes allow, warn, deny, and forbid use the MetaListPaths syntax to specify a list of lint names to change the lint level for the entity to which the attribute applies.

For any lint check C:

  • allow(C) overrides the check for C so that violations will go unreported,
  • warn(C) warns about violations of C but continues compilation.
  • deny(C) signals an error after encountering a violation of C,
  • forbid(C) is the same as deny(C), but also forbids changing the lint level afterwards,

Note: The lint checks supported by rustc can be found via rustc -W help, along with their default settings and are documented in the rustc book.


# #![allow(unused_variables)]
#fn main() {
pub mod m1 {
    // Missing documentation is ignored here
    #[allow(missing_docs)]
    pub fn undocumented_one() -> i32 { 1 }

    // Missing documentation signals a warning here
    #[warn(missing_docs)]
    pub fn undocumented_too() -> i32 { 2 }

    // Missing documentation signals an error here
    #[deny(missing_docs)]
    pub fn undocumented_end() -> i32 { 3 }
}
#}

This example shows how one can use allow and warn to toggle a particular check on and off:


# #![allow(unused_variables)]
#fn main() {
#[warn(missing_docs)]
pub mod m2{
    #[allow(missing_docs)]
    pub mod nested {
        // Missing documentation is ignored here
        pub fn undocumented_one() -> i32 { 1 }

        // Missing documentation signals a warning here,
        // despite the allow above.
        #[warn(missing_docs)]
        pub fn undocumented_two() -> i32 { 2 }
    }

    // Missing documentation signals a warning here
    pub fn undocumented_too() -> i32 { 3 }
}
#}

This example shows how one can use forbid to disallow uses of allow for that lint check:


# #![allow(unused_variables)]
#fn main() {
#[forbid(missing_docs)]
pub mod m3 {
    // Attempting to toggle warning signals an error here
    #[allow(missing_docs)]
    /// Returns 2.
    pub fn undocumented_too() -> i32 { 2 }
}
#}

Tool lint attributes

Tool lints allows using scoped lints, to allow, warn, deny or forbid lints of certain tools.

Currently clippy is the only available lint tool.

Tool lints only get checked when the associated tool is active. If a lint attribute, such as allow, references a nonexistent tool lint, the compiler will not warn about the nonexistent lint until you use the tool.

Otherwise, they work just like regular lint attributes:

// set the entire `pedantic` clippy lint group to warn
#![warn(clippy::pedantic)]
// silence warnings from the `filter_map` clippy lint
#![allow(clippy::filter_map)]

fn main() {
    // ...
}

// silence the `cmp_nan` clippy lint just for this function
#[allow(clippy::cmp_nan)]
fn foo() {
    // ...
}

The deprecated attribute

The deprecated attribute marks an item as deprecated. rustc will issue warnings on usage of #[deprecated] items. rustdoc will show item deprecation, including the since version and note, if available.

The deprecated attribute has several forms:

  • deprecated — Issues a generic message.
  • deprecated = "message" — Includes the given string in the deprecation message.
  • MetaListNameValueStr syntax with two optional fields:
    • since — Specifies a version number when the item was deprecated. rustc does not currently interpret the string, but external tools like Clippy may check the validity of the value.
    • note — Specifies a string that should be included in the deprecation message. This is typically used to provide an explanation about the deprecation and preferred alternatives.

The deprecated attribute may be applied to any item, trait item, enum variant, struct field, or external block item. It cannot be applied to trait implementation items. When applied to an item containing other items, such as a module or implementation, all child items inherit the deprecation attribute.

Here is an example:


# #![allow(unused_variables)]
#fn main() {
#[deprecated(since = "5.2", note = "foo was rarely used. Users should instead use bar")]
pub fn foo() {}

pub fn bar() {}
#}

The RFC contains motivations and more details.

The must_use attribute

The must_use attribute is used to issue a diagnostic warning when a value is not "used". It can be applied to user-defined composite types (structs, enums, and unions), functions, and traits.

The must_use attribute may include a message by using the MetaNameValueStr syntax such as #[must_use = "example message"]. The message will be given alongside the warning.

When used on user-defined composite types, if the expression of an expression statement has that type, then the unused_must_use lint is violated.


# #![allow(unused_variables)]
#fn main() {
#[must_use]
struct MustUse {
    // some fields
}

# impl MustUse {
#   fn new() -> MustUse { MustUse {} }
# }
#
// Violates the `unused_must_use` lint.
MustUse::new();
#}

When used on a function, if the expression of an expression statement is a call expression to that function, then the unused_must_use lint is violated.


# #![allow(unused_variables)]
#fn main() {
#[must_use]
fn five() -> i32 { 5i32 }

// Violates the unused_must_use lint.
five();
#}

When used on a trait declaration, a call expression of an expression statement to a function that returns an impl trait of that trait violates the unsued_must_use lint.


# #![allow(unused_variables)]
#fn main() {
#[must_use]
trait Critical {}
impl Critical for i32 {}

fn get_critical() -> impl Critical {
    4i32
}

// Violates the `unused_must_use` lint.
get_critical();
#}

When used on a function in a trait declaration, then the behavior also applies when the call expression is a function from an implementation of the trait.


# #![allow(unused_variables)]
#fn main() {
trait Trait {
    #[must_use]
    fn use_me(&self) -> i32;
}

impl Trait for i32 {
    fn use_me(&self) -> i32 { 0i32 }
}

// Violates the `unused_must_use` lint.
5i32.use_me();
#}

When used on a function in a trait implementation, the attribute does nothing.

Note: Trivial no-op expressions containing the value will not violate the lint. Examples include wrapping the value in a type that does not implement Drop and then not using that type and being the final expression of a block expression that is not used.


# #![allow(unused_variables)]
#fn main() {
#[must_use]
fn five() -> i32 { 5i32 }

// None of these violate the unused_must_use lint.
(five(),);
Some(five());
{ five() };
if true { five() } else { 0i32 };
match true {
    _ => five()
};
#}

Note: It is idiomatic to use a let statement with a pattern of _ when a must-used value is purposely discarded.


# #![allow(unused_variables)]
#fn main() {
#[must_use]
fn five() -> i32 { 5i32 }

// Does not violate the unused_must_use lint.
let _ = five();
#}

Code generation attributes

The following attributes are used for controlling code generation.

Optimization hints

The cold and inline attributes give suggestions to generate code in a way that may be faster than what it would do without the hint. The attributes are only hints, and may be ignored.

Both attributes can be used on functions. When applied to a function in a trait, they apply only to that function when used as a default function for a trait implementation and not to all trait implementations. The attributes have no effect on a trait function without a body.

The inline attribute

The inline attribute suggests that a copy of the attributed function should be placed in the caller, rather than generating code to call the function where it is defined.

Note: The rustc compiler automatically inlines functions based on internal heuristics. Incorrectly inlining functions can make the program slower, so this attribute should be used with care.

There are three ways to use the inline attribute:

  • #[inline] suggests performing an inline expansion.
  • #[inline(always)] suggests that an inline expansion should always be performed.
  • #[inline(never)] suggests that an inline expansion should never be performed.

The cold attribute

The cold attribute suggests that the attributed function is unlikely to be called.

The no_builtins attribute

The no_builtins attribute may be applied at the crate level to disable optimizing certain code patterns to invocations of library functions that are assumed to exist.

The target_feature attribute

The target_feature attribute may be applied to an unsafe function to enable code generation of that function for specific platform architecture features. It uses the MetaListNameValueStr syntax with a single key of enable whose value is a string of comma-separated feature names to enable.

#[target_feature(enable = "avx2")]
unsafe fn foo_avx2() {}

Each target architecture has a set of features that may be enabled. It is an error to specify a feature for a target architecture that the crate is not being compiled for.

It is undefined behavior to call a function that is compiled with a feature that is not supported on the current platform the code is running on.

Functions marked with target_feature are not inlined into a context that does not support the given features. The #[inline(always)] attribute may not be used with a target_feature attribute.

Available features

The following is a list of the available feature names.

x86 or x86_64

Feature Implicitly Enables Description
aes sse2 AES — Advanced Encryption Standard
avx sse4.2 AVX — Advanced Vector Extensions
avx2 avx AVX2 — Advanced Vector Extensions 2
bmi1 BMI1 — Bit Manipulation Instruction Sets
bmi2 BMI2 — Bit Manipulation Instruction Sets 2
fma avx FMA3 — Three-operand fused multiply-add
fxsr fxsave and fxrstor — Save and restore x87 FPU, MMX Technology, and SSE State
lzcnt lzcnt — Leading zeros count
pclmulqdq sse2 pclmulqdq — Packed carry-less multiplication quadword
popcnt popcnt — Count of bits set to 1
rdrand rdrand — Read random number
rdseed rdseed — Read random seed
sha sse2 SHA — Secure Hash Algorithm
sse SSE — Streaming SIMD Extensions
sse2 sse SSE2 — Streaming SIMD Extensions 2
sse3 sse2 SSE3 — Streaming SIMD Extensions 3
sse4.1 sse3 SSE4.1 — Streaming SIMD Extensions 4.1
sse4.2 sse4.1 SSE4.2 — Streaming SIMD Extensions 4.2
ssse3 sse3 SSSE3 — Supplemental Streaming SIMD Extensions 3
xsave xsave — Save processor extended states
xsavec xsavec — Save processor extended states with compaction
xsaveopt xsaveopt — Save processor extended states optimized
xsaves xsaves — Save processor extended states supervisor

Additional information

See the target_feature conditional compilation option for selectively enabling or disabling compilation of code based on compile-time settings. Note that this option is not affected by the target_feature attribute, and is only driven by the features enabled for the entire crate.

See the is_x86_feature_detected macro in the standard library for runtime feature detection on the x86 platforms.

Note: rustc has a default set of features enabled for each target and CPU. The CPU may be chosen with the -C target-cpu flag. Individual features may be enabled or disabled for an entire crate with the -C target-feature flag.

Limits

The following attributes affect compile-time limits.

The recursion_limit attribute

The recursion_limit attribute may be applied at the crate level to set the maximum depth for potentially infinitely-recursive compile-time operations like macro expansion or auto-dereference. It uses the MetaNameValueStr syntax to specify the recursion depth.

Note: The default in rustc is 64.


# #![allow(unused_variables)]
#![recursion_limit = "4"]

#fn main() {
macro_rules! a {
    () => { a!(1) };
    (1) => { a!(2) };
    (2) => { a!(3) };
    (3) => { a!(4) };
    (4) => { };
}

// This fails to expand because it requires a recursion depth greater than 4.
a!{}
#}

# #![allow(unused_variables)]
#![recursion_limit = "1"]

#fn main() {
// This fails because it requires two recursive steps to auto-derefence.
(|_: &u8| {})(&&1);
#}

The type_length_limit attribute

The type_length_limit attribute limits the maximum number of type substitutions made when constructing a concrete type during monomorphization. It is applied at the crate level, and uses the MetaNameValueStr syntax to set the limit based on the number of type substitutions.

Note: The default in rustc is 1048576.


# #![allow(unused_variables)]
#![type_length_limit = "8"]

#fn main() {
fn f<T>(x: T) {}

// This fails to compile because monomorphizing to
// `f::<(i32, i32, i32, i32, i32, i32, i32, i32, i32)>>` requires more
// than 8 type elements.
f(((1, 2, 3, 4, 5, 6, 7, 8, 9));
#}

Statements and expressions

Rust is primarily an expression language. This means that most forms of value-producing or effect-causing evaluation are directed by the uniform syntax category of expressions. Each kind of expression can typically nest within each other kind of expression, and rules for evaluation of expressions involve specifying both the value produced by the expression and the order in which its sub-expressions are themselves evaluated.

In contrast, statements in Rust serve mostly to contain and explicitly sequence expression evaluation.

Statements

Syntax
Statement :
      ;
   | Item
   | LetStatement
   | ExpressionStatement
   | MacroInvocationSemi

A statement is a component of a block, which is in turn a component of an outer expression or function.

Rust has two kinds of statement: declaration statements and expression statements.

Declaration statements

A declaration statement is one that introduces one or more names into the enclosing statement block. The declared names may denote new variables or new items.

The two kinds of declaration statements are item declarations and let statements.

Item declarations

An item declaration statement has a syntactic form identical to an item declaration within a module. Declaring an item within a statement block restricts its scope to the block containing the statement. The item is not given a canonical path nor are any sub-items it may declare. The exception to this is that associated items defined by implementations are still accessible in outer scopes as long as the item and, if applicable, trait are accessible. It is otherwise identical in meaning to declaring the item inside a module.

There is no implicit capture of the containing function's generic parameters, parameters, and local variables. For example, inner may not access outer_var.


# #![allow(unused_variables)]
#fn main() {
fn outer() {
  let outer_var = true;

  fn inner() { /* outer_var is not in scope here */ }

  inner();
}
#}

let statements

Syntax
LetStatement :
   OuterAttribute* let Pattern ( : Type )? (= Expression )? ;

A let statement introduces a new set of variables, given by a pattern. The pattern is followed optionally by a type annotation and then optionally by an initializer expression. When no type annotation is given, the compiler will infer the type, or signal an error if insufficient type information is available for definite inference. Any variables introduced by a variable declaration are visible from the point of declaration until the end of the enclosing block scope.

Expression statements

Syntax
ExpressionStatement :
      ExpressionWithoutBlock ;
   | ExpressionWithBlock

An expression statement is one that evaluates an expression and ignores its result. As a rule, an expression statement's purpose is to trigger the effects of evaluating its expression.

An expression that consists of only a block expression or control flow expression, if used in a context where a statement is permitted, can omit the trailing semicolon. This can cause an ambiguity between it being parsed as a standalone statement and as a part of another expression; in this case, it is parsed as a statement. The type of ExpressionWithBlock expressions when used as statements must be the unit type.


# #![allow(unused_variables)]
#fn main() {
# let mut v = vec![1, 2, 3];
v.pop();          // Ignore the element returned from pop
if v.is_empty() {
    v.push(5);
} else {
    v.remove(0);
}                 // Semicolon can be omitted.
[1];              // Separate expression statement, not an indexing expression.
#}

When the trailing semicolon is omitted, the result must be type ().


# #![allow(unused_variables)]
#fn main() {
// bad: the block's type is i32, not ()
// Error: expected `()` because of default return type
// if true {
//   1
// }

// good: the block's type is i32
if true {
  1
} else {
  2
};
#}

Attributes on Statements

Statements accept outer attributes. The attributes that have meaning on a statement are cfg, and the lint check attributes.

Expressions

Syntax
Expression :
      ExpressionWithoutBlock
   | ExpressionWithBlock

ExpressionWithoutBlock :
   OuterAttribute*
   (
         LiteralExpression
      | PathExpression
      | OperatorExpression
      | GroupedExpression
      | ArrayExpression
      | IndexExpression
      | TupleExpression
      | TupleIndexingExpression
      | StructExpression
      | EnumerationVariantExpression
      | CallExpression
      | MethodCallExpression
      | FieldExpression
      | ClosureExpression
      | ContinueExpression
      | BreakExpression
      | RangeExpression
      | ReturnExpression
      | MacroInvocation
   )

ExpressionWithBlock :
   OuterAttribute*
   (
         BlockExpression
      | UnsafeBlockExpression
      | LoopExpression
      | IfExpression
      | IfLetExpression
      | MatchExpression
   )

An expression may have two roles: it always produces a value, and it may have effects (otherwise known as "side effects"). An expression evaluates to a value, and has effects during evaluation. Many expressions contain sub-expressions (operands). The meaning of each kind of expression dictates several things:

  • Whether or not to evaluate the sub-expressions when evaluating the expression
  • The order in which to evaluate the sub-expressions
  • How to combine the sub-expressions' values to obtain the value of the expression

In this way, the structure of expressions dictates the structure of execution. Blocks are just another kind of expression, so blocks, statements, expressions, and blocks again can recursively nest inside each other to an arbitrary depth.

Expression precedence

The precedence of Rust operators and expressions is ordered as follows, going from strong to weak. Binary Operators at the same precedence level are grouped in the order given by their associativity.

Operator/Expression Associativity
Paths
Method calls
Field expressions left to right
Function calls, array indexing
?
Unary - * ! & &mut
as left to right
* / % left to right
+ - left to right
<< >> left to right
& left to right
^ left to right
| left to right
== != < > <= >= Require parentheses
&& left to right
|| left to right
.. ..= Require parentheses
= += -= *= /= %=
&= |= ^= <<= >>=
right to left
return break closures

Place Expressions and Value Expressions

Expressions are divided into two main categories: place expressions and value expressions. Likewise within each expression, sub-expressions may occur in either place context or value context. The evaluation of an expression depends both on its own category and the context it occurs within.

A place expression is an expression that represents a memory location. These expressions are paths which refer to local variables, static variables, dereferences (*expr), array indexing expressions (expr[expr]), field references (expr.f) and parenthesized place expressions. All other expressions are value expressions.

A value expression is an expression that represents an actual value.

The following contexts are place expression contexts:

Note: Historically, place expressions were called lvalues and value expressions were called rvalues.

Moved and copied types

When a place expression is evaluated in a value expression context, or is bound by value in a pattern, it denotes the value held in that memory location. If the type of that value implements Copy, then the value will be copied. In the remaining situations if that type is Sized, then it may be possible to move the value. Only the following place expressions may be moved out of:

Moving out of a place expression that evaluates to a local variable, the location is deinitialized and cannot be read from again until it is reinitialized. In all other cases, trying to use a place expression in a value expression context is an error.

Mutability

For a place expression to be assigned to, mutably borrowed, implicitly mutably borrowed, or bound to a pattern containing ref mut it must be mutable. We call these mutable place expressions. In contrast, other place expressions are called immutable place expressions.

The following expressions can be mutable place expression contexts:

  • Mutable variables, which are not currently borrowed.
  • Mutable static items.
  • Temporary values.
  • Fields, this evaluates the subexpression in a mutable place expression context.
  • Dereferences of a *mut T pointer.
  • Dereference of a variable, or field of a variable, with type &mut T. Note: This is an exception to the requirement of the next rule.
  • Dereferences of a type that implements DerefMut, this then requires that the value being dereferenced is evaluated is a mutable place expression context.
  • Array indexing of a type that implements DerefMut, this then evaluates the value being indexed, but not the index, in mutable place expression context.

Temporary lifetimes

When using a value expression in most place expression contexts, a temporary unnamed memory location is created initialized to that value and the expression evaluates to that location instead, except if promoted to 'static. Promotion of a value expression to a 'static slot occurs when the expression could be written in a constant, borrowed, and dereferencing that borrow where the expression was originally written, without changing the runtime behavior. That is, the promoted expression can be evaluated at compile-time and the resulting value does not contain interior mutability or destructors (these properties are determined based on the value where possible, e.g. &None always has the type &'static Option<_>, as it contains nothing disallowed). Otherwise, the lifetime of temporary values is typically

  • the innermost enclosing statement; the tail expression of a block is considered part of the statement that encloses the block, or
  • the condition expression or the loop conditional expression if the temporary is created in the condition expression of an if or in the loop conditional expression of a while expression.

When a temporary value expression is being created that is assigned into a let declaration, however, the temporary is created with the lifetime of the enclosing block instead, as using the enclosing let declaration would be a guaranteed error (since a pointer to the temporary would be stored into a variable, but the temporary would be freed before the variable could be used). The compiler uses simple syntactic rules to decide which values are being assigned into a let binding, and therefore deserve a longer temporary lifetime.

Here are some examples:

  • let x = foo(&temp()). The expression temp() is a value expression. As it is being borrowed, a temporary is created which will be freed after the innermost enclosing statement; in this case, the let declaration.
  • let x = temp().foo(). This is the same as the previous example, except that the value of temp() is being borrowed via autoref on a method-call. Here we are assuming that foo() is an &self method defined in some trait, say Foo. In other words, the expression temp().foo() is equivalent to Foo::foo(&temp()).
  • let x = if foo(&temp()) {bar()} else {baz()};. The expression temp() is a value expression. As the temporary is created in the condition expression of an if, it will be freed at the end of the condition expression; in this example before the call to bar or baz is made.
  • let x = if temp().must_run_bar {bar()} else {baz()};. Here we assume the type of temp() is a struct with a boolean field must_run_bar. As the previous example, the temporary corresponding to temp() will be freed at the end of the condition expression.
  • while foo(&temp()) {bar();}. The temporary containing the return value from the call to temp() is created in the loop conditional expression. Hence it will be freed at the end of the loop conditional expression; in this example before the call to bar if the loop body is executed.
  • let x = &temp(). Here, the same temporary is being assigned into x, rather than being passed as a parameter, and hence the temporary's lifetime is considered to be the enclosing block.
  • let x = SomeStruct { foo: &temp() }. As in the previous case, the temporary is assigned into a struct which is then assigned into a binding, and hence it is given the lifetime of the enclosing block.
  • let x = [ &temp() ]. As in the previous case, the temporary is assigned into an array which is then assigned into a binding, and hence it is given the lifetime of the enclosing block.
  • let ref x = temp(). In this case, the temporary is created using a ref binding, but the result is the same: the lifetime is extended to the enclosing block.

Implicit Borrows

Certain expressions will treat an expression as a place expression by implicitly borrowing it. For example, it is possible to compare two unsized slices for equality directly, because the == operator implicitly borrows it's operands:


# #![allow(unused_variables)]
#fn main() {
# let c = [1, 2, 3];
# let d = vec![1, 2, 3];
let a: &[i32];
let b: &[i32];
# a = &c;
# b = &d;
// ...
*a == *b;
// Equivalent form:
::std::cmp::PartialEq::eq(&*a, &*b);
#}

Implicit borrows may be taken in the following expressions:

Overloading Traits

Many of the following operators and expressions can also be overloaded for other types using traits in std::ops or std::cmp. These traits also exist in core::ops and core::cmp with the same names.

Expression Attributes

Outer attributes before an expression are allowed only in a few specific cases:

They are never allowed before:

Literal expressions

Syntax
LiteralExpression :
      CHAR_LITERAL
   | STRING_LITERAL
   | RAW_STRING_LITERAL
   | BYTE_LITERAL
   | BYTE_STRING_LITERAL
   | RAW_BYTE_STRING_LITERAL
   | INTEGER_LITERAL
   | FLOAT_LITERAL
   | BOOLEAN_LITERAL

A literal expression consists of one of the literal forms described earlier. It directly describes a number, character, string, or boolean value.


# #![allow(unused_variables)]
#fn main() {
"hello";   // string type
'5';       // character type
5;         // integer type
#}

Path expressions

Syntax
PathExpression :
      PathInExpression
   | QualifiedPathInExpression

A path used as an expression context denotes either a local variable or an item. Path expressions that resolve to local or static variables are place expressions, other paths are value expressions. Using a static mut variable requires an unsafe block.


# #![allow(unused_variables)]
#fn main() {
# mod globals {
#     pub static STATIC_VAR: i32 = 5;
#     pub static mut STATIC_MUT_VAR: i32 = 7;
# }
# let local_var = 3;
local_var;
globals::STATIC_VAR;
unsafe { globals::STATIC_MUT_VAR };
let some_constructor = Some::<i32>;
let push_integer = Vec::<i32>::push;
let slice_reverse = <[i32]>::reverse;
#}

Block expressions

Syntax
BlockExpression :
   {
      InnerAttribute*
      Statements?
   }

Statements :
      Statement+
   | Statement+ ExpressionWithoutBlock
   | ExpressionWithoutBlock

A block expression, or block, is a control flow expression and anonymous namespace scope for items and variable declarations. As a control flow expression, a block sequentially executes its component non-item declaration statements and then its final optional expression. As an anonymous namespace scope, item declarations are only in scope inside the block itself and variables declared by let statements are in scope from the next statement until the end of the block.

Blocks are written as {, then any inner attributes, then statements, then an optional expression, and finally a }. Statements are usually required to be followed a semicolon, with two exceptions. Item declaration statements do not need to be followed by a semicolon. Expression statements usually require a following semicolon except if its outer expression is a flow control expression. Furthermore, extra semicolons between statements are allowed, but these semicolons do not affect semantics.

Note: The semicolon following a statement is not a part of the statement itself. They are invalid when using the stmt macro matcher.

When evaluating a block expression, each statement, except for item declaration statements, is executed sequentially. Then the final expression is executed, if given.

The type of a block is the type of the final expression, or () if the final expression is omitted.


# #![allow(unused_variables)]
#fn main() {
# fn fn_call() {}
let _: () = {
    fn_call();
};

let five: i32 = {
    fn_call();
    5
};

assert_eq!(5, five);
#}

Note: As a control flow expression, if a block expression is the outer expression of an expression statement, the expected type is () unless it is followed immediately by a semicolon.

Blocks are always value expressions and evaluate the last expression in value expression context. This can be used to force moving a value if really needed. For example, the following example fails on the call to consume_self because the struct was moved out of s in the block expression.


# #![allow(unused_variables)]
#fn main() {
struct Struct;

impl Struct {
    fn consume_self(self) {}
    fn borrow_self(&self) {}
}

fn move_by_block_expression() {
    let s = Struct;

    // Move the value out of `s` in the block expression.
    (&{ s }).borrow_self();

    // Fails to execute because `s` is moved out of.
    s.consume_self();
}
#}

unsafe blocks

Syntax
UnsafeBlockExpression :
   unsafe BlockExpression

See unsafe block for more information on when to use unsafe

A block of code can be prefixed with the unsafe keyword to permit unsafe operations. Examples:


# #![allow(unused_variables)]
#fn main() {
unsafe {
    let b = [13u8, 17u8];
    let a = &b[0] as *const u8;
    assert_eq!(*a, 13);
    assert_eq!(*a.offset(1), 17);
}

# unsafe fn an_unsafe_fn() -> i32 { 10 }
let a = unsafe { an_unsafe_fn() };
#}

Attributes on block expressions

Inner attributes are allowed directly after the opening brace of a block expression in the following situations:

The attributes that have meaning on a block expression are cfg and the lint check attributes.

For example, this function returns true on unix platforms and false on other platforms.


# #![allow(unused_variables)]
#fn main() {
fn is_unix_platform() -> bool {
    #[cfg(unix)] { true }
    #[cfg(not(unix))] { false }
}
#}

Operator expressions

Syntax
OperatorExpression :
      BorrowExpression
   | DereferenceExpression
   | ErrorPropagationExpression
   | NegationExpression
   | ArithmeticOrLogicalExpression
   | ComparisonExpression
   | LazyBooleanExpression
   | TypeCastExpression
   | AssignmentExpression
   | CompoundAssignmentExpression

Operators are defined for built in types by the Rust language. Many of the following operators can also be overloaded using traits in std::ops or std::cmp.

Overflow

Integer operators will panic when they overflow when compiled in debug mode. The -C debug-assertions and -C overflow-checks compiler flags can be used to control this more directly. The following things are considered to be overflow:

  • When +, * or - create a value greater than the maximum value, or less than the minimum value that can be stored. This includes unary - on the smallest value of any signed integer type.
  • Using / or %, where the left-hand argument is the smallest integer of a signed integer type and the right-hand argument is -1.
  • Using << or >> where the right-hand argument is greater than or equal to the number of bits in the type of the left-hand argument, or is negative.

Borrow operators

Syntax
BorrowExpression :
      (&|&&) Expression
   | (&|&&) mut Expression

The & (shared borrow) and &mut (mutable borrow) operators are unary prefix operators. When applied to a place expression, this expressions produces a reference (pointer) to the location that the value refers to. The memory location is also placed into a borrowed state for the duration of the reference. For a shared borrow (&), this implies that the place may not be mutated, but it may be read or shared again. For a mutable borrow (&mut), the place may not be accessed in any way until the borrow expires. &mut evaluates its operand in a mutable place expression context. If the & or &mut operators are applied to a value expression, then a temporary value is created.

These operators cannot be overloaded.


# #![allow(unused_variables)]
#fn main() {
{
    // a temporary with value 7 is created that lasts for this scope.
    let shared_reference = &7;
}
let mut array = [-2, 3, 9];
{
    // Mutably borrows `array` for this scope.
    // `array` may only be used through `mutable_reference`.
    let mutable_reference = &mut array;
}
#}

Even though && is a single token (the lazy 'and' operator), when used in the context of borrow expressions it works as two borrows:


# #![allow(unused_variables)]
#fn main() {
// same meanings:
let a = &&  10;
let a = & & 10;

// same meanings:
let a = &&&&  mut 10;
let a = && && mut 10;
let a = & & & & mut 10;
#}

The dereference operator

Syntax
DereferenceExpression :
   * Expression

The * (dereference) operator is also a unary prefix operator. When applied to a pointer it denotes the pointed-to location. If the expression is of type &mut T and *mut T, and is either a local variable, a (nested) field of a local variable or is a mutable place expression, then the resulting memory location can be assigned to. Dereferencing a raw pointer requires unsafe.

On non-pointer types *x is equivalent to *std::ops::Deref::deref(&x) in an immutable place expression context and *std::ops::DerefMut::deref_mut(&mut x) in a mutable place expression context.


# #![allow(unused_variables)]
#fn main() {
let x = &7;
assert_eq!(*x, 7);
let y = &mut 9;
*y = 11;
assert_eq!(*y, 11);
#}

The question mark operator

Syntax
ErrorPropagationExpression :
   Expression ?

The question mark operator (?) unwraps valid values or returns erroneous values, propagating them to the calling function. It is a unary postfix operator that can only be applied to the types Result<T, E> and Option<T>.

When applied to values of the Result<T, E> type, it propagates errors. If the value is Err(e), then it will return Err(From::from(e)) from the enclosing function or closure. If applied to Ok(x), then it will unwrap the value to evaluate to x.


# #![allow(unused_variables)]
#fn main() {
# use std::num::ParseIntError;
fn try_to_parse() -> Result<i32, ParseIntError> {
    let x: i32 = "123".parse()?; // x = 123
    let y: i32 = "24a".parse()?; // returns an Err() immediately
    Ok(x + y)                    // Doesn't run.
}

let res = try_to_parse();
println!("{:?}", res);
# assert!(res.is_err())
#}

When applied to values of the Option<T> type, it propagates Nones. If the value is None, then it will return None. If applied to Some(x), then it will unwrap the value to evaluate to x.


# #![allow(unused_variables)]
#fn main() {
fn try_option_some() -> Option<u8> {
    let val = Some(1)?;
    Some(val)
}
assert_eq!(try_option_some(), Some(1));

fn try_option_none() -> Option<u8> {
    let val = None?;
    Some(val)
}
assert_eq!(try_option_none(), None);
#}

? cannot be overloaded.

Negation operators

Syntax
NegationExpression :
      - Expression
   | ! Expression

These are the last two unary operators. This table summarizes the behavior of them on primitive types and which traits are used to overload these operators for other types. Remember that signed integers are always represented using two's complement. The operands of all of these operators are evaluated in value expression context so are moved or copied.

Symbol Integer bool Floating Point Overloading Trait
- Negation* Negation std::ops::Neg
! Bitwise NOT Logical NOT std::ops::Not

* Only for signed integer types.

Here are some example of these operators


# #![allow(unused_variables)]
#fn main() {
let x = 6;
assert_eq!(-x, -6);
assert_eq!(!x, -7);
assert_eq!(true, !false);
#}

Arithmetic and Logical Binary Operators

Syntax
ArithmeticOrLogicalExpression :
      Expression + Expression
   | Expression - Expression
   | Expression * Expression
   | Expression / Expression
   | Expression % Expression
   | Expression & Expression
   | Expression | Expression
   | Expression ^ Expression
   | Expression << Expression
   | Expression >> Expression

Binary operators expressions are all written with infix notation. This table summarizes the behavior of arithmetic and logical binary operators on primitive types and which traits are used to overload these operators for other types. Remember that signed integers are always represented using two's complement. The operands of all of these operators are evaluated in value expression context so are moved or copied.

Symbol Integer bool Floating Point Overloading Trait
+ Addition Addition std::ops::Add
- Subtraction Subtraction std::ops::Sub
* Multiplication Multiplication std::ops::Mul
/ Division* Division std::ops::Div
% Remainder Remainder std::ops::Rem
& Bitwise AND Logical AND std::ops::BitAnd
| Bitwise OR Logical OR std::ops::BitOr
^ Bitwise XOR Logical XOR std::ops::BitXor
<< Left Shift std::ops::Shl
>> Right Shift** std::ops::Shr

* Integer division rounds towards zero.

** Arithmetic right shift on signed integer types, logical right shift on unsigned integer types.

Here are examples of these operators being used.


# #![allow(unused_variables)]
#fn main() {
assert_eq!(3 + 6, 9);
assert_eq!(5.5 - 1.25, 4.25);
assert_eq!(-5 * 14, -70);
assert_eq!(14 / 3, 4);
assert_eq!(100 % 7, 2);
assert_eq!(0b1010 & 0b1100, 0b1000);
assert_eq!(0b1010 | 0b1100, 0b1110);
assert_eq!(0b1010 ^ 0b1100, 0b110);
assert_eq!(13 << 3, 104);
assert_eq!(-10 >> 2, -3);
#}

Comparison Operators

Syntax
ComparisonExpression :
      Expression == Expression
   | Expression != Expression
   | Expression > Expression
   | Expression < Expression
   | Expression >= Expression
   | Expression <= Expression

Comparison operators are also defined both for primitive types and many type in the standard library. Parentheses are required when chaining comparison operators. For example, the expression a == b == c is invalid and may be written as (a == b) == c.

Unlike arithmetic and logical operators, the traits for overloading the operators the traits for these operators are used more generally to show how a type may be compared and will likely be assumed to define actual comparisons by functions that use these traits as bounds. Many functions and macros in the standard library can then use that assumption (although not to ensure safety). Unlike the arithmetic and logical operators above, these operators implicitly take shared borrows of their operands, evaluating them in place expression context:

a == b;
// is equivalent to
::std::cmp::PartialEq::eq(&a, &b);

This means that the operands don't have to be moved out of.

Symbol Meaning Overloading method
== Equal std::cmp::PartialEq::eq
!= Not equal std::cmp::PartialEq::ne
> Greater than std::cmp::PartialOrd::gt
< Less than std::cmp::PartialOrd::lt
>= Greater than or equal to std::cmp::PartialOrd::ge
<= Less than or equal to std::cmp::PartialOrd::le

Here are examples of the comparison operators being used.


# #![allow(unused_variables)]
#fn main() {
assert!(123 == 123);
assert!(23 != -12);
assert!(12.5 > 12.2);
assert!([1, 2, 3] < [1, 3, 4]);
assert!('A' <= 'B');
assert!("World" >= "Hello");
#}

Lazy boolean operators

Syntax
LazyBooleanExpression :
      Expression || Expression
   | Expression && Expression

The operators || and && may be applied to operands of boolean type. The || operator denotes logical 'or', and the && operator denotes logical 'and'. They differ from | and & in that the right-hand operand is only evaluated when the left-hand operand does not already determine the result of the expression. That is, || only evaluates its right-hand operand when the left-hand operand evaluates to false, and && only when it evaluates to true.


# #![allow(unused_variables)]
#fn main() {
let x = false || true; // true
let y = false && panic!(); // false, doesn't evaluate `panic!()`
#}

Type cast expressions

Syntax
TypeCastExpression :
   Expression as TypeNoBounds

A type cast expression is denoted with the binary operator as.

Executing an as expression casts the value on the left-hand side to the type on the right-hand side.

An example of an as expression:


# #![allow(unused_variables)]
#fn main() {
# fn sum(values: &[f64]) -> f64 { 0.0 }
# fn len(values: &[f64]) -> i32 { 0 }
fn average(values: &[f64]) -> f64 {
    let sum: f64 = sum(values);
    let size: f64 = len(values) as f64;
    sum / size
}
#}

as can be used to explicitly perform coercions, as well as the following additional casts. Here *T means either *const T or *mut T.

Type of e U Cast performed by e as U
Integer or Float type Integer or Float type Numeric cast
C-like enum Integer type Enum cast
bool or char Integer type Primitive to integer cast
u8 char u8 to char cast
*T *V where V: Sized * Pointer to pointer cast
*T where T: Sized Numeric type Pointer to address cast
Integer type *V where V: Sized Address to pointer cast
&[T; n] *const T Array to pointer cast
Function pointer *V where V: Sized Function pointer to pointer cast
Function pointer Integer Function pointer to address cast
Closure ** Function pointer Closure to function pointer cast

* or T and V are compatible unsized types, e.g., both slices, both the same trait object.

** only for closures that do not capture (close over) any local variables

Semantics

Assignment expressions

Syntax
AssignmentExpression :
   Expression = Expression

An assignment expression consists of a place expression followed by an equals sign (=) and a value expression. Such an expression always has the unit type.

Evaluating an assignment expression drops the left-hand operand, unless it's an uninitialized local variable or field of a local variable, and either copies or moves its right-hand operand to its left-hand operand. The left-hand operand must be a place expression: using a value expression results in a compiler error, rather than promoting it to a temporary.


# #![allow(unused_variables)]
#fn main() {
# let mut x = 0;
# let y = 0;
x = y;
#}

Compound assignment expressions

Syntax
CompoundAssignmentExpression :
      Expression += Expression
   | Expression -= Expression
   | Expression *= Expression
   | Expression /= Expression
   | Expression %= Expression
   | Expression &= Expression
   | Expression |= Expression
   | Expression ^= Expression
   | Expression <<= Expression
   | Expression >>= Expression

The +, -, *, /, %, &, |, ^, <<, and >> operators may be composed with the = operator. The expression place_exp OP= value is equivalent to place_expr = place_expr OP val. For example, x = x + 1 may be written as x += 1. Any such expression always has the unit type. These operators can all be overloaded using the trait with the same name as for the normal operation followed by 'Assign', for example, std::ops::AddAssign is used to overload +=. As with =, place_expr must be a place expression.


# #![allow(unused_variables)]
#fn main() {
let mut x = 10;
x += 4;
assert_eq!(x, 14);
#}

Grouped expressions

Syntax
GroupedExpression :
   ( InnerAttribute* Expression )

An expression enclosed in parentheses evaluates to the result of the enclosed expression. Parentheses can be used to explicitly specify evaluation order within an expression.

An example of a parenthesized expression:


# #![allow(unused_variables)]
#fn main() {
let x: i32 = 2 + 3 * 4;
let y: i32 = (2 + 3) * 4;
assert_eq!(x, 14);
assert_eq!(y, 20);
#}

An example of a necessary use of parentheses is when calling a function pointer that is a member of a struct:


# #![allow(unused_variables)]
#fn main() {
# struct A {
#    f: fn() -> &'static str
# }
# impl A {
#    fn f(&self) -> &'static str {
#        "The method f"
#    }
# }
# let a = A{f: || "The field f"};
#
assert_eq!( a.f (), "The method f");
assert_eq!((a.f)(), "The field f");
#}

Group expression attributes

Inner attributes are allowed directly after the opening parenthesis of a group expression in the same expression contexts as attributes on block expressions.

Array and array index expressions

Array expressions

Syntax
ArrayExpression :
   [ InnerAttribute* ArrayElements? ]

ArrayElements :
      Expression ( , Expression )* ,?
   | Expression ; Expression

An array expression can be written by enclosing zero or more comma-separated expressions of uniform type in square brackets. This produces and array containing each of these values in the order they are written.

Alternatively there can be exactly two expressions inside the brackets, separated by a semi-colon. The expression after the ; must be a have type usize and be a constant expression, such as a literal or a constant item. [a; b] creates an array containing b copies of the value of a. If the expression after the semi-colon has a value greater than 1 then this requires that the type of a is Copy.


# #![allow(unused_variables)]
#fn main() {
[1, 2, 3, 4];
["a", "b", "c", "d"];
[0; 128];              // array with 128 zeros
[0u8, 0u8, 0u8, 0u8,];
[[1, 0, 0], [0, 1, 0], [0, 0, 1]]; // 2D array
#}

Array expression attributes

Inner attributes are allowed directly after the opening bracket of an array expression in the same expression contexts as attributes on block expressions.

Array and slice indexing expressions

Syntax
IndexExpression :
   Expression [ Expression ]

Array and slice-typed expressions can be indexed by writing a square-bracket-enclosed expression of type usize (the index) after them. When the array is mutable, the resulting memory location can be assigned to.

For other types an index expression a[b] is equivalent to *std::ops::Index::index(&a, b), or *std::ops::IndexMut::index_mut(&mut a, b) in a mutable place expression context. Just as with methods, Rust will also insert dereference operations on a repeatedly to find an implementation.

Indices are zero-based for arrays and slices. Array access is a constant expression, so bounds can be checked at compile-time with a constant index value. Otherwise a check will be performed at run-time that will put the thread in a panicked state if it fails.


# #![allow(unused_variables)]
#fn main() {
// lint is deny by default.
#![warn(const_err)]

([1, 2, 3, 4])[2];        // Evaluates to 3

let b = [[1, 0, 0], [0, 1, 0], [0, 0, 1]];
b[1][2];                  // multidimensional array indexing

let x = (["a", "b"])[10]; // warning: index out of bounds

let n = 10;
let y = (["a", "b"])[n];  // panics

let arr = ["a", "b"];
arr[10];                  // warning: index out of bounds
#}

The array index expression can be implemented for types other than arrays and slices by implementing the Index and IndexMut traits.

Tuple and tuple indexing expressions

Tuple expressions

Syntax
TupleExpression :
   ( InnerAttribute* TupleElements? )

TupleElements :
   ( Expression , )+ Expression?

Tuples are written by enclosing zero or more comma-separated expressions in parentheses. They are used to create tuple-typed values.


# #![allow(unused_variables)]
#fn main() {
(0.0, 4.5);
("a", 4usize, true);
();
#}

You can disambiguate a single-element tuple from a value in parentheses with a comma:


# #![allow(unused_variables)]
#fn main() {
(0,); // single-element tuple
(0); // zero in parentheses
#}

Tuple expression attributes

Inner attributes are allowed directly after the opening parenthesis of a tuple expression in the same expression contexts as attributes on block expressions.

Tuple indexing expressions

Syntax
TupleIndexingExpression :
   Expression . TUPLE_INDEX

Tuples and struct tuples can be indexed using the number corresponding to the position of the field. The index must be written as a decimal literal with no underscores or suffix. Tuple indexing expressions also differ from field expressions in that they can unambiguously be called as a function. In all other aspects they have the same behavior.


# #![allow(unused_variables)]
#fn main() {
# struct Point(f32, f32);
let pair = (1, 2);
assert_eq!(pair.1, 2);
let unit_x = Point(1.0, 0.0);
assert_eq!(unit_x.0, 1.0);
#}

Struct expressions

Syntax
StructExpression :
      StructExprStruct
   | StructExprTuple
   | StructExprUnit

StructExprStruct :
   PathInExpression { InnerAttribute* (StructExprFields | StructBase)? }

StructExprFields :
   StructExprField (, StructExprField)* (, StructBase | ,?)

StructExprField :
      IDENTIFIER
   | (IDENTIFIER | TUPLE_INDEX) : Expression

StructBase :
   .. Expression

StructExprTuple :
   PathInExpression (
      InnerAttribute*
      ( Expression (, Expression)* ,? )?
   )

StructExprUnit : PathInExpression

A struct expression creates a struct or union value. It consists of a path to a struct or union item followed by the values for the fields of the item. There are three forms of struct expressions: struct, tuple, and unit.

The following are examples of struct expressions:


# #![allow(unused_variables)]
#fn main() {
# struct Point { x: f64, y: f64 }
# struct NothingInMe { }
# struct TuplePoint(f64, f64);
# mod game { pub struct User<'a> { pub name: &'a str, pub age: u32, pub score: usize } }
# struct Cookie; fn some_fn<T>(t: T) {}
Point {x: 10.0, y: 20.0};
NothingInMe {};
TuplePoint(10.0, 20.0);
TuplePoint { 0: 10.0, 1: 20.0 }; // Results in the same value as the above line
let u = game::User {name: "Joe", age: 35, score: 100_000};
some_fn::<Cookie>(Cookie);
#}

Field struct expression

A struct expression with fields enclosed in curly braces allows you to specify the value for each individual field in any order. The field name is separated from its value with a colon.

A value of a union type can also be created using this syntax, except that it must specify exactly one field.

Functional update syntax

A struct expression can terminate with the syntax .. followed by an expression to denote a functional update. The expression following .. (the base) must have the same struct type as the new struct type being formed.

The entire expression uses the given values for the fields that were specified and moves or copies the remaining fields from the base expression. As with all struct expressions, all of the fields of the struct must be visible, even those not explicitly named.


# #![allow(unused_variables)]
#fn main() {
# struct Point3d { x: i32, y: i32, z: i32 }
let mut base = Point3d {x: 1, y: 2, z: 3};
let y_ref = &mut base.y;
Point3d {y: 0, z: 10, .. base}; // OK, only base.x is accessed
drop(y_ref);
#}

Struct expressions with curly braces can't be used directly in a loop or if expression's head, or in the scrutinee of an if let or match expression. However, struct expressions can be in used in these situations if they are within another expression, for example inside parentheses.

The field names can be decimal integer values to specify indices for constructing tuple structs. This can be used with base structs to fill out the remaining indices not specified:


# #![allow(unused_variables)]
#fn main() {
struct Color(u8, u8, u8);
let c1 = Color(0, 0, 0);  // Typical way of creating a tuple struct.
let c2 = Color{0: 255, 1: 127, 2: 0};  // Specifying fields by index.
let c3 = Color{1: 0, ..c2};  // Fill out all other fields using a base struct.
#}

Struct field init shorthand

When initializing a data structure (struct, enum, union) with named (but not numbered) fields, it is allowed to write fieldname as a shorthand for fieldname: fieldname. This allows a compact syntax with less duplication. For example:


# #![allow(unused_variables)]
#fn main() {
# struct Point3d { x: i32, y: i32, z: i32 }
# let x = 0;
# let y_value = 0;
# let z = 0;
Point3d { x: x, y: y_value, z: z };
Point3d { x, y: y_value, z };
#}

Tuple struct expression

A struct expression with fields enclosed in parentheses constructs a tuple struct. Though it is listed here as a specific expression for completeness, it is equivalent to a call expression to the tuple struct's constructor. For example:


# #![allow(unused_variables)]
#fn main() {
struct Position(i32, i32, i32);
Position(0, 0, 0);  // Typical way of creating a tuple struct.
let c = Position;  // `c` is a function that takes 3 arguments.
let pos = c(8, 6, 7);  // Creates a `Position` value.
#}

Unit struct expression

A unit struct expression is just the path to a unit struct item. This refers to the unit struct's implicit constant of its value. The unit struct value can also be constructed with a fieldless struct expression. For example:


# #![allow(unused_variables)]
#fn main() {
struct Gamma;
let a = Gamma;  // Gamma unit value.
let b = Gamma{};  // Exact same value as `a`.
#}

Struct expression attributes

Inner attributes are allowed directly after the opening brace or parenthesis of a struct expression in the same expression contexts as attributes on block expressions.

Enumeration Variant expressions

Syntax
EnumerationVariantExpression :
      EnumExprStruct
   | EnumExprTuple
   | EnumExprFieldless

EnumExprStruct :
   PathInExpression { EnumExprFields? }

EnumExprFields :
      EnumExprField (, EnumExprField)* ,?

EnumExprField :
      IDENTIFIER
   | (IDENTIFIER | TUPLE_INDEX) : Expression

EnumExprTuple :
   PathInExpression (
      ( Expression (, Expression)* ,? )?
   )

EnumExprFieldless : PathInExpression

Enumeration variants can be constructed similarly to structs, using a path to an enum variant instead of to a struct:


# #![allow(unused_variables)]
#fn main() {
# enum Message {
#     Quit,
#     WriteString(String),
#     Move { x: i32, y: i32 },
# }
let q = Message::Quit;
let w = Message::WriteString("Some string".to_string());
let m = Message::Move { x: 50, y: 200 };
#}

Enum variant expressions have the same syntax, behavior, and restrictions as struct expressions, except they do not support base update with the .. syntax.

Call expressions

Syntax
CallExpression :
   Expression ( CallParams? )

CallParams :
   Expression ( , Expression )* ,?

A call expression consists of an expression followed by a parenthesized expression-list. It invokes a function, providing zero or more input variables. If the function eventually returns, then the expression completes. For non-function types, the expression f(...) uses the method on one of the std::ops::Fn, std::ops::FnMut or std::ops::FnOnce traits, which differ in whether they take the type by reference, mutable reference, or take ownership respectively. An automatic borrow will be taken if needed. Rust will also automatically dereference f as required. Some examples of call expressions:


# #![allow(unused_variables)]
#fn main() {
# fn add(x: i32, y: i32) -> i32 { 0 }
let three: i32 = add(1i32, 2i32);
let name: &'static str = (|| "Rust")();
#}

Disambiguating Function Calls

Rust treats all function calls as sugar for a more explicit, fully-qualified syntax. Upon compilation, Rust will desugar all function calls into the explicit form. Rust may sometimes require you to qualify function calls with trait, depending on the ambiguity of a call in light of in-scope items.

Note: In the past, the Rust community used the terms "Unambiguous Function Call Syntax", "Universal Function Call Syntax", or "UFCS", in documentation, issues, RFCs, and other community writings. However, the term lacks descriptive power and potentially confuses the issue at hand. We mention it here for searchability's sake.

Several situations often occur which result in ambiguities about the receiver or referent of method or associated function calls. These situations may include:

  • Multiple in-scope traits define methods with the same name for the same types
  • Auto-deref is undesirable; for example, distinguishing between methods on a smart pointer itself and the pointer's referent
  • Methods which take no arguments, like default(), and return properties of a type, like size_of()

To resolve the ambiguity, the programmer may refer to their desired method or function using more specific paths, types, or traits.

For example,

trait Pretty {
    fn print(&self);
}

trait Ugly {
  fn print(&self);
}

struct Foo;
impl Pretty for Foo {
    fn print(&self) {}
}

struct Bar;
impl Pretty for Bar {
    fn print(&self) {}
}
impl Ugly for Bar{
    fn print(&self) {}
}

fn main() {
    let f = Foo;
    let b = Bar;

    // we can do this because we only have one item called `print` for `Foo`s
    f.print();
    // more explicit, and, in the case of `Foo`, not necessary
    Foo::print(&f);
    // if you're not into the whole brevity thing
    <Foo as Pretty>::print(&f);

    // b.print(); // Error: multiple 'print' found
    // Bar::print(&b); // Still an error: multiple `print` found

    // necessary because of in-scope items defining `print`
    <Bar as Pretty>::print(&b);
}

Refer to RFC 132 for further details and motivations.

Method-call expressions

Syntax
MethodCallExpression :
   Expression . PathExprSegment (CallParams? )

A method call consists of an expression (the receiver) followed by a single dot, an expression path segment, and a parenthesized expression-list. Method calls are resolved to associated methods on specific traits, either statically dispatching to a method if the exact self-type of the left-hand-side is known, or dynamically dispatching if the left-hand-side expression is an indirect trait object.


# #![allow(unused_variables)]
#fn main() {
let pi: Result<f32, _> = "3.14".parse();
let log_pi = pi.unwrap_or(1.0).log(2.72);
# assert!(1.14 < log_pi && log_pi < 1.15)
#}

When looking up a method call, the receiver may be automatically dereferenced or borrowed in order to call a method. This requires a more complex lookup process than for other functions, since there may be a number of possible methods to call. The following procedure is used:

The first step is to build a list of candidate receiver types. Obtain these by repeatedly dereferencing the receiver expression's type, adding each type encountered to the list, then finally attempting an unsized coercion at the end, and adding the result type if that is successful. Then, for each candidate T, add &T and &mut T to the list immediately after T.

For instance, if the receiver has type Box<[i32;2]>, then the candidate types will be Box<[i32;2]>, &Box<[i32;2]>, &mut Box<[i32;2]>, [i32; 2] (by dereferencing), &[i32; 2], &mut [i32; 2], [i32] (by unsized coercion), &[i32], and finally &mut [i32].

Then, for each candidate type T, search for a visible method with a receiver of that type in the following places:

  1. T's inherent methods (methods implemented directly on T).
  2. Any of the methods provided by a visible trait implemented by T. If T is a type parameter, methods provided by trait bounds on T are looked up first. Then all remaining methods in scope are looked up.

Note: the lookup is done for each type in order, which can occasionally lead to surprising results. The below code will print "In trait impl!", because &self methods are looked up first, the trait method is found before the struct's &mut self method is found.

struct Foo {}

trait Bar {
  fn bar(&self);
}

impl Foo {
  fn bar(&mut self) {
    println!("In struct impl!")
  }
}

impl Bar for Foo {
  fn bar(&self) {
    println!("In trait impl!")
  }
}

fn main() {
  let mut f = Foo{};
  f.bar();
}

If this results in multiple possible candidates, then it is an error, and the receiver must be converted to an appropriate receiver type to make the method call.

This process does not take into account the mutability or lifetime of the receiver, or whether a method is unsafe. Once a method is looked up, if it can't be called for one (or more) of those reasons, the result is a compiler error.

If a step is reached where there is more than one possible method, such as where generic methods or traits are considered the same, then it is a compiler error. These cases require a disambiguating function call syntax for method and function invocation.

Warning: For trait objects, if there is an inherent method of the same name as a trait method, it will give a compiler error when trying to call the method in a method call expression. Instead, you can call the method using disambiguating function call syntax, in which case it calls the trait method, not the inherent method. There is no way to call the inherent method. Just don't define inherent methods on trait objects with the same name a trait method and you'll be fine.

Field access expressions

Syntax
FieldExpression :
   Expression . IDENTIFIER

A field expression consists of an expression followed by a single dot and an identifier, when not immediately followed by a parenthesized expression-list (the latter is always a method call expression). A field expression denotes a field of a struct or union. To call a function stored in a struct, parentheses are needed around the field expression.

mystruct.myfield;
foo().x;
(Struct {a: 10, b: 20}).a;
mystruct.method();          // Method expression
(mystruct.function_field)() // Call expression containing a field expression

A field access is a place expression referring to the location of that field. When the subexpression is mutable, the field expression is also mutable.

Also, if the type of the expression to the left of the dot is a pointer, it is automatically dereferenced as many times as necessary to make the field access possible. In cases of ambiguity, we prefer fewer autoderefs to more.

Finally, the fields of a struct or a reference to a struct are treated as separate entities when borrowing. If the struct does not implement Drop and is stored in a local variable, this also applies to moving out of each of its fields. This also does not apply if automatic dereferencing is done though user defined types.


# #![allow(unused_variables)]
#fn main() {
struct A { f1: String, f2: String, f3: String }
let mut x: A;
# x = A {
#     f1: "f1".to_string(),
#     f2: "f2".to_string(),
#     f3: "f3".to_string()
# };
let a: &mut String = &mut x.f1; // x.f1 borrowed mutably
let b: &String = &x.f2;         // x.f2 borrowed immutably
let c: &String = &x.f2;         // Can borrow again
let d: String = x.f3;           // Move out of x.f3
#}

Closure expressions

Syntax
ClosureExpression :
   move?
   ( || | | ClosureParameters? | )
   (Expression | -> TypeNoBounds BlockExpression)

ClosureParameters :
   ClosureParam (, ClosureParam)* ,?

ClosureParam :
   Pattern ( : Type )?

A closure expression defines a closure and denotes it as a value, in a single expression. A closure expression is a pipe-symbol-delimited (|) list of irrefutable patterns followed by an expression. Type annotations may optionally be added for the type of the parameters or for the return type. If there is a return type, the expression used for the body of the closure must be a normal block. A closure expression also may begin with the move keyword before the initial |.

A closure expression denotes a function that maps a list of parameters onto the expression that follows the parameters. Just like a let binding, the parameters are irrefutable patterns, whose type annotation is optional and will be inferred from context if not given. Each closure expression has a unique, anonymous type.

Closure expressions are most useful when passing functions as arguments to other functions, as an abbreviation for defining and capturing a separate function.

Significantly, closure expressions capture their environment, which regular function definitions do not. Without the move keyword, the closure expression infers how it captures each variable from its environment, preferring to capture by shared reference, effectively borrowing all outer variables mentioned inside the closure's body. If needed the compiler will infer that instead mutable references should be taken, or that the values should be moved or copied (depending on their type) from the environment. A closure can be forced to capture its environment by copying or moving values by prefixing it with the move keyword. This is often used to ensure that the closure's type is 'static.

The compiler will determine which of the closure traits the closure's type will implement by how it acts on its captured variables. The closure will also implement Send and/or Sync if all of its captured types do. These traits allow functions to accept closures using generics, even though the exact types can't be named.

In this example, we define a function ten_times that takes a higher-order function argument, and we then call it with a closure expression as an argument, followed by a closure expression that moves values from its environment.


# #![allow(unused_variables)]
#fn main() {
fn ten_times<F>(f: F) where F: Fn(i32) {
    for index in 0..10 {
        f(index);
    }
}

ten_times(|j| println!("hello, {}", j));
// With type annotations
ten_times(|j: i32| -> () { println!("hello, {}", j) });

let word = "konnichiwa".to_owned();
ten_times(move |j| println!("{}, {}", word, j));
#}

Loops

Syntax
LoopExpression :
   LoopLabel? (
         InfiniteLoopExpression
      | PredicateLoopExpression
      | PredicatePatternLoopExpression
      | IteratorLoopExpression
   )

Rust supports four loop expressions:

All four types of loop support break expressions, continue expressions, and labels. Only loop supports evaluation to non-trivial values.

Infinite loops

Syntax
InfiniteLoopExpression :
   loop BlockExpression

A loop expression repeats execution of its body continuously: loop { println!("I live."); }.

A loop expression without an associated break expression is diverging and has type !. A loop expression containing associated break expression(s) may terminate, and must have type compatible with the value of the break expression(s).

Predicate loops

Syntax
PredicateLoopExpression :
   while Expressionexcept struct expression BlockExpression

A while loop begins by evaluating the boolean loop conditional expression. If the loop conditional expression evaluates to true, the loop body block executes, then control returns to the loop conditional expression. If the loop conditional expression evaluates to false, the while expression completes.

An example:


# #![allow(unused_variables)]
#fn main() {
let mut i = 0;

while i < 10 {
    println!("hello");
    i = i + 1;
}
#}

Predicate pattern loops

Syntax
PredicatePatternLoopExpression :
   while let MatchArmPatterns = Expressionexcept struct expression BlockExpression

A while let loop is semantically similar to a while loop but in place of a condition expression it expects the keyword let followed by a pattern, an =, a scrutinee expression and a block expression. If the value of the scrutinee matches the pattern, the loop body block executes then control returns to the pattern matching statement. Otherwise, the while expression completes.


# #![allow(unused_variables)]
#fn main() {
let mut x = vec![1, 2, 3];

while let Some(y) = x.pop() {
    println!("y = {}", y);
}

while let _ = 5 {
    println!("Irrefutable patterns are always true");
    break;
}
#}

A while let loop is equivalent to a loop expression containing a match expression as follows.

'label: while let PATS = EXPR {
    /* loop body */
}

is equivalent to

'label: loop {
    match EXPR {
        PATS => { /* loop body */ },
        _ => break,
    }
}

Multiple patterns may be specified with the | operator. This has the same semantics as with | in match expressions:


# #![allow(unused_variables)]
#fn main() {
let mut vals = vec![2, 3, 1, 2, 2];
while let Some(v @ 1) | Some(v @ 2) = vals.pop() {
    // Prints 2, 2, then 1
    println!("{}", v);
}
#}

Iterator loops

Syntax
IteratorLoopExpression :
   for Pattern in Expressionexcept struct expression BlockExpression

A for expression is a syntactic construct for looping over elements provided by an implementation of std::iter::IntoIterator. If the iterator yields a value, that value is given the specified name and the body of the loop is executed, then control returns to the head of the for loop. If the iterator is empty, the for expression completes.

An example of a for loop over the contents of an array:


# #![allow(unused_variables)]
#fn main() {
let v = &["apples", "cake", "coffee"];

for text in v {
    println!("I like {}.", text);
}
#}

An example of a for loop over a series of integers:


# #![allow(unused_variables)]
#fn main() {
let mut sum = 0;
for n in 1..11 {
    sum += n;
}
assert_eq!(sum, 55);
#}

A for loop is equivalent to the following block expression.

'label: for PATTERN in iter_expr {
    /* loop body */
}

is equivalent to

{
    let result = match IntoIterator::into_iter(iter_expr) {
        mut iter => 'label: loop {
            let mut next;
            match Iterator::next(&mut iter) {
                Option::Some(val) => next = val,
                Option::None => break,
            };
            let PAT = next;
            let () = { /* loop body */ };
        },
    };
    result
}

IntoIterator, Iterator and Option are always the standard library items here, not whatever those names resolve to in the current scope. The variable names next, iter and val are for exposition only, they do not actually have names the user can type.

Note: that the outer match is used to ensure that any temporary values in iter_expr don't get dropped before the loop is finished. next is declared before being assigned because it results in types being inferred correctly more often.

Loop labels

Syntax
LoopLabel :
   LIFETIME_OR_LABEL :

A loop expression may optionally have a label. The label is written as a lifetime preceding the loop expression, as in 'foo: loop { break 'foo; }, 'bar: while false {}, 'humbug: for _ in 0..0 {}. If a label is present, then labeled break and continue expressions nested within this loop may exit out of this loop or return control to its head. See break expressions and continue expressions.

break expressions

Syntax
BreakExpression :
   break LIFETIME_OR_LABEL? Expression?

When break is encountered, execution of the associated loop body is immediately terminated, for example:


# #![allow(unused_variables)]
#fn main() {
let mut last = 0;
for x in 1..100 {
    if x > 12 {
        break;
    }
    last = x;
}
assert_eq!(last, 12);
#}

A break expression is normally associated with the innermost loop, for or while loop enclosing the break expression, but a label can be used to specify which enclosing loop is affected. Example:


# #![allow(unused_variables)]
#fn main() {
'outer: loop {
    while true {
        break 'outer;
    }
}
#}

A break expression is only permitted in the body of a loop, and has one of the forms break, break 'label or (see below) break EXPR or break 'label EXPR.

continue expressions

Syntax
ContinueExpression :
   continue LIFETIME_OR_LABEL?

When continue is encountered, the current iteration of the associated loop body is immediately terminated, returning control to the loop head. In the case of a while loop, the head is the conditional expression controlling the loop. In the case of a for loop, the head is the call-expression controlling the loop.

Like break, continue is normally associated with the innermost enclosing loop, but continue 'label may be used to specify the loop affected. A continue expression is only permitted in the body of a loop.

break and loop values

When associated with a loop, a break expression may be used to return a value from that loop, via one of the forms break EXPR or break 'label EXPR, where EXPR is an expression whose result is returned from the loop. For example:


# #![allow(unused_variables)]
#fn main() {
let (mut a, mut b) = (1, 1);
let result = loop {
    if b > 10 {
        break b;
    }
    let c = a + b;
    a = b;
    b = c;
};
// first number in Fibonacci sequence over 10:
assert_eq!(result, 13);
#}

In the case a loop has an associated break, it is not considered diverging, and the loop must have a type compatible with each break expression. break without an expression is considered identical to break with expression ().

Range expressions

Syntax
RangeExpression :
      RangeExpr
   | RangeFromExpr
   | RangeToExpr
   | RangeFullExpr
   | RangeInclusiveExpr
   | RangeToInclusiveExpr

RangeExpr :
   Expression .. Expression

RangeFromExpr :
   Expression ..

RangeToExpr :
   .. Expression

RangeFullExpr :
   ..

RangeInclusiveExpr :
   Expression ..= Expression

RangeToInclusiveExpr :
   ..= Expression

The .. and ..= operators will construct an object of one of the std::ops::Range (or core::ops::Range) variants, according to the following table:

Production Syntax Type Range
RangeExpr start..end std::ops::Range start ≤ x < end
RangeFromExpr start.. std::ops::RangeFrom start ≤ x
RangeToExpr ..end std::ops::RangeTo x < end
RangeFullExpr .. std::ops::RangeFull -
RangeInclusiveExpr start..=end std::ops::RangeInclusive start ≤ x ≤ end
RangeToInclusiveExpr ..=end std::ops::RangeToInclusive x ≤ end

Examples:


# #![allow(unused_variables)]
#fn main() {
1..2;   // std::ops::Range
3..;    // std::ops::RangeFrom
..4;    // std::ops::RangeTo
..;     // std::ops::RangeFull
5..=6;  // std::ops::RangeInclusive
..=7;   // std::ops::RangeToInclusive
#}

The following expressions are equivalent.


# #![allow(unused_variables)]
#fn main() {
let x = std::ops::Range {start: 0, end: 10};
let y = 0..10;

assert_eq!(x, y);
#}

Ranges can be used in for loops:


# #![allow(unused_variables)]
#fn main() {
for i in 1..11 {
    println!("{}", i);
}
#}

if and if let expressions

if expressions

Syntax
IfExpression :
   if Expressionexcept struct expression BlockExpression
   (else ( BlockExpression | IfExpression | IfLetExpression ) )?

An if expression is a conditional branch in program control. The form of an if expression is a condition expression, followed by a consequent block, any number of else if conditions and blocks, and an optional trailing else block. The condition expressions must have type bool. If a condition expression evaluates to true, the consequent block is executed and any subsequent else if or else block is skipped. If a condition expression evaluates to false, the consequent block is skipped and any subsequent else if condition is evaluated. If all if and else if conditions evaluate to false then any else block is executed. An if expression evaluates to the same value as the executed block, or () if no block is evaluated. An if expression must have the same type in all situations.


# #![allow(unused_variables)]
#fn main() {
# let x = 3;
if x == 4 {
    println!("x is four");
} else if x == 3 {
    println!("x is three");
} else {
    println!("x is something else");
}

let y = if 12 * 15 > 150 {
    "Bigger"
} else {
    "Smaller"
};
assert_eq!(y, "Bigger");
#}

if let expressions

Syntax
IfLetExpression :
   if let MatchArmPatterns = Expressionexcept struct or lazy boolean operator expression BlockExpression
   (else ( BlockExpression | IfExpression | IfLetExpression ) )?

An if let expression is semantically similar to an if expression but in place of a condition expression it expects the keyword let followed by a pattern, an = and a scrutinee expression. If the value of the scrutinee matches the pattern, the corresponding block will execute. Otherwise, flow proceeds to the following else block if it exists. Like if expressions, if let expressions have a value determined by the block that is evaluated.


# #![allow(unused_variables)]
#fn main() {
let dish = ("Ham", "Eggs");

// this body will be skipped because the pattern is refuted
if let ("Bacon", b) = dish {
    println!("Bacon is served with {}", b);
} else {
    // This block is evaluated instead.
    println!("No bacon will be served");
}

// this body will execute
if let ("Ham", b) = dish {
    println!("Ham is served with {}", b);
}

if let _ = 5 {
    println!("Irrefutable patterns are always true");
}
#}

if and if let expressions can be intermixed:


# #![allow(unused_variables)]
#fn main() {
let x = Some(3);
let a = if let Some(1) = x {
    1
} else if x == Some(2) {
    2
} else if let Some(y) = x {
    y
} else {
    -1
};
assert_eq!(a, 3);
#}

An if let expression is equivalent to a match expression as follows:

if let PATS = EXPR {
    /* body */
} else {
    /*else */
}

is equivalent to

match EXPR {
    PATS => { /* body */ },
    _ => { /* else */ },    // () if there is no else
}

Multiple patterns may be specified with the | operator. This has the same semantics as with | in match expressions:


# #![allow(unused_variables)]
#fn main() {
enum E {
    X(u8),
    Y(u8),
    Z(u8),
}
let v = E::Y(12);
if let E::X(n) | E::Y(n) = v {
    assert_eq!(n, 12);
}
#}

The expression cannot be a lazy boolean operator expression. Use of a lazy boolean operator is ambiguous with a planned feature change of the language (the implementation of if-let chains - see eRFC 2947). When lazy boolean operator expression is desired, this can be achieved by using parenthesis as below:

// Before...
if let PAT = EXPR && EXPR { .. }

// After...
if let PAT = ( EXPR && EXPR ) { .. }

// Before...
if let PAT = EXPR || EXPR { .. }

// After...
if let PAT = ( EXPR || EXPR ) { .. }

match expressions

Syntax
MatchExpression :
   match Expressionexcept struct expression {
      InnerAttribute*
      MatchArms?
   }

MatchArms :
   ( MatchArm => ( BlockExpression ,? | Expression , ) )*
   MatchArm => ( BlockExpression | Expression ) ,?

MatchArm :
   OuterAttribute* MatchArmPatterns MatchArmGuard?

MatchArmPatterns :
   |? Pattern ( | Pattern )*

MatchArmGuard :
   if Expression

A match expression branches on a pattern. The exact form of matching that occurs depends on the pattern. A match expression has a scrutinee expression, which is the value to compare to the patterns. The scrutinee expression and the patterns must have the same type.

A match behaves differently depending on whether or not the scrutinee expression is a place expression or value expression. If the scrutinee expression is a value expression, it is first evaluated into a temporary location, and the resulting value is sequentially compared to the patterns in the arms until a match is found. The first arm with a matching pattern is chosen as the branch target of the match, any variables bound by the pattern are assigned to local variables in the arm's block, and control enters the block.

When the scrutinee expression is a place expression, the match does not allocate a temporary location; however, a by-value binding may copy or move from the memory location. When possible, it is preferable to match on place expressions, as the lifetime of these matches inherits the lifetime of the place expression rather than being restricted to the inside of the match.

An example of a match expression:


# #![allow(unused_variables)]
#fn main() {
let x = 1;

match x {
    1 => println!("one"),
    2 => println!("two"),
    3 => println!("three"),
    4 => println!("four"),
    5 => println!("five"),
    _ => println!("something else"),
}
#}

Variables bound within the pattern are scoped to the match guard and the arm's expression. The binding mode (move, copy, or reference) depends on the pattern.

Multiple match patterns may be joined with the | operator. Each pattern will be tested in left-to-right sequence until a successful match is found.


# #![allow(unused_variables)]
#fn main() {
# let x = 9;
let message = match x {
    0 | 1  => "not many",
    2 ..= 9 => "a few",
    _      => "lots"
};

assert_eq!(message, "a few");

// Demonstration of pattern match order.
struct S(i32, i32);

match S(1, 2) {
    S(z @ 1, _) | S(_, z @ 2) => assert_eq!(z, 1),
    _ => panic!(),
}
#}

Note: The 2..=9 is a Range Pattern, not a Range Expression. Thus, only those types of ranges supported by range patterns can be used in match arms.

Every binding in each | separated pattern must appear in all of the patterns in the arm. Every binding of the same name must have the same type, and have the same binding mode.

Match arms can accept match guards to further refine the criteria for matching a case. Pattern guards appear after the pattern and consist of a bool-typed expression following the if keyword. A pattern guard may refer to the variables bound within the pattern they follow.

When the pattern matches successfully, the pattern guard expression is executed. If the expression evaluates to true, the pattern is successfully matched against. Otherwise, the next pattern, including other matches with the | operator in the same arm, is tested.


# #![allow(unused_variables)]
#fn main() {
# let maybe_digit = Some(0);
# fn process_digit(i: i32) { }
# fn process_other(i: i32) { }
let message = match maybe_digit {
    Some(x) if x < 10 => process_digit(x),
    Some(x) => process_other(x),
    None => panic!(),
};
#}

Note: Multiple matches using the | operator can cause the pattern guard and the side effects it has to execute multiple times. For example:


# #![allow(unused_variables)]
#fn main() {
# use std::cell::Cell;
let i : Cell<i32> = Cell::new(0);
match 1 {
    1 | _ if { i.set(i.get() + 1); false } => {}
    _ => {}
}
assert_eq!(i.get(), 2);
#}

Attributes on match arms

Outer attributes are allowed on match arms. The only attributes that have meaning on match arms are cfg, cold, and the lint check attributes.

Inner attributes are allowed directly after the opening brace of the match expression in the same expression contexts as attributes on block expressions.

return expressions

Syntax
ReturnExpression :
   return Expression?

Return expressions are denoted with the keyword return. Evaluating a return expression moves its argument into the designated output location for the current function call, destroys the current function activation frame, and transfers control to the caller frame.

An example of a return expression:


# #![allow(unused_variables)]
#fn main() {
fn max(a: i32, b: i32) -> i32 {
    if a > b {
        return a;
    }
    return b;
}
#}

Patterns

Syntax
Pattern :
      LiteralPattern
   | IdentifierPattern
   | WildcardPattern
   | RangePattern
   | ReferencePattern
   | StructPattern
   | TupleStructPattern
   | TuplePattern
   | GroupedPattern
   | SlicePattern
   | PathPattern
   | MacroInvocation

Patterns are used to match values against structures and to, optionally, bind variables to values inside these structures. They are also used in variable declarations and parameters for functions and closures.

The pattern in the following example does four things:

  • Tests if person has the car field filled with something.
  • Tests if the person's age field is between 13 and 19, and binds its value to the person_age variable.
  • Binds a reference to the name field to the variable person_name.
  • Ignores the rest of the fields of person. The remaining fields can have any value and are not bound to any variables.

# #![allow(unused_variables)]
#fn main() {
# struct Car;
# struct Computer;
# struct Person {
#     name: String,
#     car: Option<Car>,
#     computer: Option<Computer>,
#     age: u8,
# }
# let person = Person {
#     name: String::from("John"),
#     car: Some(Car),
#     computer: None,
#     age: 15,
# };
if let
    Person {
        car: Some(_),
        age: person_age @ 13..=19,
        name: ref person_name,
        ..
    } = person
{
    println!("{} has a car and is {} years old.", person_name, person_age);
}
#}

Patterns are used in:

Destructuring

Patterns can be used to destructure structs, enums, and tuples. Destructuring breaks up a value into its component pieces. The syntax used is almost the same as when creating such values. In a pattern whose scrutinee expression has a struct, enum or tuple type, a placeholder (_) stands in for a single data field, whereas a wildcard .. stands in for all the remaining fields of a particular variant. When destructuring a data structure with named (but not numbered) fields, it is allowed to write fieldname as a shorthand for fieldname: fieldname.


# #![allow(unused_variables)]
#fn main() {
# enum Message {
#     Quit,
#     WriteString(String),
#     Move { x: i32, y: i32 },
#     ChangeColor(u8, u8, u8),
# }
# let message = Message::Quit;
match message {
    Message::Quit => println!("Quit"),
    Message::WriteString(write) => println!("{}", &write),
    Message::Move{ x, y: 0 } => println!("move {} horizontally", x),
    Message::Move{ .. } => println!("other move"),
    Message::ChangeColor { 0: red, 1: green, 2: _ } => {
        println!("color change, red: {}, green: {}", red, green);
    }
};
#}

Refutability

A pattern is said to be refutable when it has the possibility of not being matched by the value it is being matched against. Irrefutable patterns, on the other hand, always match the value they are being matched against. Examples:


# #![allow(unused_variables)]
#fn main() {
let (x, y) = (1, 2);               // "(x, y)" is an irrefutable pattern

if let (a, 3) = (1, 2) {           // "(a, 3)" is refutable, and will not match
    panic!("Shouldn't reach here");
} else if let (a, 4) = (3, 4) {    // "(a, 4)" is refutable, and will match
    println!("Matched ({}, 4)", a);
}
#}

Literal patterns

Syntax
LiteralPattern :
      BOOLEAN_LITERAL
   | CHAR_LITERAL
   | BYTE_LITERAL
   | STRING_LITERAL
   | RAW_STRING_LITERAL
   | BYTE_STRING_LITERAL
   | RAW_BYTE_STRING_LITERAL
   | -? INTEGER_LITERAL
   | -? FLOAT_LITERAL

Literal patterns match exactly the same value as what is created by the literal. Since negative numbers are not literals, literal patterns also accept an optional minus sign before the literal, which acts like the negation operator.

Floating-point literals are currently accepted, but due to the complexity of comparing them, they are going to be forbidden on literal patterns in a future version of Rust (see issue #41620).

Literal patterns are always refutable.

Examples:


# #![allow(unused_variables)]
#fn main() {
for i in -2..5 {
    match i {
        -1 => println!("It's minus one"),
        1 => println!("It's a one"),
        2|4 => println!("It's either a two or a four"),
        _ => println!("Matched none of the arms"),
    }
}
#}

Identifier patterns

Syntax
IdentifierPattern :
      ref? mut? IDENTIFIER (@ Pattern ) ?

Identifier patterns bind the value they match to a variable. The identifier must be unique within the pattern. The variable will shadow any variables of the same name in scope. The scope of the new binding depends on the context of where the pattern is used (such as a let binding or a match arm).

Patterns that consist of only an identifier, possibly with a mut, match any value and bind it to that identifier. This is the most commonly used pattern in variable declarations and parameters for functions and closures.


# #![allow(unused_variables)]
#fn main() {
let mut variable = 10;
fn sum(x: i32, y: i32) -> i32 {
#    x + y
# }
#}

To bind the matched value of a pattern to a variable, use the syntax variable @ subpattern. For example, the following binds the value 2 to e (not the entire range: the range here is a range subpattern).


# #![allow(unused_variables)]
#fn main() {
let x = 2;

match x {
    e @ 1 ..= 5 => println!("got a range element {}", e),
    _ => println!("anything"),
}
#}

By default, identifier patterns bind a variable to a copy of or move from the matched value depending on whether the matched value implements Copy. This can be changed to bind to a reference by using the ref keyword, or to a mutable reference using ref mut. For example:


# #![allow(unused_variables)]
#fn main() {
# let a = Some(10);
match a {
    None => (),
    Some(value) => (),
}

match a {
    None => (),
    Some(ref value) => (),
}
#}

In the first match expression, the value is copied (or moved). In the second match, a reference to the same memory location is bound to the variable value. This syntax is needed because in destructuring subpatterns the & operator can't be applied to the value's fields. For example, the following is not valid:


# #![allow(unused_variables)]
#fn main() {
# struct Person {
#    name: String,
#    age: u8,
# }
# let value = Person{ name: String::from("John"), age: 23 };
if let Person{name: &person_name, age: 18..=150} = value { }
#}

To make it valid, write the following:


# #![allow(unused_variables)]
#fn main() {
# struct Person {
#    name: String,
#    age: u8,
# }
# let value = Person{ name: String::from("John"), age: 23 };
if let Person{name: ref person_name, age: 18..=150} = value { }
#}

Thus, ref is not something that is being matched against. Its objective is exclusively to make the matched binding a reference, instead of potentially copying or moving what was matched.

Path patterns take precedence over identifier patterns. It is an error if ref or ref mut is specified and the identifier shadows a constant.

Binding modes

To service better ergonomics, patterns operate in different binding modes in order to make it easier to bind references to values. When a reference value is matched by a non-reference pattern, it will be automatically treated as a ref or ref mut binding. Example:


# #![allow(unused_variables)]
#fn main() {
let x: &Option<i32> = &Some(3);
if let Some(y) = x {
    // y was converted to `ref y` and its type is &i32
}
#}

Non-reference patterns include all patterns except bindings, wildcard patterns (_), const patterns of reference types, and reference patterns.

If a binding pattern does not explicitly have ref, ref mut, or mut, then it uses the default binding mode to determine how the variable is bound. The default binding mode starts in "move" mode which uses move semantics. When matching a pattern, the compiler starts from the outside of the pattern and works inwards. Each time a reference is matched using a non-reference pattern, it will automatically dereference the value and update the default binding mode. References will set the default binding mode to ref. Mutable references will set the mode to ref mut unless the mode is already ref in which case it remains ref. If the automatically dereferenced value is still a reference, it is dereferenced and this process repeats.

Wildcard pattern

Syntax
WildcardPattern :
   _

The wildcard pattern matches any value. It is used to ignore values when they don't matter. Inside other patterns it matches a single data field (as opposed to the .. which matches the remaining fields). Unlike identifier patterns, it does not copy, move or borrow the value it matches.

Examples:


# #![allow(unused_variables)]
#fn main() {
# let x = 20;
let (a, _) = (10, x);   // the x is always matched by _
# assert_eq!(a, 10);

// ignore a function/closure param
let real_part = |a: f64, _: f64| { a };

// ignore a field from a struct
# struct RGBA {
#    r: f32,
#    g: f32,
#    b: f32,
#    a: f32,
# }
# let color = RGBA{r: 0.4, g: 0.1, b: 0.9, a: 0.5};
let RGBA{r: red, g: green, b: blue, a: _} = color;
# assert_eq!(color.r, red);
# assert_eq!(color.g, green);
# assert_eq!(color.b, blue);

// accept any Some, with any value
# let x = Some(10);
if let Some(_) = x {}
#}

The wildcard pattern is always irrefutable.

Range patterns

Syntax
RangePattern :
     RangePatternBound ..= RangePatternBound
   | RangePatternBound ... RangePatternBound

RangePatternBound :
      CHAR_LITERAL
   | BYTE_LITERAL
   | -? INTEGER_LITERAL
   | -? FLOAT_LITERAL
   | PathInExpression
   | QualifiedPathInExpression

Range patterns match values that are within the closed range defined by its lower and upper bounds. For example, a pattern 'm'..='p' will match only the values 'm', 'n', 'o', and 'p'. The bounds can be literals or paths that point to constant values.

A pattern a ..= b must always have a ≤ b. It is an error to have a range pattern 10..=0, for example.

The ... syntax is kept for backwards compatibility.

Range patterns only work on scalar types. The accepted types are:

  • Integer types (u8, i8, u16, i16, usize, isize, etc.).
  • Character types (char).
  • Floating point types (f32 and f64). This is being deprecated and will not be available in a future version of Rust (see issue #41620).

Examples:


# #![allow(unused_variables)]
#fn main() {
# let c = 'f';
let valid_variable = match c {
    'a'..='z' => true,
    'A'..='Z' => true,
    'α'..='ω' => true,
    _ => false,
};

# let ph = 10;
println!("{}", match ph {
    0..=6 => "acid",
    7 => "neutral",
    8..=14 => "base",
    _ => unreachable!(),
});

// using paths to constants:
# const TROPOSPHERE_MIN : u8 = 6;
# const TROPOSPHERE_MAX : u8 = 20;
#
# const STRATOSPHERE_MIN : u8 = TROPOSPHERE_MAX + 1;
# const STRATOSPHERE_MAX : u8 = 50;
#
# const MESOSPHERE_MIN : u8 = STRATOSPHERE_MAX + 1;
# const MESOSPHERE_MAX : u8 = 85;
#
# let altitude = 70;
#
println!("{}", match altitude {
    TROPOSPHERE_MIN..=TROPOSPHERE_MAX => "troposphere",
    STRATOSPHERE_MIN..=STRATOSPHERE_MAX => "stratosphere",
    MESOSPHERE_MIN..=MESOSPHERE_MAX => "mesosphere",
    _ => "outer space, maybe",
});

# pub mod binary {
#     pub const MEGA : u64 = 1024*1024;
#     pub const GIGA : u64 = 1024*1024*1024;
# }
# let n_items = 20_832_425;
# let bytes_per_item = 12;
if let size @ binary::MEGA..=binary::GIGA = n_items * bytes_per_item {
    println!("It fits and occupies {} bytes", size);
}

# trait MaxValue {
#     const MAX: u64;
# }
# impl MaxValue for u8 {
#     const MAX: u64 = (1 << 8) - 1;
# }
# impl MaxValue for u16 {
#     const MAX: u64 = (1 << 16) - 1;
# }
# impl MaxValue for u32 {
#     const MAX: u64 = (1 << 32) - 1;
# }
// using qualified paths:
println!("{}", match 0xfacade {
    0 ..= <u8 as MaxValue>::MAX => "fits in a u8",
    0 ..= <u16 as MaxValue>::MAX => "fits in a u16",
    0 ..= <u32 as MaxValue>::MAX => "fits in a u32",
    _ => "too big",
});
#}

Range patterns for (non-usize and -isize) integer and char types are irrefutable when they span the entire set of possible values of a type. For example, 0u8..=255u8 is irrefutable. The range of values for an integer type is the closed range from its minimum to maximum value. The range of values for a char type are precisely those ranges containing all Unicode Scalar Values: '\u{0000}'..='\u{D7FF}' and '\u{E000}'..='\u{10FFFF}'.

Reference patterns

Syntax
ReferencePattern :
   (&|&&) mut? Pattern

Reference patterns dereference the pointers that are being matched and, thus, borrow them.

For example, these two matches on x: &i32 are equivalent:


# #![allow(unused_variables)]
#fn main() {
let int_reference = &3;

let a = match *int_reference { 0 => "zero", _ => "some" };
let b = match int_reference { &0 => "zero", _ => "some" };

assert_eq!(a, b);
#}

The grammar production for reference patterns has to match the token && to match a reference to a reference because it is a token by itself, not two & tokens.

Adding the mut keyword dereferences a mutable reference. The mutability must match the mutability of the reference.

Reference patterns are always irrefutable.

Struct patterns

Syntax
StructPattern :
   PathInExpression {
      StructPatternElements ?
   }

StructPatternElements :
      StructPatternFields (, | , StructPatternEtCetera)?
   | StructPatternEtCetera

StructPatternFields :
   StructPatternField (, StructPatternField) *

StructPatternField :
   OuterAttribute *
   (
         TUPLE_INDEX : Pattern
      | IDENTIFIER : Pattern
      | ref? mut? IDENTIFIER
   )

StructPatternEtCetera :
   OuterAttribute *
   ..

Struct patterns match struct values that match all criteria defined by its subpatterns. They are also used to destructure a struct.

On a struct pattern, the fields are referenced by name, index (in the case of tuple structs) or ignored by use of ..:


# #![allow(unused_variables)]
#fn main() {
# struct Point {
#     x: u32,
#     y: u32,
# }
# let s = Point {x: 1, y: 1};
#
match s {
    Point {x: 10, y: 20} => (),
    Point {y: 10, x: 20} => (),    // order doesn't matter
    Point {x: 10, ..} => (),
    Point {..} => (),
}

# struct PointTuple (
#     u32,
#     u32,
# );
# let t = PointTuple(1, 2);
#
match t {
    PointTuple {0: 10, 1: 20} => (),
    PointTuple {1: 10, 0: 20} => (),   // order doesn't matter
    PointTuple {0: 10, ..} => (),
    PointTuple {..} => (),
}
#}

If .. is not used, it is required to match all fields:


# #![allow(unused_variables)]
#fn main() {
# struct Struct {
#    a: i32,
#    b: char,
#    c: bool,
# }
# let mut struct_value = Struct{a: 10, b: 'X', c: false};
#
match struct_value {
    Struct{a: 10, b: 'X', c: false} => (),
    Struct{a: 10, b: 'X', ref c} => (),
    Struct{a: 10, b: 'X', ref mut c} => (),
    Struct{a: 10, b: 'X', c: _} => (),
    Struct{a: _, b: _, c: _} => (),
}
#}

The ref and/or mut IDENTIFIER syntax matches any value and binds it to a variable with the same name as the given field.


# #![allow(unused_variables)]
#fn main() {
# struct Struct {
#    a: i32,
#    b: char,
#    c: bool,
# }
# let struct_value = Struct{a: 10, b: 'X', c: false};
#
let Struct{a: x, b: y, c: z} = struct_value;          // destructure all fields
#}

A struct pattern is refutable when one of its subpatterns is refutable.

Tuple struct patterns

Syntax
TupleStructPattern :
   PathInExpression ( TupleStructItems )

TupleStructItems :
      Pattern ( , Pattern )* ,?
   | (Pattern ,)* .. ( (, Pattern)+ ,? )?

Tuple struct patterns match tuple struct and enum values that match all criteria defined by its subpatterns. They are also used to destructure a tuple struct or enum value.

A tuple struct pattern is refutable when one of its subpatterns is refutable.

Tuple patterns

Syntax
TuplePattern :
   ( TuplePatternItems? )

TuplePatternItems :
      Pattern ,
   | Pattern (, Pattern)+ ,?
   | (Pattern ,)* .. ( (, Pattern)+ ,? )?

Tuple patterns match tuple values that match all criteria defined by its subpatterns. They are also used to destructure a tuple.

This pattern is refutable when one of its subpatterns is refutable.

Grouped patterns

Syntax
GroupedPattern :
   ( Pattern )

Enclosing a pattern in parentheses can be used to explicitly control the precedence of compound patterns. For example, a reference pattern next to a range pattern such as &0..=5 is ambiguous and is not allowed, but can be expressed with parentheses.


# #![allow(unused_variables)]
#fn main() {
let int_reference = &3;
match int_reference {
    &(0..=5) => (),
    _ => (),
}
#}

Slice patterns

Syntax
SlicePattern :
   [ Pattern (, Pattern)* ,? ]

Slice patterns can match both arrays of fixed size and slices of dynamic size.


# #![allow(unused_variables)]
#fn main() {
// Fixed size
let arr = [1, 2, 3];
match arr {
    [1, _, _] => "starts with one",
    [a, b, c] => "starts with something else",
};
#}

# #![allow(unused_variables)]
#fn main() {
// Dynamic size
let v = vec![1, 2, 3];
match v[..] {
    [a, b] => { /* this arm will not apply because the length doesn't match */ }
    [a, b, c] => { /* this arm will apply */ }
    _ => { /* this wildcard is required, since the length is not known statically */ }
};
#}

Path patterns

Syntax
PathPattern :
      PathInExpression
   | QualifiedPathInExpression

Path patterns are patterns that refer either to constant values or to structs or enum variants that have no fields.

Unqualified path patterns can refer to:

  • enum variants
  • structs
  • constants
  • associated constants

Qualified path patterns can only refer to associated constants.

Constants cannot be a union type. Struct and enum constants must have #[derive(PartialEq, Eq)] (not merely implemented).

Path patterns are irrefutable when they refer to structs or an enum variant when the enum has only one variant or a constant whose type is irrefutable. They are refutable when they refer to refutable constants or enum variants for enums with multiple variants.

Type system

Types

Every variable, item and value in a Rust program has a type. The type of a value defines the interpretation of the memory holding it and the operations that may be performed on the value.

Built-in types are tightly integrated into the language, in nontrivial ways that are not possible to emulate in user-defined types. User-defined types have limited capabilities.

The list of types is:

Type expressions

Syntax
Type :
      TypeNoBounds
   | ImplTraitType
   | TraitObjectType

TypeNoBounds :
      ParenthesizedType
   | ImplTraitTypeOneBound
   | TraitObjectTypeOneBound
   | TypePath
   | TupleType
   | NeverType
   | RawPointerType
   | ReferenceType
   | ArrayType
   | SliceType
   | InferredType
   | QualifiedPathInType
   | BareFunctionType
   | MacroInvocation

A type expression as defined in the Type grammar rule above is the syntax for referring to a type. It may refer to:

Parenthesized types

ParenthesizedType :
   ( Type )

In some situations the combination of types may be ambiguous. Use parentheses around a type to avoid ambiguity. For example, the + operator for type boundaries within a reference type is unclear where the boundary applies, so the use of parentheses is required. Grammar rules that require this disambiguation use the TypeNoBounds rule instead of Type.


# #![allow(unused_variables)]
#fn main() {
# use std::any::Any;
type T<'a> = &'a (dyn Any + Send);
#}

Recursive types

Nominal types — structs, enumerations and unions — may be recursive. That is, each enum variant or struct or union field may refer, directly or indirectly, to the enclosing enum or struct type itself. Such recursion has restrictions:

  • Recursive types must include a nominal type in the recursion (not mere type aliases, or other structural types such as arrays or tuples). So type Rec = &'static [Rec] is not allowed.
  • The size of a recursive type must be finite; in other words the recursive fields of the type must be pointer types.
  • Recursive type definitions can cross module boundaries, but not module visibility boundaries, or crate boundaries (in order to simplify the module system and type checker).

An example of a recursive type and its use:


# #![allow(unused_variables)]
#fn main() {
enum List<T> {
    Nil,
    Cons(T, Box<List<T>>)
}

let a: List<i32> = List::Cons(7, Box::new(List::Cons(13, Box::new(List::Nil))));
#}

Boolean type

The bool type is a datatype which can be either true or false. The boolean type uses one byte of memory. It is used in comparisons and bitwise operations like &, |, and !.

fn main() {
    let x = true;
    let y: bool = false; // with the boolean type annotation

    // Use of booleans in conditional expressions
    if x {
        println!("x is true");
    }
}

Numeric types

Integer types

The unsigned integer types consist of:

Type Minimum Maximum
u8 0 28-1
u16 0 216-1
u32 0 232-1
u64 0 264-1
u128 0 2128-1

The signed two's complement integer types consist of:

Type Minimum Maximum
i8 -(27) 27-1
i16 -(215) 215-1
i32 -(231) 231-1
i64 -(263) 263-1
i128 -(2127) 2127-1

Floating-point types

The IEEE 754-2008 "binary32" and "binary64" floating-point types are f32 and f64, respectively.

Machine-dependent integer types

The usize type is an unsigned integer type with the same number of bits as the platform's pointer type. It can represent every memory address in the process.

The isize type is a signed integer type with the same number of bits as the platform's pointer type. The theoretical upper bound on object and array size is the maximum isize value. This ensures that isize can be used to calculate differences between pointers into an object or array and can address every byte within an object along with one byte past the end.

Textual types

The types char and str hold textual data.

A value of type char is a Unicode scalar value (i.e. a code point that is not a surrogate), represented as a 32-bit unsigned word in the 0x0000 to 0xD7FF or 0xE000 to 0x10FFFF range. A [char] is effectively a UCS-4 / UTF-32 string.

A value of type str is a Unicode string, represented as an array of 8-bit unsigned bytes holding a sequence of UTF-8 code points. Since str is a dynamically sized type, it is not a first-class type, but can only be instantiated through a pointer type, such as &str.

Never type

Syntax
NeverType : !

The never type ! is a type with no values, representing the result of computations that never complete. Expressions of type ! can be coerced into any other type.

Tuple types

Syntax
TupleType :
      ( )
   | ( ( Type , )+ Type? )

A tuple type is a heterogeneous product of other types, called the elements of the tuple. It has no nominal name and is instead structurally typed.

Tuple types and values are denoted by listing the types or values of their elements, respectively, in a parenthesized, comma-separated list.

Because tuple elements don't have a name, they can only be accessed by pattern-matching or by using N directly as a field to access the Nth element.

An example of a tuple type and its use:


# #![allow(unused_variables)]
#fn main() {
type Pair<'a> = (i32, &'a str);
let p: Pair<'static> = (10, "ten");
let (a, b) = p;

assert_eq!(a, 10);
assert_eq!(b, "ten");
assert_eq!(p.0, 10);
assert_eq!(p.1, "ten");
#}

For historical reasons and convenience, the tuple type with no elements (()) is often called ‘unit’ or ‘the unit type’.

Array types

Syntax
ArrayType :
   [ Type ; Expression ]

An array is a fixed-size sequence of N elements of type T. The array type is written as [T; N]. The size is an expression that evaluates to a usize.

Examples:


# #![allow(unused_variables)]
#fn main() {
// A stack-allocated array
let array: [i32; 3] = [1, 2, 3];

// A heap-allocated array, coerced to a slice
let boxed_array: Box<[i32]> = Box::new([1, 2, 3]);
#}

All elements of arrays are always initialized, and access to an array is always bounds-checked in safe methods and operators.

Note: The Vec<T> standard library type provides a heap-allocated resizable array type.

Slice types

Syntax
SliceType :
   [ Type ]

A slice is a dynamically sized type representing a 'view' into a sequence of elements of type T. The slice type is written as [T].

To use a slice type it generally has to be used behind a pointer for example as:

  • &[T], a 'shared slice', often just called a 'slice', it doesn't own the data it points to, it borrows it.
  • &mut [T], a 'mutable slice', mutably borrows the data it points to.
  • Box<[T]>, a 'boxed slice'

Examples:


# #![allow(unused_variables)]
#fn main() {
// A heap-allocated array, coerced to a slice
let boxed_array: Box<[i32]> = Box::new([1, 2, 3]);

// A (shared) slice into an array
let slice: &[i32] = &boxed_array[..];
#}

All elements of slices are always initialized, and access to a slice is always bounds-checked in safe methods and operators.

Struct types

A struct type is a heterogeneous product of other types, called the fields of the type.1

New instances of a struct can be constructed with a struct expression.

The memory layout of a struct is undefined by default to allow for compiler optimizations like field reordering, but it can be fixed with the repr attribute. In either case, fields may be given in any order in a corresponding struct expression; the resulting struct value will always have the same memory layout.

The fields of a struct may be qualified by visibility modifiers, to allow access to data in a struct outside a module.

A tuple struct type is just like a struct type, except that the fields are anonymous.

A unit-like struct type is like a struct type, except that it has no fields. The one value constructed by the associated struct expression is the only value that inhabits such a type.

1

struct types are analogous to struct types in C, the record types of the ML family, or the struct types of the Lisp family.

Enumerated types

An enumerated type is a nominal, heterogeneous disjoint union type, denoted by the name of an enum item. 1

An enum item declares both the type and a number of variants, each of which is independently named and has the syntax of a struct, tuple struct or unit-like struct.

New instances of an enum can be constructed in an enumeration variant expression.

Any enum value consumes as much memory as the largest variant for its corresponding enum type, as well as the size needed to store a discriminant.

Enum types cannot be denoted structurally as types, but must be denoted by named reference to an enum item.

1

The enum type is analogous to a data constructor declaration in ML, or a pick ADT in Limbo.

Union types

A union type is a nominal, heterogeneous C-like union, denoted by the name of a union item.

A union access transmutes the content of the union to the type of the accessed field. Since transmutes can cause unexpected or undefined behaviour, unsafe is required to read from a union field or to write to a field that doesn't implement Copy.

The memory layout of a union is undefined by default, but the #[repr(...)] attribute can be used to fix a layout.

Function item types

When referred to, a function item, or the constructor of a tuple-like struct or enum variant, yields a zero-sized value of its function item type. That type explicitly identifies the function - its name, its type arguments, and its early-bound lifetime arguments (but not its late-bound lifetime arguments, which are only assigned when the function is called) - so the value does not need to contain an actual function pointer, and no indirection is needed when the function is called.

There is no syntax that directly refers to a function item type, but the compiler will display the type as something like fn(u32) -> i32 {fn_name} in error messages.

Because the function item type explicitly identifies the function, the item types of different functions - different items, or the same item with different generics - are distinct, and mixing them will create a type error:


# #![allow(unused_variables)]
#fn main() {
fn foo<T>() { }
let x = &mut foo::<i32>;
*x = foo::<u32>; //~ ERROR mismatched types
#}

However, there is a coercion from function items to function pointers with the same signature, which is triggered not only when a function item is used when a function pointer is directly expected, but also when different function item types with the same signature meet in different arms of the same if or match:


# #![allow(unused_variables)]
#fn main() {
# let want_i32 = false;
# fn foo<T>() { }

// `foo_ptr_1` has function pointer type `fn()` here
let foo_ptr_1: fn() = foo::<i32>;

// ... and so does `foo_ptr_2` - this type-checks.
let foo_ptr_2 = if want_i32 {
    foo::<i32>
} else {
    foo::<u32>
};
#}

All function items implement Fn, FnMut, FnOnce, Copy, Clone, Send, and Sync.

Closure types

A closure expression produces a closure value with a unique, anonymous type that cannot be written out. A closure type is approximately equivalent to a struct which contains the captured variables. For instance, the following closure:


# #![allow(unused_variables)]
#fn main() {
fn f<F : FnOnce() -> String> (g: F) {
    println!("{}", g());
}

let mut s = String::from("foo");
let t = String::from("bar");

f(|| {
    s += &*t;
    s
});
// Prints "foobar".
#}

generates a closure type roughly like the following:

struct Closure<'a> {
    s : String,
    t : &'a String,
}

impl<'a> (FnOnce() -> String) for Closure<'a> {
    fn call_once(self) -> String {
        self.s += &*self.t;
        self.s
    }
}

so that the call to f works as if it were:

f(Closure{s: s, t: &t});

Capture modes

The compiler prefers to capture a closed-over variable by immutable borrow, followed by unique immutable borrow (see below), by mutable borrow, and finally by move. It will pick the first choice of these that allows the closure to compile. The choice is made only with regards to the contents of the closure expression; the compiler does not take into account surrounding code, such as the lifetimes of involved variables.

If the move keyword is used, then all captures are by move or, for Copy types, by copy, regardless of whether a borrow would work. The move keyword is usually used to allow the closure to outlive the captured values, such as if the closure is being returned or used to spawn a new thread.

Composite types such as structs, tuples, and enums are always captured entirely, not by individual fields. It may be necessary to borrow into a local variable in order to capture a single field:


# #![allow(unused_variables)]
#fn main() {
# use std::collections::HashSet;
#
struct SetVec {
    set: HashSet<u32>,
    vec: Vec<u32>
}

impl SetVec {
    fn populate(&mut self) {
        let vec = &mut self.vec;
        self.set.iter().for_each(|&n| {
            vec.push(n);
        })
    }
}
#}

If, instead, the closure were to use self.vec directly, then it would attempt to capture self by mutable reference. But since self.set is already borrowed to iterate over, the code would not compile.

Unique immutable borrows in captures

Captures can occur by a special kind of borrow called a unique immutable borrow, which cannot be used anywhere else in the language and cannot be written out explicitly. It occurs when modifying the referent of a mutable reference, as in the following example:


# #![allow(unused_variables)]
#fn main() {
let mut b = false;
let x = &mut b;
{
    let mut c = || { *x = true; };
    // The following line is an error:
    // let y = &x;
    c();
}
let z = &x;
#}

In this case, borrowing x mutably is not possible, because x is not mut. But at the same time, borrowing x immutably would make the assignment illegal, because a & &mut reference may not be unique, so it cannot safely be used to modify a value. So a unique immutable borrow is used: it borrows x immutably, but like a mutable borrow, it must be unique. In the above example, uncommenting the declaration of y will produce an error because it would violate the uniqueness of the closure's borrow of x; the declaration of z is valid because the closure's lifetime has expired at the end of the block, releasing the borrow.

Call traits and coercions

Closure types all implement FnOnce, indicating that they can be called once by consuming ownership of the closure. Additionally, some closures implement more specific call traits:

  • A closure which does not move out of any captured variables implements FnMut, indicating that it can be called by mutable reference.

  • A closure which does not mutate or move out of any captured variables implements Fn, indicating that it can be called by shared reference.

Note: move closures may still implement Fn or FnMut, even though they capture variables by move. This is because the traits implemented by a closure type are determined by what the closure does with captured values, not how it captures them.

Non-capturing closures are closures that don't capture anything from their environment. They can be coerced to function pointers (fn) with the matching signature.


# #![allow(unused_variables)]
#fn main() {
let add = |x, y| x + y;

let mut x = add(5,7);

type Binop = fn(i32, i32) -> i32;
let bo: Binop = add;
x = bo(5,7);
#}

Other traits

All closure types implement Sized. Additionally, closure types implement the following traits if allowed to do so by the types of the captures it stores:

The rules for Send and Sync match those for normal struct types, while Clone and Copy behave as if derived. For Clone, the order of cloning of the captured variables is left unspecified.

Because captures are often by reference, the following general rules arise:

  • A closure is Sync if all captured variables are Sync.
  • A closure is Send if all variables captured by non-unique immutable reference are Sync, and all values captured by unique immutable or mutable reference, copy, or move are Send.
  • A closure is Clone or Copy if it does not capture any values by unique immutable or mutable reference, and if all values it captures by copy or move are Clone or Copy, respectively.

Pointer types

All pointers in Rust are explicit first-class values. They can be moved or copied, stored into data structs, and returned from functions.

Shared references (&)

Syntax
ReferenceType :
   & Lifetime? mut? TypeNoBounds

These point to memory owned by some other value. When a shared reference to a value is created it prevents direct mutation of the value. Interior mutability provides an exception for this in certain circumstances. As the name suggests, any number of shared references to a value may exist. A shared reference type is written &type, or &'a type when you need to specify an explicit lifetime. Copying a reference is a "shallow" operation: it involves only copying the pointer itself, that is, pointers are Copy. Releasing a reference has no effect on the value it points to, but referencing of a temporary value will keep it alive during the scope of the reference itself.

Mutable references (&mut)

These also point to memory owned by some other value. A mutable reference type is written &mut type or &'a mut type. A mutable reference (that hasn't been borrowed) is the only way to access the value it points to, so is not Copy.

Raw pointers (*const and *mut)

Syntax
RawPointerType :
   * ( mut | const ) TypeNoBounds

Raw pointers are pointers without safety or liveness guarantees. Raw pointers are written as *const T or *mut T, for example *const i32 means a raw pointer to a 32-bit integer. Copying or dropping a raw pointer has no effect on the lifecycle of any other value. Dereferencing a raw pointer is an unsafe operation, this can also be used to convert a raw pointer to a reference by reborrowing it (&* or &mut *). Raw pointers are generally discouraged in Rust code; they exist to support interoperability with foreign code, and writing performance-critical or low-level functions.

When comparing pointers they are compared by their address, rather than by what they point to. When comparing pointers to dynamically sized types they also have their addition data compared.

Smart Pointers

The standard library contains additional 'smart pointer' types beyond references and raw pointers.

Function pointer types

Syntax
BareFunctionType :
   ForLifetimes? FunctionQualifiers fn
      ( FunctionParametersMaybeNamedVariadic? ) BareFunctionReturnType?

BareFunctionReturnType:
   -> TypeNoBounds

FunctionParametersMaybeNamedVariadic :
   MaybeNamedFunctionParameters | MaybeNamedFunctionParametersVariadic

MaybeNamedFunctionParameters :
   MaybeNamedParam ( , MaybeNamedParam )* ,?

MaybeNamedParam :
   ( ( IDENTIFIER | _ ) : )? Type

MaybeNamedFunctionParametersVariadic :
   ( MaybeNamedParam , )* MaybeNamedParam , ...

Function pointer types, written using the fn keyword, refer to a function whose identity is not necessarily known at compile-time. They can be created via a coercion from both function items and non-capturing closures.

The unsafe qualifier indicates that the type's value is an unsafe function, and the extern qualifier indicates it is an extern function.

Variadic parameters can only be specified with extern function types with the "C" or "cdecl" calling convention.

An example where Binop is defined as a function pointer type:


# #![allow(unused_variables)]
#fn main() {
fn add(x: i32, y: i32) -> i32 {
    x + y
}

let mut x = add(5,7);

type Binop = fn(i32, i32) -> i32;
let bo: Binop = add;
x = bo(5,7);
#}

Trait objects

Syntax
TraitObjectType :
   dyn? TypeParamBounds

TraitObjectTypeOneBound :
   dyn? TraitBound

A trait object is an opaque value of another type that implements a set of traits. The set of traits is made up of an object safe base trait plus any number of auto traits.

Trait objects implement the base trait, its auto traits, and any supertraits of the base trait.

Trait objects are written as the optional keyword dyn followed by a set of trait bounds, but with the following restrictions on the trait bounds. All traits except the first trait must be auto traits, there may not be more than one lifetime, and opt-out bounds (e.g. ?Sized) are not allowed. Furthermore, paths to traits may be parenthesized.

For example, given a trait Trait, the following are all trait objects:

  • Trait
  • dyn Trait
  • dyn Trait + Send
  • dyn Trait + Send + Sync
  • dyn Trait + 'static
  • dyn Trait + Send + 'static
  • dyn Trait +
  • dyn 'static + Trait.
  • dyn (Trait)

Edition Differences: In the 2015 edition, if the first bound of the trait object is a path that starts with ::, then the dyn will be treated as a part of the path. The first path can be put in parenthesis to get around this. As such, if you want a trait object with the trait ::your_module::Trait, you should write it as dyn (::your_module::Trait).

Beginning in the 2018 edition, dyn is a true keyword and is not allowed in paths, so the parentheses are not necessary.

Note: For clarity, it is recommended to always use the dyn keyword on your trait objects unless your codebase supports compiling with Rust 1.26 or lower.

Two trait object types alias each other if the base traits alias each other and if the sets of auto traits are the same and the lifetime bounds are the same. For example, dyn Trait + Send + UnwindSafe is the same as dyn Trait + Unwindsafe + Send.

Warning: With two trait object types, even when the complete set of traits is the same, if the base traits differ, the type is different. For example, dyn Send + Sync is a different type from dyn Sync + Send. See issue 33140.

Due to the opaqueness of which concrete type the value is of, trait objects are dynamically sized types. Like all DSTs, trait objects are used behind some type of pointer; for example &dyn SomeTrait or Box<dyn SomeTrait>. Each instance of a pointer to a trait object includes:

  • a pointer to an instance of a type T that implements SomeTrait
  • a virtual method table, often just called a vtable, which contains, for each method of SomeTrait and its supertraits that T implements, a pointer to T's implementation (i.e. a function pointer).

The purpose of trait objects is to permit "late binding" of methods. Calling a method on a trait object results in virtual dispatch at runtime: that is, a function pointer is loaded from the trait object vtable and invoked indirectly. The actual implementation for each vtable entry can vary on an object-by-object basis.

An example of a trait object:

trait Printable {
    fn stringify(&self) -> String;
}

impl Printable for i32 {
    fn stringify(&self) -> String { self.to_string() }
}

fn print(a: Box<dyn Printable>) {
    println!("{}", a.stringify());
}

fn main() {
    print(Box::new(10) as Box<dyn Printable>);
}

In this example, the trait Printable occurs as a trait object in both the type signature of print, and the cast expression in main.

Trait Object Lifetime Bounds

Since a trait object can contain references, the lifetimes of those references need to be expressed as part of the trait object. This lifetime is written as Trait + 'a. There are defaults that allow this lifetime to usually be inferred with a sensible choice.

Impl trait

Syntax
ImplTraitType : impl TypeParamBounds

ImplTraitTypeOneBound : impl TraitBound

Anonymous type parameters

Note: This section is a placeholder for more comprehensive reference material.

Note: This is often called "impl Trait in argument position".

Functions can declare an argument to be an anonymous type parameter where the callee must provide a type that has the bounds declared by the anonymous type parameter and the function can only use the methods available by the trait bounds of the anonymous type parameter.

They are written as impl followed by a set of trait bounds.

Abstract return types

Note: This section is a placeholder for more comprehensive reference material.

Note: This is often called "impl Trait in return position".

Functions, except for associated trait functions, can return an abstract return type. These types stand in for another concrete type where the use-site may only use the trait methods declared by the trait bounds of the type.

They are written as impl followed by a set of trait bounds.

Type parameters

Within the body of an item that has type parameter declarations, the names of its type parameters are types:


# #![allow(unused_variables)]
#fn main() {
fn to_vec<A: Clone>(xs: &[A]) -> Vec<A> {
    if xs.is_empty() {
        return vec![];
    }
    let first: A = xs[0].clone();
    let mut rest: Vec<A> = to_vec(&xs[1..]);
    rest.insert(0, first);
    rest
}
#}

Here, first has type A, referring to to_vec's A type parameter; and rest has type Vec<A>, a vector with element type A.

Inferred type

Syntax
InferredType : _

The inferred type asks the compiler to infer the type if possible based on the surrounding information available. It cannot be used in item signatures. It is often used in generic arguments:


# #![allow(unused_variables)]
#fn main() {
let x: Vec<_> = (0..10).collect();
#}

Dynamically Sized Types

Most types have a fixed size that is known at compile time and implement the trait Sized. A type with a size that is known only at run-time is called a dynamically sized type (DST) or, informally, an unsized type. Slices and trait objects are two examples of DSTs. Such types can only be used in certain cases:

  • Pointer types to DSTs are sized but have twice the size of pointers to sized types
    • Pointers to slices also store the number of elements of the slice.
    • Pointers to trait objects also store a pointer to a vtable.
  • DSTs can be provided as type arguments when a bound of ?Sized. By default any type parameter has a Sized bound.
  • Traits may be implemented for DSTs. Unlike type parameters Self: ?Sized by default in trait definitions.
  • Structs may contain a DST as the last field, this makes the struct itself a DST.

Notably: variables, function parameters, const and static items must be Sized.

Type Layout

The layout of a type is its size, alignment, and the relative offsets of its fields. For enums, how the discriminant is laid out and interpreted is also part of type layout.

Type layout can be changed with each compilation. Instead of trying to document exactly what is done, we only document what is guaranteed today.

Size and Alignment

All values have an alignment and size.

The alignment of a value specifies what addresses are valid to store the value at. A value of alignment n must only be stored at an address that is a multiple of n. For example, a value with an alignment of 2 must be stored at an even address, while a value with an alignment of 1 can be stored at any address. Alignment is measured in bytes, and must be at least 1, and always a power of 2. The alignment of a value can be checked with the align_of_val function.

The size of a value is the offset in bytes between successive elements in an array with that item type including alignment padding. The size of a value is always a multiple of its alignment. The size of a value can be checked with the size_of_val function.

Types where all values have the same size and alignment known at compile time implement the Sized trait and can be checked with the size_of and align_of functions. Types that are not Sized are known as dynamically sized types. Since all values of a Sized type share the same size and alignment, we refer to those shared values as the size of the type and the alignment of the type respectively.

Primitive Data Layout

The size of most primitives is given in this table.

Type size_of::<Type>()
bool 1
u8 1
u16 2
u32 4
u64 8
u128 16
i8 1
i16 2
i32 4
i64 8
i128 16
f32 4
f64 8
char 4

usize and isize have a size big enough to contain every address on the target platform. For example, on a 32 bit target, this is 4 bytes and on a 64 bit target, this is 8 bytes.

Most primitives are generally aligned to their size, although this is platform-specific behavior. In particular, on x86 u64 and f64 are only aligned to 32 bits.

Pointers and References Layout

Pointers and references have the same layout. Mutability of the pointer or reference does not change the layout.

Pointers to sized types have the same size and alignment as usize.

Pointers to unsized types are sized. The size and alignment is guaranteed to be at least equal to the size and alignment of a pointer.

Note: Though you should not rely on this, all pointers to DSTs are currently twice the size of the size of usize and have the same alignment.

Array Layout

Arrays are laid out so that the nth element of the array is offset from the start of the array by n * the size of the type bytes. An array of [T; n] has a size of size_of::<T>() * n and the same alignment of T.

Slice Layout

Slices have the same layout as the section of the array they slice.

Note: This is about the raw [T] type, not pointers (&[T], Box<[T]>, etc.) to slices.

str Layout

String slices are a UTF-8 representation of characters that have the same layout as slices of type [u8].

Tuple Layout

Tuples do not have any guarantees about their layout.

The exception to this is the unit tuple (()) which is guaranteed as a zero-sized type to have a size of 0 and an alignment of 1.

Trait Object Layout

Trait objects have the same layout as the value the trait object is of.

Note: This is about the raw trait object types, not pointers (&Trait, Box<Trait>, etc.) to trait objects.

Closure Layout

Closures have no layout guarantees.

Representations

All user-defined composite types (structs, enums, and unions) have a representation that specifies what the layout is for the type. The possible representations for a type are:

The representation of a type can be changed by applying the repr attribute to it. The following example shows a struct with a C representation.


# #![allow(unused_variables)]
#fn main() {
#[repr(C)]
struct ThreeInts {
    first: i16,
    second: i8,
    third: i32
}
#}

The alignment may be raised or lowered with the align and packed modifiers respectively. They alter the representation specified in the attribute. If no representation is specified, the default one is altered.


# #![allow(unused_variables)]
#fn main() {
// Default representation, alignment lowered to 2.
#[repr(packed(2))]
struct PackedStruct {
    first: i16,
    second: i8,
    third: i32
}

// C representation, alignment raised to 8
#[repr(C, align(8))]
struct AlignedStruct {
    first: i16,
    second: i8,
    third: i32
}
#}

Note: As a consequence of the representation being an attribute on the item, the representation does not depend on generic parameters. Any two types with the same name have the same representation. For example, Foo<Bar> and Foo<Baz> both have the same representation.

The representation of a type can change the padding between fields, but does not change the layout of the fields themselves. For example, a struct with a C representation that contains a struct Inner with the default representation will not change the layout of Inner.

The Default Representation

Nominal types without a repr attribute have the default representation. Informally, this representation is also called the rust representation.

There are no guarantees of data layout made by this representation.

The C Representation

The C representation is designed for dual purposes. One purpose is for creating types that are interoperable with the C Language. The second purpose is to create types that you can soundly perform operations on that rely on data layout such as reinterpreting values as a different type.

Because of this dual purpose, it is possible to create types that are not useful for interfacing with the C programming language.

This representation can be applied to structs, unions, and enums.

#[repr(C)] Structs

The alignment of the struct is the alignment of the most-aligned field in it.

The size and offset of fields is determined by the following algorithm.

Start with a current offset of 0 bytes.

For each field in declaration order in the struct, first determine the size and alignment of the field. If the current offset is not a multiple of the field's alignment, then add padding bytes to the current offset until it is a multiple of the field's alignment. The offset for the field is what the current offset is now. Then increase the current offset by the size of the field.

Finally, the size of the struct is the current offset rounded up to the nearest multiple of the struct's alignment.

Here is this algorithm described in pseudocode.

struct.alignment = struct.fields().map(|field| field.alignment).max();

let current_offset = 0;

for field in struct.fields_in_declaration_order() {
    // Increase the current offset so that it's a multiple of the alignment
    // of this field. For the first field, this will always be zero.
    // The skipped bytes are called padding bytes.
    current_offset += field.alignment % current_offset;

    struct[field].offset = current_offset;

    current_offset += field.size;
}

struct.size = current_offset + current_offset % struct.alignment;

Note: This algorithm can produce zero-sized structs. This differs from C where structs without data still have a size of one byte.

#[repr(C)] Unions

A union declared with #[repr(C)] will have the same size and alignment as an equivalent C union declaration in the C language for the target platform. The union will have a size of the maximum size of all of its fields rounded to its alignment, and an alignment of the maximum alignment of all of its fields. These maximums may come from different fields.


# #![allow(unused_variables)]
#fn main() {
#[repr(C)]
union Union {
    f1: u16,
    f2: [u8; 4],
}

assert_eq!(std::mem::size_of::<Union>(), 4);  // From f2
assert_eq!(std::mem::align_of::<Union>(), 2); // From f1

#[repr(C)]
union SizeRoundedUp {
   a: u32,
   b: [u16; 3],
}

assert_eq!(std::mem::size_of::<SizeRoundedUp>(), 8);  // Size of 6 from b,
                                                      // rounded up to 8 from
                                                      // alignment of a.
assert_eq!(std::mem::align_of::<SizeRoundedUp>(), 4); // From a
#}

#[repr(C)] Enums

For C-like enumerations, the C representation has the size and alignment of the default enum size and alignment for the target platform's C ABI.

Note: The enum representation in C is implementation defined, so this is really a "best guess". In particular, this may be incorrect when the C code of interest is compiled with certain flags.

Warning: There are crucial differences between an enum in the C language and Rust's C-like enumerations with this representation. An enum in C is mostly a typedef plus some named constants; in other words, an object of an enum type can hold any integer value. For example, this is often used for bitflags in C. In contrast, Rust’s C-like enumerations can only legally hold the discriminant values, everything else is undefined behaviour. Therefore, using a C-like enumeration in FFI to model a C enum is often wrong.

It is an error for zero-variant enumerations to have the C representation.

For all other enumerations, the layout is unspecified.

Likewise, combining the C representation with a primitive representation, the layout is unspecified.

Primitive representations

The primitive representations are the representations with the same names as the primitive integer types. That is: u8, u16, u32, u64, u128, usize, i8, i16, i32, i64, i128, and isize.

Primitive representations can only be applied to enumerations.

For C-like enumerations, they set the size and alignment to be the same as the primitive type of the same name. For example, a C-like enumeration with a u8 representation can only have discriminants between 0 and 255 inclusive.

It is an error for zero-variant enumerations to have a primitive representation.

For all other enumerations, the layout is unspecified.

Likewise, combining two primitive representations together is unspecified.

The alignment modifiers

The align and packed modifiers can be used to respectively raise or lower the alignment of structs and unions. packed may also alter the padding between fields.

The alignment is specified as an integer parameter in the form of #[repr(align(x))] or #[repr(packed(x))]. The alignment value must be a power of two from 1 up to 229. For packed, if no value is given, as in #[repr(packed)], then the value is 1.

For align, if the specified alignment is less than the alignment of the type without the align modifier, then the alignment is unaffected.

For packed, if the specified alignment is greater than the type's alignment without the packed modifier, then the alignment and layout is unaffected. The alignments of each field, for the purpose of positioning fields, is the smaller of the specified alignment and the alignment of the field's type.

The align and packed modifiers cannot be applied on the same type and a packed type cannot transitively contain another aligned type. align and packed may only be applied to the default and C representations.

Warning: Dereferencing an unaligned pointer is undefined behavior and it is possible to safely create unaligned pointers to packed fields. Like all ways to create undefined behavior in safe Rust, this is a bug.

The transparent Representation

The transparent representation can only be used on structs that have a single non-zero sized field and any number of zero-sized fields, including PhantomData<T>.

Structs with this representation have the same layout and ABI as the single non-zero sized field.

This is different than the C representation because a struct with the C representation will always have the ABI of a C struct while, for example, a struct with the transparent representation with a primitive field will have the ABI of the primitive field.

Because this representation delegates type layout to another type, it cannot be used with any other representation.

Interior Mutability

Sometimes a type needs be mutated while having multiple aliases. In Rust this is achieved using a pattern called interior mutability. A type has interior mutability if its internal state can be changed through a shared reference to it. This goes against the usual requirement that the value pointed to by a shared reference is not mutated.

std::cell::UnsafeCell<T> type is the only allowed way in Rust to disable this requirement. When UnsafeCell<T> is immutably aliased, it is still safe to mutate, or obtain a mutable reference to, the T it contains. As with all other types, it is undefined behavior to have multiple &mut UnsafeCell<T> aliases.

Other types with interior mutability can be created by using UnsafeCell<T> as a field. The standard library provides a variety of types that provide safe interior mutability APIs. For example, std::cell::RefCell<T> uses run-time borrow checks to ensure the usual rules around multiple references. The std::sync::atomic module contains types that wrap a value that is only accessed with atomic operations, allowing the value to be shared and mutated across threads.

Subtyping and Variance

Subtyping is implicit and can occur at any stage in type checking or inference. Subtyping in Rust is very restricted and occurs only due to variance with respect to lifetimes and between types with higher ranked lifetimes. If we were to erase lifetimes from types, then the only subtyping would be due to type equality.

Consider the following example: string literals always have 'static lifetime. Nevertheless, we can assign s to t:


# #![allow(unused_variables)]
#fn main() {
fn bar<'a>() {
    let s: &'static str = "hi";
    let t: &'a str = s;
}
#}

Since 'static outlives the lifetime parameter 'a, &'static str is a subtype of &'a str.

Higher-ranked function pointers and trait objects have another subtype relation. They are subtypes of types that are given by substitutions of the higher-ranked lifetimes. Some examples:


# #![allow(unused_variables)]
#fn main() {
// Here 'a is substituted for 'static
let subtype: &(for<'a> fn(&'a i32) -> &'a i32) = &((|x| x) as fn(&_) -> &_);
let supertype: &(fn(&'static i32) -> &'static i32) = subtype;

// This works similarly for trait objects
let subtype: &(for<'a> Fn(&'a i32) -> &'a i32) = &|x| x;
let supertype: &(Fn(&'static i32) -> &'static i32) = subtype;

// We can also substitute one higher-ranked lifetime for another
let subtype: &(for<'a, 'b> fn(&'a i32, &'b i32))= &((|x, y| {}) as fn(&_, &_));
let supertype: &for<'c> fn(&'c i32, &'c i32) = subtype;
#}

Variance

Variance is a property that generic types have with respect to their arguments. A generic type's variance in a parameter is how the subtyping of the parameter affects the subtyping of the type.

  • F<T> is covariant over T if T being a subtype of U implies that F<T> is a subtype of F<U> (subtyping "passes through")
  • F<T> is contravariant over T if T being a subtype of U implies that F<U> is a subtype of F<T>
  • F<T> is invariant over T otherwise (no subtyping relation can be derived)

Variance of types is automatically determined as follows

Type Variance in 'a Variance in T
&'a T covariant covariant
&'a mut T covariant invariant
*const T covariant
*mut T invariant
[T] and [T; n] covariant
fn() -> T covariant
fn(T) -> () contravariant
std::cell::UnsafeCell<T> invariant
std::marker::PhantomData<T> covariant
Trait<T> + 'a covariant invariant

The variance of other struct, enum, union and tuple types is decided by looking at the variance of the types of their fields. If the parameter is used in positions with different variances then the parameter is invariant. For example the following struct is covariant in 'a and T and invariant in 'b and U.


# #![allow(unused_variables)]
#fn main() {
use std::cell::UnsafeCell;
struct Variance<'a, 'b, T, U: 'a> {
    x: &'a U,               // This makes `Variance` covariant in 'a, and would
                            // make it covariant in U, but U is used later
    y: *const T,            // Covariant in T
    z: UnsafeCell<&'b f64>, // Invariant in 'b
    w: *mut U,              // Invariant in U, makes the whole struct invariant
}
#}

Trait and lifetime bounds

Syntax
TypeParamBounds :
   TypeParamBound ( + TypeParamBound )* +?

TypeParamBound :
      Lifetime | TraitBound

TraitBound :
      ?? ForLifetimes? TypePath
   | ( ?? ForLifetimes? TypePath )

LifetimeBounds :
   ( Lifetime + )* Lifetime?

Lifetime :
      LIFETIME_OR_LABEL
   | 'static
   | '_

Trait and lifetime bounds provide a way for generic items to restrict which types and lifetimes are used as their parameters. Bounds can be provided on any type in a where clause. There are also shorter forms for certain common cases:

  • Bounds written after declaring a generic parameter: fn f<A: Copy>() {} is the same as fn f<A> where A: Copy () {}.
  • In trait declarations as supertraits: trait Circle : Shape {} is equivalent to trait Circle where Self : Shape {}.
  • In trait declarations as bounds on associated types: trait A { type B: Copy; } is equivalent to trait A where Self::B: Copy { type B; }.

Bounds on an item must be satisfied when using the item. When type checking and borrow checking a generic item, the bounds can be used to determine that a trait is implemented for a type. For example, given Ty: Trait

  • In the body of a generic function, methods from Trait can be called on Ty values. Likewise associated constants on the Trait can be used.
  • Associated types from Trait can be used.
  • Generic functions and types with a T: Trait bounds can be used with Ty being used for T.

# #![allow(unused_variables)]
#fn main() {
# type Surface = i32;
trait Shape {
    fn draw(&self, Surface);
    fn name() -> &'static str;
}

fn draw_twice<T: Shape>(surface: Surface, sh: T) {
    sh.draw(surface);           // Can call method because T: Shape
    sh.draw(surface);
}

fn copy_and_draw_twice<T: Copy>(surface: Surface, sh: T) where T: Shape {
    let shape_copy = sh;        // doesn't move sh because T: Copy
    draw_twice(surface, sh);    // Can use generic function because T: Shape
}

struct Figure<S: Shape>(S, S);

fn name_figure<U: Shape>(
    figure: Figure<U>,          // Type Figure<U> is well-formed because U: Shape
) {
    println!(
        "Figure of two {}",
        U::name(),              // Can use associated function
    );
}
#}

Trait and lifetime bounds are also used to name trait objects.

?Sized

? is only used to declare that the Sized trait may not be implemented for a type parameter or associated type. ?Sized may not be used as a bound for other types.

Lifetime bounds

Lifetime bounds can be applied to types or other lifetimes. The bound 'a: 'b is usually read as 'a outlives 'b. 'a: 'b means that 'a lasts longer than 'b, so a reference &'a () is valid whenever &'b () is valid.


# #![allow(unused_variables)]
#fn main() {
fn f<'a, 'b>(x: &'a i32, mut y: &'b i32) where 'a: 'b {
    y = x;                      // &'a i32 is a subtype of &'b i32 because 'a: 'b
    let r: &'b &'a i32 = &&0;   // &'b &'a i32 is well formed because 'a: 'b
}
#}

T: 'a means that all lifetime parameters of T outlive 'a. For example if 'a is an unconstrained lifetime parameter then i32: 'static and &'static str: 'a are satisfied but Vec<&'a ()>: 'static is not.

Higher-ranked trait bounds

Type bounds may be higher ranked over lifetimes. These bounds specify a bound is true for all lifetimes. For example, a bound such as for<'a> &'a T: PartialEq<i32> would require an implementation like

impl<'a> PartialEq<i32> for &'a T {
    // ...
}

and could then be used to compare a &'a T with any lifetime to an i32.

Only a higher-ranked bound can be used here as the lifetime of the reference is shorter than a lifetime parameter on the function:


# #![allow(unused_variables)]
#fn main() {
fn call_on_ref_zero<F>(f: F) where for<'a> F: Fn(&'a i32) {
    let zero = 0;
    f(&zero);
}
#}

Higher-ranked lifetimes may also be specified just before the trait, the only difference is the scope of the lifetime parameter, which extends only to the end of the following trait instead of the whole bound. This function is equivalent to the last one.


# #![allow(unused_variables)]
#fn main() {
fn call_on_ref_zero<F>(f: F) where F: for<'a> Fn(&'a i32) {
    let zero = 0;
    f(&zero);
}
#}

Type coercions

Coercions are defined in RFC 401. RFC 1558 then expanded on that. A coercion is implicit and has no syntax.

Coercion sites

A coercion can only occur at certain coercion sites in a program; these are typically places where the desired type is explicit or can be derived by propagation from explicit types (without type inference). Possible coercion sites are:

  • let statements where an explicit type is given.

    For example, 42 is coerced to have type i8 in the following:

    
    # #![allow(unused_variables)]
    #fn main() {
    let _: i8 = 42;
    #}
  • static and const statements (similar to let statements).

  • Arguments for function calls

    The value being coerced is the actual parameter, and it is coerced to the type of the formal parameter.

    For example, 42 is coerced to have type i8 in the following:

    fn bar(_: i8) { }
    
    fn main() {
        bar(42);
    }
    

    For method calls, the receiver (self parameter) can only take advantage of unsized coercions.

  • Instantiations of struct or variant fields

    For example, 42 is coerced to have type i8 in the following:

    struct Foo { x: i8 }
    
    fn main() {
        Foo { x: 42 };
    }
    
  • Function results, either the final line of a block if it is not semicolon-terminated or any expression in a return statement

    For example, 42 is coerced to have type i8 in the following:

    
    # #![allow(unused_variables)]
    #fn main() {
    fn foo() -> i8 {
        42
    }
    #}

If the expression in one of these coercion sites is a coercion-propagating expression, then the relevant sub-expressions in that expression are also coercion sites. Propagation recurses from these new coercion sites. Propagating expressions and their relevant sub-expressions are:

  • Array literals, where the array has type [U; n]. Each sub-expression in the array literal is a coercion site for coercion to type U.

  • Array literals with repeating syntax, where the array has type [U; n]. The repeated sub-expression is a coercion site for coercion to type U.

  • Tuples, where a tuple is a coercion site to type (U_0, U_1, ..., U_n). Each sub-expression is a coercion site to the respective type, e.g. the zeroth sub-expression is a coercion site to type U_0.

  • Parenthesized sub-expressions ((e)): if the expression has type U, then the sub-expression is a coercion site to U.

  • Blocks: if a block has type U, then the last expression in the block (if it is not semicolon-terminated) is a coercion site to U. This includes blocks which are part of control flow statements, such as if/else, if the block has a known type.

Coercion types

Coercion is allowed between the following types:

  • T to U if T is a subtype of U (reflexive case)

  • T_1 to T_3 where T_1 coerces to T_2 and T_2 coerces to T_3 (transitive case)

    Note that this is not fully supported yet.

  • &mut T to &T

  • *mut T to *const T

  • &T to *const T

  • &mut T to *mut T

  • &T or &mut T to &U if T implements Deref<Target = U>. For example:

    use std::ops::Deref;
    
    struct CharContainer {
        value: char,
    }
    
    impl Deref for CharContainer {
        type Target = char;
    
        fn deref<'a>(&'a self) -> &'a char {
            &self.value
        }
    }
    
    fn foo(arg: &char) {}
    
    fn main() {
        let x = &mut CharContainer { value: 'y' };
        foo(x); //&mut CharContainer is coerced to &char.
    }
    
  • &mut T to &mut U if T implements DerefMut<Target = U>.

  • TyCtor(T) to TyCtor(U), where TyCtor(T) is one of

    • &T
    • &mut T
    • *const T
    • *mut T
    • Box<T>

    and where T can obtained from U by unsized coercion.

  • Non capturing closures to fn pointers

  • ! to any T

Unsized Coercions

The following coercions are called unsized coercions, since they relate to converting sized types to unsized types, and are permitted in a few cases where other coercions are not, as described above. They can still happen anywhere else a coercion can occur.

Two traits, Unsize and CoerceUnsized, are used to assist in this process and expose it for library use. The following coercions are built-ins and, if T can be coerced to U with one of them, then an implementation of Unsize<U> for T will be provided:

  • [T; n] to [T].

  • T to U, when U is a trait object type and either T implements U or T is a trait object for a subtrait of U.

  • Foo<..., T, ...> to Foo<..., U, ...>, when:

    • Foo is a struct.
    • T implements Unsize<U>.
    • The last field of Foo has a type involving T.
    • If that field has type Bar<T>, then Bar<T> implements Unsized<Bar<U>>.
    • T is not part of the type of any other fields.

Additionally, a type Foo<T> can implement CoerceUnsized<Foo<U>> when T implements Unsize<U> or CoerceUnsized<Foo<U>>. This allows it to provide a unsized coercion to Foo<U>.

Note: While the definition of the unsized coercions and their implementation has been stabilized, the traits themselves are not yet stable and therefore can't be used directly in stable Rust.

Destructors

When an initialized variable in Rust goes out of scope or a temporary is no longer needed its destructor is run. Assignment also runs the destructor of its left-hand operand, unless it's an uninitialized variable. If a struct variable has been partially initialized, only its initialized fields are dropped.

The destructor of a type consists of

  1. Calling its std::ops::Drop::drop method, if it has one.
  2. Recursively running the destructor of all of its fields.
    • The fields of a struct, tuple or enum variant are dropped in declaration order. *
    • The elements of an array or owned slice are dropped from the first element to the last. *
    • The captured values of a closure are dropped in an unspecified order.
    • Trait objects run the destructor of the underlying type.
    • Other types don't result in any further drops.

* This order was stabilized in RFC 1857.

Variables are dropped in reverse order of declaration. Variables declared in the same pattern drop in an unspecified ordered.

If a destructor must be run manually, such as when implementing your own smart pointer, std::ptr::drop_in_place can be used.

Some examples:


# #![allow(unused_variables)]
#fn main() {
struct ShowOnDrop(&'static str);

impl Drop for ShowOnDrop {
    fn drop(&mut self) {
        println!("{}", self.0);
    }
}

{
    let mut overwritten = ShowOnDrop("Drops when overwritten");
    overwritten = ShowOnDrop("drops when scope ends");
}
# println!("");
{
    let declared_first = ShowOnDrop("Dropped last");
    let declared_last = ShowOnDrop("Dropped first");
}
# println!("");
{
    // Tuple elements drop in forwards order
    let tuple = (ShowOnDrop("Tuple first"), ShowOnDrop("Tuple second"));
}
# println!("");
loop {
    // Tuple expression doesn't finish evaluating so temporaries drop in reverse order:
    let partial_tuple = (ShowOnDrop("Temp first"), ShowOnDrop("Temp second"), break);
}
# println!("");
{
    let moved;
    // No destructor run on assignment.
    moved = ShowOnDrop("Drops when moved");
    // drops now, but is then uninitialized
    moved;
    let uninitialized: ShowOnDrop;
    // Only first element drops
    let mut partially_initialized: (ShowOnDrop, ShowOnDrop);
    partially_initialized.0 = ShowOnDrop("Partial tuple first");
}
#}

Not running destructors

Not running destructors in Rust is safe even if it has a type that isn't 'static. std::mem::ManuallyDrop provides a wrapper to prevent a variable or field from being dropped automatically.

Lifetime elision

Rust has rules that allow lifetimes to be elided in various places where the compiler can infer a sensible default choice.

Lifetime elision in functions

In order to make common patterns more ergonomic, lifetime arguments can be elided in function item, function pointer and closure trait signatures. The following rules are used to infer lifetime parameters for elided lifetimes. It is an error to elide lifetime parameters that cannot be inferred. The placeholder lifetime, '_, can also be used to have a lifetime inferred in the same way. For lifetimes in paths, using '_ is preferred. Trait object lifetimes follow different rules discussed below.

  • Each elided lifetime in the parameters becomes a distinct lifetime parameter.
  • If there is exactly one lifetime used in the parameters (elided or not), that lifetime is assigned to all elided output lifetimes.

In method signatures there is another rule

  • If the receiver has type &Self or &mut Self, then the lifetime of that reference to Self is assigned to all elided output lifetime parameters.

Examples:

fn print(s: &str);                                      // elided
fn print(s: &'_ str);                                   // also elided
fn print<'a>(s: &'a str);                               // expanded

fn debug(lvl: usize, s: &str);                          // elided
fn debug<'a>(lvl: usize, s: &'a str);                   // expanded

fn substr(s: &str, until: usize) -> &str;               // elided
fn substr<'a>(s: &'a str, until: usize) -> &'a str;     // expanded

fn get_str() -> &str;                                   // ILLEGAL

fn frob(s: &str, t: &str) -> &str;                      // ILLEGAL

fn get_mut(&mut self) -> &mut T;                        // elided
fn get_mut<'a>(&'a mut self) -> &'a mut T;              // expanded

fn args<T: ToCStr>(&mut self, args: &[T]) -> &mut Command;                  // elided
fn args<'a, 'b, T: ToCStr>(&'a mut self, args: &'b [T]) -> &'a mut Command; // expanded

fn new(buf: &mut [u8]) -> BufWriter<'_>;                // elided - preferred
fn new(buf: &mut [u8]) -> BufWriter;                    // elided
fn new<'a>(buf: &'a mut [u8]) -> BufWriter<'a>;         // expanded

type FunPtr = fn(&str) -> &str;                         // elided
type FunPtr = for<'a> fn(&'a str) -> &'a str;           // expanded

type FunTrait = dyn Fn(&str) -> &str;                   // elided
type FunTrait = dyn for<'a> Fn(&'a str) -> &'a str;     // expanded

Default trait object lifetimes

The assumed lifetime of references held by a trait object is called its default object lifetime bound. These were defined in RFC 599 and amended in RFC 1156.

These default object lifetime bounds are used instead of the lifetime parameter elision rules defined above when the lifetime bound is omitted entirely. If '_ is used as the lifetime bound then the bound follows the usual elision rules.

If the trait object is used as a type argument of a generic type then the containing type is first used to try to infer a bound.

  • If there is a unique bound from the containing type then that is the default
  • If there is more than one bound from the containing type then an explicit bound must be specified

If neither of those rules apply, then the bounds on the trait are used:

  • If the trait is defined with a single lifetime bound then that bound is used.
  • If 'static is used for any lifetime bound then 'static is used.
  • If the trait has no lifetime bounds, then the lifetime is inferred in expressions and is 'static outside of expressions.
// For the following trait...
trait Foo { }

// These two are the same as Box<T> has no lifetime bound on T
Box<dyn Foo>
Box<dyn Foo + 'static>

// ...and so are these:
impl dyn Foo {}
impl dyn Foo + 'static {}

// ...so are these, because &'a T requires T: 'a
&'a dyn Foo
&'a (dyn Foo + 'a)

// std::cell::Ref<'a, T> also requires T: 'a, so these are the same
std::cell::Ref<'a, dyn Foo>
std::cell::Ref<'a, dyn Foo + 'a>

// This is an error:
struct TwoBounds<'a, 'b, T: ?Sized + 'a + 'b>
TwoBounds<'a, 'b, dyn Foo> // Error: the lifetime bound for this object type
                           // cannot be deduced from context

Note that the innermost object sets the bound, so &'a Box<dyn Foo> is still &'a Box<dyn Foo + 'static>.

// For the following trait...
trait Bar<'a>: 'a { }

// ...these two are the same:
Box<dyn Bar<'a>>
Box<dyn Bar<'a> + 'a>

// ...and so are these:
impl<'a> dyn Foo<'a> {}
impl<'a> dyn Foo<'a> + 'a {}

// This is still an error:
struct TwoBounds<'a, 'b, T: ?Sized + 'a + 'b>
TwoBounds<'a, 'b, dyn Foo<'c>>

'static lifetime elision

Both constant and static declarations of reference types have implicit 'static lifetimes unless an explicit lifetime is specified. As such, the constant declarations involving 'static above may be written without the lifetimes.


# #![allow(unused_variables)]
#fn main() {
// STRING: &'static str
const STRING: &str = "bitstring";

struct BitsNStrings<'a> {
    mybits: [u32; 2],
    mystring: &'a str,
}

// BITS_N_STRINGS: BitsNStrings<'static>
const BITS_N_STRINGS: BitsNStrings<'_> = BitsNStrings {
    mybits: [1, 2],
    mystring: STRING,
};
#}

Note that if the static or const items include function or closure references, which themselves include references, the compiler will first try the standard elision rules. If it is unable to resolve the lifetimes by its usual rules, then it will error. By way of example:

// Resolved as `fn<'a>(&'a str) -> &'a str`.
const RESOLVED_SINGLE: fn(&str) -> &str = ..

// Resolved as `Fn<'a, 'b, 'c>(&'a Foo, &'b Bar, &'c Baz) -> usize`.
const RESOLVED_MULTIPLE: &dyn Fn(&Foo, &Bar, &Baz) -> usize = ..

// There is insufficient information to bound the return reference lifetime
// relative to the argument lifetimes, so this is an error.
const RESOLVED_STATIC: &dyn Fn(&Foo, &Bar) -> &Baz = ..

Special types and traits

Certain types and traits that exist in the standard library are known to the Rust compiler. This chapter documents the special features of these types and traits.

Box<T>

Box<T> has a few special features that Rust doesn't currently allow for user defined types.

  • The dereference operator for Box<T> produces a place which can be moved from. This means that the * operator and the destructor of Box<T> are built-in to the language.
  • Methods can take Box<Self> as a receiver.
  • A trait may be implemented for Box<T> in the same crate as T, which the orphan rules prevent for other generic types.

Rc<T>

Methods can take Rc<Self> as a receiver.

Arc<T>

Methods can take Arc<Self> as a receiver.

Pin<P>

Methods can take Pin<P> as a receiver.

UnsafeCell<T>

std::cell::UnsafeCell<T> is used for interior mutability. It ensures that the compiler doesn't perform optimisations that are incorrect for such types. It also ensures that static items which have a type with interior mutability aren't placed in memory marked as read only.

PhantomData<T>

std::marker::PhantomData<T> is a zero-sized, minimum alignment, type that is considered to own a T for the purposes of variance, drop check and auto traits.

Operator Traits

The traits in std::ops and std::cmp are used to overload operators, indexing expressions and call expressions.

Deref and DerefMut

As well as overloading the unary * operator, Deref and DerefMut are also used in method resolution and deref coercions.

Drop

The Drop trait provides a destructor, to be run whenever a value of this type is to be destroyed.

Copy

The Copy trait changes the semantics of a type implementing it. Values whose type implements Copy are copied rather than moved upon assignment. Copy cannot be implemented for types which implement Drop, or which have fields that are not Copy. Copy is implemented by the compiler for

Clone

The Clone trait is a supertrait of Copy, so it also needs compiler generated implementations. It is implemented by the compiler for the following types:

  • Types with a built-in Copy implementation (see above)
  • Tuples of Clone types
  • Arrays of Clone types

Send

The Send trait indicates that a value of this type is safe to send from one thread to another.

Sync

The Sync trait indicates that a value of this type is safe to share between multiple threads. This trait must be implemented for all types used in immutable static items.

Auto traits

The Send, Sync, UnwindSafe and RefUnwindSafe traits are auto traits. Auto traits have special properties.

If no explicit implementation or negative implementation is written out for an auto trait for a given type, then the compiler implements it automatically according to the following rules:

  • &T, &mut T, *const T, *mut T, [T; n] and [T] implement the trait if T does.
  • Function item types and function pointers automatically implement the trait.
  • Structs, enums, unions and tuples implement the trait if all of their fields do.
  • Closures implement the trait if the types of all of their captures do. A closure that captures a T by shared reference and a U by value implements any auto traits that both &T and U do.

For generic types (counting the built-in types above as generic over T), if a generic implementation is available, then the compiler does not automatically implement it for types that could use the implementation except that they do not meet the requisite trait bounds. For instance, the standard library implements Send for all &T where T is Sync; this means that the compiler will not implement Send for &T if T is Send but not Sync.

Auto traits can also have negative implementations, shown as impl !AutoTrait for T in the standard library documentation, that override the automatic implementations. For example *mut T has a negative implementation of Send, and so *mut T is not Send, even if T is. There is currently no stable way to specify additional negative implementations; they exist only in the standard library.

Auto traits may be added as an additional bound to any trait object, even though normally only one trait is allowed. For instance, Box<dyn Debug + Send + UnwindSafe> is a valid type.

Sized

The Sized trait indicates that the size of this type is known at compile-time; that is, it's not a dynamically sized type. Type parameters are Sized by default. Sized is always implemented automatically by the compiler, not by implementation items.

Memory model

Rust does not yet have a defined memory model. Various academics and industry are working on various proposals, but for now, this is an under-defined place in the language.

Memory allocation and lifetime

The items of a program are those functions, modules and types that have their value calculated at compile-time and stored uniquely in the memory image of the rust process. Items are neither dynamically allocated nor freed.

The heap is a general term that describes boxes. The lifetime of an allocation in the heap depends on the lifetime of the box values pointing to it. Since box values may themselves be passed in and out of frames, or stored in the heap, heap allocations may outlive the frame they are allocated within. An allocation in the heap is guaranteed to reside at a single location in the heap for the whole lifetime of the allocation - it will never be relocated as a result of moving a box value.

Memory ownership

When a stack frame is exited, its local allocations are all released, and its references to boxes are dropped.

Variables

A variable is a component of a stack frame, either a named function parameter, an anonymous temporary, or a named local variable.

A local variable (or stack-local allocation) holds a value directly, allocated within the stack's memory. The value is a part of the stack frame.

Local variables are immutable unless declared otherwise. For example: let mut x = ....

Function parameters are immutable unless declared with mut. The mut keyword applies only to the following parameter. For example: |mut x, y| and fn f(mut x: Box<i32>, y: Box<i32>) declare one mutable variable x and one immutable variable y.

Local variables are not initialized when allocated. Instead, the entire frame worth of local variables are allocated, on frame-entry, in an uninitialized state. Subsequent statements within a function may or may not initialize the local variables. Local variables can be used only after they have been initialized through all reachable control flow paths.

In this next example, init_after_if is initialized after the if expression while uninit_after_if is not because it is not initialized in the else case.


# #![allow(unused_variables)]
#fn main() {
# fn random_bool() -> bool { true }
fn initialization_example() {
    let init_after_if: ();
    let uninit_after_if: ();

    if random_bool() {
        init_after_if = ();
        uninit_after_if = ();
    } else {
        init_after_if = ();
    }

    init_after_if; // ok
    // uninit_after_if; // err: use of possibly uninitialized `uninit_after_if`
}
#}

Linkage

Note: This section is described more in terms of the compiler than of the language.

The compiler supports various methods to link crates together both statically and dynamically. This section will explore the various methods to link crates together, and more information about native libraries can be found in the FFI section of the book.

In one session of compilation, the compiler can generate multiple artifacts through the usage of either command line flags or the crate_type attribute. If one or more command line flags are specified, all crate_type attributes will be ignored in favor of only building the artifacts specified by command line.

  • --crate-type=bin, #[crate_type = "bin"] - A runnable executable will be produced. This requires that there is a main function in the crate which will be run when the program begins executing. This will link in all Rust and native dependencies, producing a distributable binary.

  • --crate-type=lib, #[crate_type = "lib"] - A Rust library will be produced. This is an ambiguous concept as to what exactly is produced because a library can manifest itself in several forms. The purpose of this generic lib option is to generate the "compiler recommended" style of library. The output library will always be usable by rustc, but the actual type of library may change from time-to-time. The remaining output types are all different flavors of libraries, and the lib type can be seen as an alias for one of them (but the actual one is compiler-defined).

  • --crate-type=dylib, #[crate_type = "dylib"] - A dynamic Rust library will be produced. This is different from the lib output type in that this forces dynamic library generation. The resulting dynamic library can be used as a dependency for other libraries and/or executables. This output type will create *.so files on linux, *.dylib files on osx, and *.dll files on windows.

  • --crate-type=staticlib, #[crate_type = "staticlib"] - A static system library will be produced. This is different from other library outputs in that the compiler will never attempt to link to staticlib outputs. The purpose of this output type is to create a static library containing all of the local crate's code along with all upstream dependencies. The static library is actually a *.a archive on linux and osx and a *.lib file on windows. This format is recommended for use in situations such as linking Rust code into an existing non-Rust application because it will not have dynamic dependencies on other Rust code.

  • --crate-type=cdylib, #[crate_type = "cdylib"] - A dynamic system library will be produced. This is used when compiling a dynamic library to be loaded from another language. This output type will create *.so files on Linux, *.dylib files on macOS, and *.dll files on Windows.

  • --crate-type=rlib, #[crate_type = "rlib"] - A "Rust library" file will be produced. This is used as an intermediate artifact and can be thought of as a "static Rust library". These rlib files, unlike staticlib files, are interpreted by the compiler in future linkage. This essentially means that rustc will look for metadata in rlib files like it looks for metadata in dynamic libraries. This form of output is used to produce statically linked executables as well as staticlib outputs.

  • --crate-type=proc-macro, #[crate_type = "proc-macro"] - The output produced is not specified, but if a -L path is provided to it then the compiler will recognize the output artifacts as a macro and it can be loaded for a program. Crates compiled with this crate type must only export procedural macros. The compiler will automatically set the proc_macro configuration option. The crates are always compiled with the same target that the compiler itself was built with. For example, if you are executing the compiler from Linux with an x86_64 CPU, the target will be x86_64-unknown-linux-gnu even if the crate is a dependency of another crate being built for a different target.

Note that these outputs are stackable in the sense that if multiple are specified, then the compiler will produce each form of output at once without having to recompile. However, this only applies for outputs specified by the same method. If only crate_type attributes are specified, then they will all be built, but if one or more --crate-type command line flags are specified, then only those outputs will be built.

With all these different kinds of outputs, if crate A depends on crate B, then the compiler could find B in various different forms throughout the system. The only forms looked for by the compiler, however, are the rlib format and the dynamic library format. With these two options for a dependent library, the compiler must at some point make a choice between these two formats. With this in mind, the compiler follows these rules when determining what format of dependencies will be used:

  1. If a static library is being produced, all upstream dependencies are required to be available in rlib formats. This requirement stems from the reason that a dynamic library cannot be converted into a static format.

    Note that it is impossible to link in native dynamic dependencies to a static library, and in this case warnings will be printed about all unlinked native dynamic dependencies.

  2. If an rlib file is being produced, then there are no restrictions on what format the upstream dependencies are available in. It is simply required that all upstream dependencies be available for reading metadata from.

    The reason for this is that rlib files do not contain any of their upstream dependencies. It wouldn't be very efficient for all rlib files to contain a copy of libstd.rlib!

  3. If an executable is being produced and the -C prefer-dynamic flag is not specified, then dependencies are first attempted to be found in the rlib format. If some dependencies are not available in an rlib format, then dynamic linking is attempted (see below).

  4. If a dynamic library or an executable that is being dynamically linked is being produced, then the compiler will attempt to reconcile the available dependencies in either the rlib or dylib format to create a final product.

    A major goal of the compiler is to ensure that a library never appears more than once in any artifact. For example, if dynamic libraries B and C were each statically linked to library A, then a crate could not link to B and C together because there would be two copies of A. The compiler allows mixing the rlib and dylib formats, but this restriction must be satisfied.

    The compiler currently implements no method of hinting what format a library should be linked with. When dynamically linking, the compiler will attempt to maximize dynamic dependencies while still allowing some dependencies to be linked in via an rlib.

    For most situations, having all libraries available as a dylib is recommended if dynamically linking. For other situations, the compiler will emit a warning if it is unable to determine which formats to link each library with.

In general, --crate-type=bin or --crate-type=lib should be sufficient for all compilation needs, and the other options are just available if more fine-grained control is desired over the output format of a crate.

Static and dynamic C runtimes

The standard library in general strives to support both statically linked and dynamically linked C runtimes for targets as appropriate. For example the x86_64-pc-windows-msvc and x86_64-unknown-linux-musl targets typically come with both runtimes and the user selects which one they'd like. All targets in the compiler have a default mode of linking to the C runtime. Typically targets are linked dynamically by default, but there are exceptions which are static by default such as:

  • arm-unknown-linux-musleabi
  • arm-unknown-linux-musleabihf
  • armv7-unknown-linux-musleabihf
  • i686-unknown-linux-musl
  • x86_64-unknown-linux-musl

The linkage of the C runtime is configured to respect the crt-static target feature. These target features are typically configured from the command line via flags to the compiler itself. For example to enable a static runtime you would execute:

rustc -C target-feature=+crt-static foo.rs

whereas to link dynamically to the C runtime you would execute:

rustc -C target-feature=-crt-static foo.rs

Targets which do not support switching between linkage of the C runtime will ignore this flag. It's recommended to inspect the resulting binary to ensure that it's linked as you would expect after the compiler succeeds.

Crates may also learn about how the C runtime is being linked. Code on MSVC, for example, needs to be compiled differently (e.g. with /MT or /MD) depending on the runtime being linked. This is exported currently through the cfg attribute target_feature option:

#[cfg(target_feature = "crt-static")]
fn foo() {
    println!("the C runtime should be statically linked");
}

#[cfg(not(target_feature = "crt-static"))]
fn foo() {
    println!("the C runtime should be dynamically linked");
}

Also note that Cargo build scripts can learn about this feature through environment variables. In a build script you can detect the linkage via:

use std::env;

fn main() {
    let linkage = env::var("CARGO_CFG_TARGET_FEATURE").unwrap_or(String::new());

    if linkage.contains("crt-static") {
        println!("the C runtime will be statically linked");
    } else {
        println!("the C runtime will be dynamically linked");
    }
}

To use this feature locally, you typically will use the RUSTFLAGS environment variable to specify flags to the compiler through Cargo. For example to compile a statically linked binary on MSVC you would execute:

RUSTFLAGS='-C target-feature=+crt-static' cargo build --target x86_64-pc-windows-msvc

Unsafety

Unsafe operations are those that can potentially violate the memory-safety guarantees of Rust's static semantics.

The following language level features cannot be used in the safe subset of Rust:

  • Dereferencing a raw pointer.
  • Reading or writing a mutable or external static variable.
  • Accessing a field of a union, other than to assign to it.
  • Calling an unsafe function (including an intrinsic or foreign function).
  • Implementing an unsafe trait.

Unsafe functions

Unsafe functions are functions that are not safe in all contexts and/or for all possible inputs. Such a function must be prefixed with the keyword unsafe and can only be called from an unsafe block or another unsafe function.

Unsafe blocks

A block of code can be prefixed with the unsafe keyword, to permit calling unsafe functions or dereferencing raw pointers within a safe function.

When a programmer has sufficient conviction that a sequence of potentially unsafe operations is actually safe, they can encapsulate that sequence (taken as a whole) within an unsafe block. The compiler will consider uses of such code safe, in the surrounding context.

Unsafe blocks are used to wrap foreign libraries, make direct use of hardware or implement features not directly present in the language. For example, Rust provides the language features necessary to implement memory-safe concurrency in the language but the implementation of threads and message passing is in the standard library.

Rust's type system is a conservative approximation of the dynamic safety requirements, so in some cases there is a performance cost to using safe code. For example, a doubly-linked list is not a tree structure and can only be represented with reference-counted pointers in safe code. By using unsafe blocks to represent the reverse links as raw pointers, it can be implemented with only boxes.

Behavior considered undefined

Rust code, including within unsafe blocks and unsafe functions is incorrect if it exhibits any of the behaviors in the following list. It is the programmer's responsibility when writing unsafe code that it is not possible to let safe code exhibit these behaviors.

Warning: The following list is not exhaustive. There is no formal model of Rust's semantics for what is and is not allowed in unsafe code, so there may be more behavior considered unsafe. The following list is just what we know for sure is undefined behavior. Please read the Rustonomicon before writing unsafe code.

  • Data races.
  • Dereferencing a null or dangling raw pointer.
  • Unaligned pointer reading and writing outside of read_unaligned and write_unaligned.
  • Reads of undef (uninitialized) memory.
  • Breaking the pointer aliasing rules on accesses through raw pointers; a subset of the rules used by C.
  • &mut T and &T follow LLVM’s scoped noalias model, except if the &T contains an UnsafeCell<U>.
  • Mutating non-mutable data — that is, data reached through a shared reference or data owned by a let binding), unless that data is contained within an UnsafeCell<U>.
  • Invoking undefined behavior via compiler intrinsics:
    • Indexing outside of the bounds of an object with offset with the exception of one byte past the end of the object.
    • Using std::ptr::copy_nonoverlapping_memory, a.k.a. the memcpy32and memcpy64 intrinsics, on overlapping buffers.
  • Invalid values in primitive types, even in private fields and locals:
    • Dangling or null references and boxes.
    • A value other than false (0) or true (1) in a bool.
    • A discriminant in an enum not included in the type definition.
    • A value in a char which is a surrogate or above char::MAX.
    • Non-UTF-8 byte sequences in a str.
  • Executing code compiled with platform features that the current platform does not support (see target_feature).

Note: Undefined behavior affects the entire program. For example, calling a function in C that exhibits undefined behavior of C means your entire program contains undefined behaviour that can also affect the Rust code. And vice versa, undefined behavior in Rust can cause adverse affects on code executed by any FFI calls to other languages.

Behavior not considered unsafe

The Rust compiler does not consider the following behaviors unsafe, though a programmer may (should) find them undesirable, unexpected, or erroneous.

Deadlocks
Leaks of memory and other resources
Exiting without calling destructors
Exposing randomized base addresses through pointer leaks
Integer overflow

If a program contains arithmetic overflow, the programmer has made an error. In the following discussion, we maintain a distinction between arithmetic overflow and wrapping arithmetic. The first is erroneous, while the second is intentional.

When the programmer has enabled debug_assert! assertions (for example, by enabling a non-optimized build), implementations must insert dynamic checks that panic on overflow. Other kinds of builds may result in panics or silently wrapped values on overflow, at the implementation's discretion.

In the case of implicitly-wrapped overflow, implementations must provide well-defined (even if still considered erroneous) results by using two's complement overflow conventions.

The integral types provide inherent methods to allow programmers explicitly to perform wrapping arithmetic. For example, i32::wrapping_add provides two's complement, wrapping addition.

The standard library also provides a Wrapping<T> newtype which ensures all standard arithmetic operations for T have wrapping semantics.

See RFC 560 for error conditions, rationale, and more details about integer overflow.

Constant evaluation

Constant evaluation is the process of computing the result of expressions during compilation. Only a subset of all expressions can be evaluated at compile-time.

Constant expressions

Certain forms of expressions, called constant expressions, can be evaluated at compile time. In const contexts, these are the only allowed expressions, and are always evaluated at compile time. In other places, such as let statements, constant expressions may be, but are not guaranteed to be, evaluated at compile time. Behaviors such as out of bounds array indexing or overflow are compiler errors if the value must be evaluated at compile time (i.e. in const contexts). Otherwise, these behaviors are warnings, but will likely panic at run-time.

The following expressions are constant expressions, so long as any operands are also constant expressions and do not cause any Drop::drop calls to be run.

Const context

A const context is one of the following:

Application Binary Interface (ABI)

This section documents features that affect the ABI of the compiled output of a crate.

See extern functions for information on specifying the ABI for exporting functions. See external blocks for information on specifying the ABI for linking external libraries.

The used attribute

The used attribute can only be applied to static items. This attribute forces the compiler to keep the variable in the output object file (.o, .rlib, etc.) even if the variable is not used, or referenced, by any other item in the crate.

Below is an example that shows under what conditions the compiler keeps a static item in the output object file.


# #![allow(unused_variables)]
#fn main() {
// foo.rs

// This is kept because of `#[used]`:
#[used]
static FOO: u32 = 0;

// This is removable because it is unused:
#[allow(dead_code)]
static BAR: u32 = 0;

// This is kept because it is publicly reachable:
pub static BAZ: u32 = 0;

// This is kept because it is referenced by a public, reachable function:
static QUUX: u32 = 0;

pub fn quux() -> &'static u32 {
    &QUUX
}

// This is removable because it is referenced by a private, unused (dead) function:
static CORGE: u32 = 0;

#[allow(dead_code)]
fn corge() -> &'static u32 {
    &CORGE
}
#}
$ rustc -O --emit=obj --crate-type=rlib foo.rs

$ nm -C foo.o
0000000000000000 R foo::BAZ
0000000000000000 r foo::FOO
0000000000000000 R foo::QUUX
0000000000000000 T foo::quux

The no_mangle attribute

The no_mangle attribute may be used on any item to disable standard symbol name mangling. The symbol for the item will be the identifier of the item's name.

The link_section attribute

The link_section attribute specifies the section of the object file that a function or static's content will be placed into. It uses the MetaNameValueStr syntax to specify the section name.

#[no_mangle]
#[link_section = ".example_section"]
pub static VAR1: u32 = 1;

The export_name attribute

The export_name attribute specifies the name of the symbol that will be exported on a function or static. It uses the MetaNameValueStr syntax to specify the symbol name.

#[export_name = "exported_symbol_name"]
pub fn name_in_rust() { }

The Rust runtime

This section documents features that define some aspects of the Rust runtime.

The panic_handler attribute

The panic_handler attribute can only be applied to a function with signature fn(&PanicInfo) -> !. The function marked with this attribute defines the behavior of panics. The PanicInfo struct contains information about the location of the panic. There must be a single panic_handler function in the dependency graph of a binary, dylib or cdylib crate.

Below is shown a panic_handler function that logs the panic message and then halts the thread.

#![no_std]

use core::fmt::{self, Write};
use core::panic::PanicInfo;

struct Sink {
    // ..
#    _0: (),
}
#
# impl Sink {
#     fn new() -> Sink { Sink { _0: () }}
# }
#
# impl fmt::Write for Sink {
#     fn write_str(&mut self, _: &str) -> fmt::Result { Ok(()) }
# }

#[panic_handler]
fn panic(info: &PanicInfo) -> ! {
    let mut sink = Sink::new();

    // logs "panicked at '$reason', src/main.rs:27:4" to some `sink`
    let _ = writeln!(sink, "{}", info);

    loop {}
}

Standard behavior

The standard library provides an implementation of panic_handler that defaults to unwinding the stack but that can be changed to abort the process. The standard library's panic behavior can be modified at runtime with the set_hook function.

The global_allocator attribute

The global_allocator attribute is used on a static item implementing the GlobalAlloc trait to set the global allocator.

The windows_subsystem attribute

The windows_subsystem attribute may be applied at the crate level to set the subsystem when linking on a Windows target. It uses the MetaNameValueStr syntax to specify the subsystem with a value of either console or windows. This attribute is ignored on non-Windows targets, and for non-bin crate types.

#![windows_subsystem = "windows"]

Appendices

Appendix: Macro Follow-Set Ambiguity Formal Specification

This page documents the formal specification of the follow rules for Macros By Example. They were originally specified in RFC 550, from which the bulk of this text is copied, and expanded upon in subsequent RFCs.

Definitions & Conventions

  • macro: anything invokable as foo!(...) in source code.
  • MBE: macro-by-example, a macro defined by macro_rules.
  • matcher: the left-hand-side of a rule in a macro_rules invocation, or a subportion thereof.
  • macro parser: the bit of code in the Rust parser that will parse the input using a grammar derived from all of the matchers.
  • fragment: The class of Rust syntax that a given matcher will accept (or "match").
  • repetition : a fragment that follows a regular repeating pattern
  • NT: non-terminal, the various "meta-variables" or repetition matchers that can appear in a matcher, specified in MBE syntax with a leading $ character.
  • simple NT: a "meta-variable" non-terminal (further discussion below).
  • complex NT: a repetition matching non-terminal, specified via repetition operators (\*, +, ?).
  • token: an atomic element of a matcher; i.e. identifiers, operators, open/close delimiters, and simple NT's.
  • token tree: a tree structure formed from tokens (the leaves), complex NT's, and finite sequences of token trees.
  • delimiter token: a token that is meant to divide the end of one fragment and the start of the next fragment.
  • separator token: an optional delimiter token in an complex NT that separates each pair of elements in the matched repetition.
  • separated complex NT: a complex NT that has its own separator token.
  • delimited sequence: a sequence of token trees with appropriate open- and close-delimiters at the start and end of the sequence.
  • empty fragment: The class of invisible Rust syntax that separates tokens, i.e. whitespace, or (in some lexical contexts), the empty token sequence.
  • fragment specifier: The identifier in a simple NT that specifies which fragment the NT accepts.
  • language: a context-free language.

Example:


# #![allow(unused_variables)]
#fn main() {
macro_rules! i_am_an_mbe {
    (start $foo:expr $($i:ident),* end) => ($foo)
}
#}

(start $foo:expr $($i:ident),\* end) is a matcher. The whole matcher is a delimited sequence (with open- and close-delimiters ( and )), and $foo and $i are simple NT's with expr and ident as their respective fragment specifiers.

$(i:ident),\* is also an NT; it is a complex NT that matches a comma-separated repetition of identifiers. The , is the separator token for the complex NT; it occurs in between each pair of elements (if any) of the matched fragment.

Another example of a complex NT is $(hi $e:expr ;)+, which matches any fragment of the form hi <expr>; hi <expr>; ... where hi <expr>; occurs at least once. Note that this complex NT does not have a dedicated separator token.

(Note that Rust's parser ensures that delimited sequences always occur with proper nesting of token tree structure and correct matching of open- and close-delimiters.)

We will tend to use the variable "M" to stand for a matcher, variables "t" and "u" for arbitrary individual tokens, and the variables "tt" and "uu" for arbitrary token trees. (The use of "tt" does present potential ambiguity with its additional role as a fragment specifier; but it will be clear from context which interpretation is meant.)

"SEP" will range over separator tokens, "OP" over the repetition operators \*, +, and ?, "OPEN"/"CLOSE" over matching token pairs surrounding a delimited sequence (e.g. [ and ]).

Greek letters "α" "β" "γ" "δ" stand for potentially empty token-tree sequences. (However, the Greek letter "ε" (epsilon) has a special role in the presentation and does not stand for a token-tree sequence.)

  • This Greek letter convention is usually just employed when the presence of a sequence is a technical detail; in particular, when we wish to emphasize that we are operating on a sequence of token-trees, we will use the notation "tt ..." for the sequence, not a Greek letter.

Note that a matcher is merely a token tree. A "simple NT", as mentioned above, is an meta-variable NT; thus it is a non-repetition. For example, $foo:ty is a simple NT but $($foo:ty)+ is a complex NT.

Note also that in the context of this formalism, the term "token" generally includes simple NTs.

Finally, it is useful for the reader to keep in mind that according to the definitions of this formalism, no simple NT matches the empty fragment, and likewise no token matches the empty fragment of Rust syntax. (Thus, the only NT that can match the empty fragment is a complex NT.) This is not actually true, because the vis matcher can match an empty fragment. Thus, for the purposes of the formalism, we will treat $v:vis as actually being $($v:vis)?, with a requirement that the matcher match an empty fragment.

The Matcher Invariants

To be valid, a matcher must meet the following three invariants. The definitions of FIRST and FOLLOW are described later.

  1. For any two successive token tree sequences in a matcher M (i.e. M = ... tt uu ...) with uu ... nonempty, we must have FOLLOW(... tt) ∪ {ε} ⊇ FIRST(uu ...).
  2. For any separated complex NT in a matcher, M = ... $(tt ...) SEP OP ..., we must have SEP ∈ FOLLOW(tt ...).
  3. For an unseparated complex NT in a matcher, M = ... $(tt ...) OP ..., if OP = \* or +, we must have FOLLOW(tt ...) ⊇ FIRST(tt ...).

The first invariant says that whatever actual token that comes after a matcher, if any, must be somewhere in the predetermined follow set. This ensures that a legal macro definition will continue to assign the same determination as to where ... tt ends and uu ... begins, even as new syntactic forms are added to the language.

The second invariant says that a separated complex NT must use a separator token that is part of the predetermined follow set for the internal contents of the NT. This ensures that a legal macro definition will continue to parse an input fragment into the same delimited sequence of tt ...'s, even as new syntactic forms are added to the language.

The third invariant says that when we have a complex NT that can match two or more copies of the same thing with no separation in between, it must be permissible for them to be placed next to each other as per the first invariant. This invariant also requires they be nonempty, which eliminates a possible ambiguity.

NOTE: The third invariant is currently unenforced due to historical oversight and significant reliance on the behaviour. It is currently undecided what to do about this going forward. Macros that do not respect the behaviour may become invalid in a future edition of Rust. See the tracking issue.

FIRST and FOLLOW, informally

A given matcher M maps to three sets: FIRST(M), LAST(M) and FOLLOW(M).

Each of the three sets is made up of tokens. FIRST(M) and LAST(M) may also contain a distinguished non-token element ε ("epsilon"), which indicates that M can match the empty fragment. (But FOLLOW(M) is always just a set of tokens.)

Informally:

  • FIRST(M): collects the tokens potentially used first when matching a fragment to M.

  • LAST(M): collects the tokens potentially used last when matching a fragment to M.

  • FOLLOW(M): the set of tokens allowed to follow immediately after some fragment matched by M.

    In other words: t ∈ FOLLOW(M) if and only if there exists (potentially empty) token sequences α, β, γ, δ where:

    • M matches β,

    • t matches γ, and

    • The concatenation α β γ δ is a parseable Rust program.

We use the shorthand ANYTOKEN to denote the set of all tokens (including simple NTs). For example, if any token is legal after a matcher M, then FOLLOW(M) = ANYTOKEN.

(To review one's understanding of the above informal descriptions, the reader at this point may want to jump ahead to the examples of FIRST/LAST before reading their formal definitions.)

FIRST, LAST

Below are formal inductive definitions for FIRST and LAST.

"A ∪ B" denotes set union, "A ∩ B" denotes set intersection, and "A \ B" denotes set difference (i.e. all elements of A that are not present in B).

FIRST

FIRST(M) is defined by case analysis on the sequence M and the structure of its first token-tree (if any):

  • if M is the empty sequence, then FIRST(M) = { ε },

  • if M starts with a token t, then FIRST(M) = { t },

    (Note: this covers the case where M starts with a delimited token-tree sequence, M = OPEN tt ... CLOSE ..., in which case t = OPEN and thus FIRST(M) = { OPEN }.)

    (Note: this critically relies on the property that no simple NT matches the empty fragment.)

  • Otherwise, M is a token-tree sequence starting with a complex NT: M = $( tt ... ) OP α, or M = $( tt ... ) SEP OP α, (where α is the (potentially empty) sequence of token trees for the rest of the matcher).

    • Let SEP_SET(M) = { SEP } if SEP is present and ε ∈ FIRST(tt ...); otherwise SEP_SET(M) = {}.
  • Let ALPHA_SET(M) = FIRST(α) if OP = \* or ? and ALPHA_SET(M) = {} if OP = +.

  • FIRST(M) = (FIRST(tt ...) \ {ε}) ∪ SEP_SET(M) ∪ ALPHA_SET(M).

The definition for complex NTs deserves some justification. SEP_SET(M) defines the possibility that the separator could be a valid first token for M, which happens when there is a separator defined and the repeated fragment could be empty. ALPHA_SET(M) defines the possibility that the complex NT could be empty, meaning that M's valid first tokens are those of the following token-tree sequences α. This occurs when either \* or ? is used, in which case there could be zero repetitions. In theory, this could also occur if + was used with a potentially-empty repeating fragment, but this is forbidden by the third invariant.

From there, clearly FIRST(M) can include any token from SEP_SET(M) or ALPHA_SET(M), and if the complex NT match is nonempty, then any token starting FIRST(tt ...) could work too. The last piece to consider is ε. SEP_SET(M) and FIRST(tt ...) \ {ε} cannot contain ε, but ALPHA_SET(M) could. Hence, this definition allows M to accept ε if and only if ε ∈ ALPHA_SET(M) does. This is correct because for M to accept ε in the complex NT case, both the complex NT and α must accept it. If OP = +, meaning that the complex NT cannot be empty, then by definition ε ∉ ALPHA_SET(M). Otherwise, the complex NT can accept zero repetitions, and then ALPHA_SET(M) = FOLLOW(α). So this definition is correct with respect to \varepsilon as well.

LAST

LAST(M), defined by case analysis on M itself (a sequence of token-trees):

  • if M is the empty sequence, then LAST(M) = { ε }

  • if M is a singleton token t, then LAST(M) = { t }

  • if M is the singleton complex NT repeating zero or more times, M = $( tt ... ) *, or M = $( tt ... ) SEP *

    • Let sep_set = { SEP } if SEP present; otherwise sep_set = {}.

    • if ε ∈ LAST(tt ...) then LAST(M) = LAST(tt ...) ∪ sep_set

    • otherwise, the sequence tt ... must be non-empty; LAST(M) = LAST(tt ...) ∪ {ε}.

  • if M is the singleton complex NT repeating one or more times, M = $( tt ... ) +, or M = $( tt ... ) SEP +

    • Let sep_set = { SEP } if SEP present; otherwise sep_set = {}.

    • if ε ∈ LAST(tt ...) then LAST(M) = LAST(tt ...) ∪ sep_set

    • otherwise, the sequence tt ... must be non-empty; LAST(M) = LAST(tt ...)

  • if M is the singleton complex NT repeating zero or one time, M = $( tt ...) ?, then LAST(M) = LAST(tt ...) ∪ {ε}.

  • if M is a delimited token-tree sequence OPEN tt ... CLOSE, then LAST(M) = { CLOSE }.

  • if M is a non-empty sequence of token-trees tt uu ...,

    • If ε ∈ LAST(uu ...), then LAST(M) = LAST(tt) ∪ (LAST(uu ...) \ { ε }).

    • Otherwise, the sequence uu ... must be non-empty; then LAST(M) = LAST(uu ...).

Examples of FIRST and LAST

Below are some examples of FIRST and LAST. (Note in particular how the special ε element is introduced and eliminated based on the interaction between the pieces of the input.)

Our first example is presented in a tree structure to elaborate on how the analysis of the matcher composes. (Some of the simpler subtrees have been elided.)

INPUT:  $(  $d:ident   $e:expr   );*    $( $( h )* );*    $( f ; )+   g
            ~~~~~~~~   ~~~~~~~                ~
                |         |                   |
FIRST:   { $d:ident }  { $e:expr }          { h }


INPUT:  $(  $d:ident   $e:expr   );*    $( $( h )* );*    $( f ; )+
            ~~~~~~~~~~~~~~~~~~             ~~~~~~~           ~~~
                        |                      |               |
FIRST:          { $d:ident }               { h, ε }         { f }

INPUT:  $(  $d:ident   $e:expr   );*    $( $( h )* );*    $( f ; )+   g
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~    ~~~~~~~~~~~~~~    ~~~~~~~~~   ~
                        |                       |              |       |
FIRST:        { $d:ident, ε }            {  h, ε, ;  }      { f }   { g }


INPUT:  $(  $d:ident   $e:expr   );*    $( $( h )* );*    $( f ; )+   g
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                        |
FIRST:                       { $d:ident, h, ;,  f }

Thus:

  • FIRST($($d:ident $e:expr );* $( $(h)* );* $( f ;)+ g) = { $d:ident, h, ;, f }

Note however that:

  • FIRST($($d:ident $e:expr );* $( $(h)* );* $($( f ;)+ g)*) = { $d:ident, h, ;, f, ε }

Here are similar examples but now for LAST.

  • LAST($d:ident $e:expr) = { $e:expr }
  • LAST($( $d:ident $e:expr );*) = { $e:expr, ε }
  • LAST($( $d:ident $e:expr );* $(h)*) = { $e:expr, ε, h }
  • LAST($( $d:ident $e:expr );* $(h)* $( f ;)+) = { ; }
  • LAST($( $d:ident $e:expr );* $(h)* $( f ;)+ g) = { g }

FOLLOW(M)

Finally, the definition for FOLLOW(M) is built up as follows. pat, expr, etc. represent simple nonterminals with the given fragment specifier.

  • FOLLOW(pat) = {=>, ,, =, |, if, in}`.

  • FOLLOW(expr) = FOLLOW(stmt) = {=>, ,, ;}`.

  • FOLLOW(ty) = FOLLOW(path) = {{, [, ,, =>, :, =, >, >>, ;, |, as, where, block nonterminals}.

  • FOLLOW(vis) = {,l any keyword or identifier except a non-raw priv; any token that can begin a type; ident, ty, and path nonterminals}.

  • FOLLOW(t) = ANYTOKEN for any other simple token, including block, ident, tt, item, lifetime, literal and meta simple nonterminals, and all terminals.

  • FOLLOW(M), for any other M, is defined as the intersection, as t ranges over (LAST(M) \ {ε}), of FOLLOW(t).

The tokens that can begin a type are, as of this writing, {(, [, !, \*, &, &&, ?, lifetimes, >, >>, ::, any non-keyword identifier, super, self, Self, extern, crate, $crate, _, for, impl, fn, unsafe, typeof, dyn}, although this list may not be complete because people won't always remember to update the appendix when new ones are added.

Examples of FOLLOW for complex M:

  • FOLLOW($( $d:ident $e:expr )\*) = FOLLOW($e:expr)
  • FOLLOW($( $d:ident $e:expr )\* $(;)\*) = FOLLOW($e:expr) ∩ ANYTOKEN = FOLLOW($e:expr)
  • FOLLOW($( $d:ident $e:expr )\* $(;)\* $( f |)+) = ANYTOKEN

Examples of valid and invalid matchers

With the above specification in hand, we can present arguments for why particular matchers are legal and others are not.

  • ($ty:ty < foo ,) : illegal, because FIRST(< foo ,) = { < } ⊈ FOLLOW(ty)

  • ($ty:ty , foo <) : legal, because FIRST(, foo <) = { , } is ⊆ FOLLOW(ty).

  • ($pa:pat $pb:pat $ty:ty ,) : illegal, because FIRST($pb:pat $ty:ty ,) = { $pb:pat } ⊈ FOLLOW(pat), and also FIRST($ty:ty ,) = { $ty:ty } ⊈ FOLLOW(pat).

  • ( $($a:tt $b:tt)* ; ) : legal, because FIRST($b:tt) = { $b:tt } is ⊆ FOLLOW(tt) = ANYTOKEN, as is FIRST(;) = { ; }.

  • ( $($t:tt),* , $(t:tt),* ) : legal, (though any attempt to actually use this macro will signal a local ambiguity error during expansion).

  • ($ty:ty $(; not sep)* -) : illegal, because FIRST($(; not sep)* -) = { ;, - } is not in FOLLOW(ty).

  • ($($ty:ty)-+) : illegal, because separator - is not in FOLLOW(ty).

  • ($($e:expr)*) : illegal, because expr NTs are not in FOLLOW(expr NT).

Influences

Rust is not a particularly original language, with design elements coming from a wide range of sources. Some of these are listed below (including elements that have since been removed):

  • SML, OCaml: algebraic data types, pattern matching, type inference, semicolon statement separation
  • C++: references, RAII, smart pointers, move semantics, monomorphization, memory model
  • ML Kit, Cyclone: region based memory management
  • Haskell (GHC): typeclasses, type families
  • Newsqueak, Alef, Limbo: channels, concurrency
  • Erlang: message passing, thread failure, linked thread failure, lightweight concurrency
  • Swift: optional bindings
  • Scheme: hygienic macros
  • C#: attributes
  • Ruby: block syntax
  • NIL, Hermes: typestate
  • Unicode Annex #31: identifier and pattern syntax

Glossary

Abstract syntax tree

An ‘abstract syntax tree’, or ‘AST’, is an intermediate representation of the structure of the program when the compiler is compiling it.

Alignment

The alignment of a value specifies what addresses values are preferred to start at. Always a power of two. References to a value must be aligned. More.

Arity

Arity refers to the number of arguments a function or operator takes. For some examples, f(2, 3) and g(4, 6) have arity 2, while h(8, 2, 6) has arity 3. The ! operator has arity 1.

Array

An array, sometimes also called a fixed-size array or an inline array, is a value describing a collection of elements, each selected by an index that can be computed at run time by the program. It occupies a contiguous region of memory.

Associated item

An associated item is an item that is associated with another item. Associated items are defined in implementations and declared in traits. Only functions, constants, and type aliases can be associated. Contrast to a free item.

Bound

Bounds are constraints on a type or trait. For example, if a bound is placed on the argument a function takes, types passed to that function must abide by that constraint.

Combinator

Combinators are higher-order functions that apply only functions and earlier defined combinators to provide a result from its arguments. They can be used to manage control flow in a modular fashion.

Dispatch

Dispatch is the mechanism to determine which specific version of code is actually run when it involves polymorphism. Two major forms of dispatch are static dispatch and dynamic dispatch. While Rust favors static dispatch, it also supports dynamic dispatch through a mechanism called ‘trait objects’.

Dynamically sized type

A dynamically sized type (DST) is a type without a statically known size or alignment.

Expression

An expression is a combination of values, constants, variables, operators and functions that evaluate to a single value, with or without side-effects.

For example, 2 + (3 * 4) is an expression that returns the value 14.

Free item

An item that is not a member of an implementation, such as a free function or a free const. Contrast to an associated item.

Inherent implementation

An implementation that applies to a nominal type, not to a trait-type pair. More.

Inherent method

A method defined in an inherent implementation, not in a trait implementation.

Initialized

A variable is initialized if it has been assigned a value and hasn't since been moved from. All other memory locations are assumed to be uninitialized. Only unsafe Rust can create such a memory without initializing it.

Nominal types

Types that can be referred to by a path directly. Specifically enums, structs, unions, and trait objects.

Object safe traits

Traits that can be used as trait objects. Only traits that follow specific rules are object safe.

Prelude

Prelude, or The Rust Prelude, is a small collection of items - mostly traits - that are imported into every module of every crate. The traits in the prelude are pervasive.

Scrutinee

A scrutinee is the expression that is matched on in match expressions and similar pattern matching constructs. For example, in match x { A => 1, B => 2 }, the expression x is the scrutinee.

Size

The size of a value has two definitions.

The first is that it is how much memory must be allocated to store that value.

The second is that it is the offset in bytes between successive elements in an array with that item type.

It is a multiple of the alignment, including zero. The size can change depending on compiler version (as new optimizations are made) and target platform (similar to how usize varies per-platform).

More.

Slice

A slice is dynamically-sized view into a contiguous sequence, written as [T].

It is often seen in its borrowed forms, either mutable or shared. The shared slice type is &[T], while the mutable slice type is &mut [T], where T represents the element type.

Statement

A statement is the smallest standalone element of a programming language that commands a computer to perform an action.

String literal

A string literal is a string stored directly in the final binary, and so will be valid for the 'static duration.

Its type is 'static duration borrowed string slice, &'static str.

String slice

A string slice is the most primitive string type in Rust, written as str. It is often seen in its borrowed forms, either mutable or shared. The shared string slice type is &str, while the mutable string slice type is &mut str.

Strings slices are always valid UTF-8.

Trait

A trait is a language item that is used for describing the functionalities a type must provide. It allows a type to make certain promises about its behavior.

Generic functions and generic structs can use traits to constrain, or bound, the types they accept.

Undefined behavior

Compile-time or run-time behavior that is not specified. This may result in, but is not limited to: process termination or corruption; improper, incorrect, or unintended computation; or platform-specific results. More.